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* Construction Queue * Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation * Queue utility methods: add, remove, higher prio, lower prio * Icons to move constructions in queue * Top left city stats moved to top right panel * Added current construction and queue construction to top left * Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile * Max queue size, cannot change queue in puppet city or in other player turn * Queue and current construction reset on puppeting city * Cleanup again * CityStatsTable is a separate class so we can play around with where it's located with minimal code changes * Rejection reason wrap & removing nothing on enqueue a construction * Crude UI proposal * Tutorial updates for queues Co-authored-by: Yair Morgenstern <yairm210@hotmail.com> |
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.. | ||
Nations | ||
translationsByLanguage | ||
Tutorials | ||
Buildings.json | ||
Difficulties.json | ||
GreatPeopleNames.json | ||
Policies.json | ||
Techs.json | ||
Terrains.json | ||
TileImprovements.json | ||
TileResources.json | ||
UnitPromotions.json | ||
Units.json |