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* Construction Queue * Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation * Queue utility methods: add, remove, higher prio, lower prio * Icons to move constructions in queue * Top left city stats moved to top right panel * Added current construction and queue construction to top left * Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile * Max queue size, cannot change queue in puppet city or in other player turn * Queue and current construction reset on puppeting city * Cleanup again * CityStatsTable is a separate class so we can play around with where it's located with minimal code changes * Rejection reason wrap & removing nothing on enqueue a construction * Crude UI proposal * Tutorial updates for queues Co-authored-by: Yair Morgenstern <yairm210@hotmail.com> |
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completionPercentages.properties | ||
Czech.properties | ||
Dutch.properties | ||
English.properties | ||
French.properties | ||
German.properties | ||
Indonesian.properties | ||
Italian.properties | ||
Korean.properties | ||
Malay.properties | ||
Polish.properties | ||
Portuguese.properties | ||
Romanian.properties | ||
Russian.properties | ||
Simplified_Chinese.properties | ||
Spanish.properties | ||
template.properties | ||
Thai.properties | ||
Traditional_Chinese.properties | ||
Ukrainian.properties |