104 KiB
3.19.15
By SomeTroglodyte:
- UI improvements of Religion Picker Screen
- Better Notification locations
- Code cleanup
- Fix Mughal Fort unique
By itanasi:
- Return Stacking Terrain Bonus to Civ5 Rules
By lishaoxia1985:
- UI improvements
Added "Starts with [policy] adopted" unique - By HaneulCheong
3.19.14
By SomeTroglodyte:
- Sort maps & accelerate playing a newly edited map
- Fixed many minor UI bugs
- WLTK decorations
- Improve unique replacement for +/- amounts
- Locate Mod Errors - choose base ruleset to do complex check against
- Move automated units button was showing when it didn't do anything
Added deep link to multiplayer games - By GGGuenni
Block Embarked from capturing Civilians on Water - By itanasi
Translations update
3.19.13
Minor performance improvements
By SomeTroglodyte:
- Fixed Spaceship production bonuses
- Fixed Ctrl-Letter key bindings
- Fixed Polynesia's Wayfinding
- Fixed Petra and Garden not allowed in some cases
Align Embarked Defense Strength per Era - By itanasi
3.19.12
Modding: Multiple Unique documentation improvement
By SomeTroglodyte:
- Slider fixes
- Rudimentary AI control over goldPercentConvertedToScience
Fix Navies capturing Land Civilians - By itanasi
Translation updates
3.19.11
Mod autoupdate improvements
Performance improvements
Added "copy to clipboard" button for mod errors
Multiple small improvements
By SomeTroglodyte:
- Resolved no-barbarian mod error
- Minimum window size
By xlenstra:
- Reorganized the way city states grant resources
- Made spaceship parts units instead of buildings
- Added mod constants for the distance between two cities
By itanasi:
- Updating Embarking Tutorial with more details
- Made multiple tile defense bonuses stack
3.19.10
Show json parsing errors for mods in the options menu
AI only builds work boats for buildable improvements
Trigger uniques by sacrificing units with conditional
By xlenstra:
- Damage in battle table is now the average damage done
- Added conditional checking for tiles
By itanasi:
- Show Improvements that are buildable after Removing TerrainFeature
- Embarking penalty logic fix
- Prevent Civilians from capturing Civilians
Fix for music resumes after minimizing on android - By SomeTroglodyte
3.19.9
Transported units reveal tiles as if they passed through the path of the transporting unit
Captured unit notifications now sent to the correct civ :)
Modding: Better unique typechecking and autoreplace, added new conditionals
Can see improvement removal icons in Civilopedia
Fixed untranslated texts, mainly in Civilopedia
Add Amphibious penalty to Land attacking into Water and vice versa - By itanasi
3.19.8
Framerate improvements
Performance improvements for wartime AI
Modding: Arbitrary uniques can become timed uniques with a special conditional!
Correctly recognize mod changes of content, not just metadata
Destroyed units on capture provide the correct notification
Loading a new game while nextTurn is running no longer reverts you to that game
3.19.7
Better conditionals for modding
Withdraw chances can stack
By itanasi:
- Sea Unit can't capture Land Civilian (and vice versa)
- Notify when Barbs don't give more XP
3.19.6
UI improvements across the board
Map performance improvements
Better mod loading error messages, added options button to reload all rulesets
Exploring and automating workers are some of the most common actions, they don't deserve to be behind a 'get additional actions' click
Flood plains no longer generate on desert hills
Also capture Civilian Unit when capturing during battle - By itanasi
Fixed a bug where units requiring nearby units for bonuses could find themselves - By xlenstra
3.19.5
HUGE reduction is memory consumption!
Performance improvements!
Greatly reduced loading times when mods are installed
Better terrain moddability + Added unique to convert terrains if adjacent to something
"Must be next to [terrainFilter]" now applicable on improvements
Added mod warnings for empty ally and friend bonuses
By xlenstra:
- Fixed a bug where stats from uniques would exponentially grow
- Fixed a bug where open borders, war declarations and cities could not be traded
3.19.4
Caught more mod failure conditions, removed certain assumptions from map creation
Unique replacement warnings show the correct replacement with filled parameters
By xlenstra:
- Fixed a bug where unit discounts would not work
- Fixed a crash when opening and closing the options menu in quick succession
Fix art for farms on hills - By SpacedOutChicken
3.19.3
Huge performance improvements to "next turn"
Removed mod dependency on specific terrains and resources
By xlenstra:
- Resources can now again provide uniques applying to the entire civ
- Fixed a few rare mod-specific crashes
New caravel image - By touhidurrr
Minor logic cleanup - By itanasi
3.19.2
Stat bonus drilldown in cities
Performance improvements
By will-ca:
- Try to fix potential typos in stock rulesets.
- Wiki improvements!
- Make sure units always have starting promotions.
By xlenstra:
- Fixed the problems with the food carry-over unique
- Made unhappiness effects moddable by adding a global uniques json added revolts when < -20 happiness
- Fixed a missing percentage sign in uniques
Ranged capture - By itanasi
3.19.1
Better drilldown to stat sources in city screen
Start bias includes neighboring tiles for better effect
Cleaner tech order display
Better unique documentation - By xlenstra
By will-ca:
- Check rulesets for potential typos.
- Avoid potential crashes when deleting mods.
- Fix uneven fonts, unify font sizes.
- Make "Help" button clearer and translatable, random nation indicators and labels translatable.
Destroy Arsenal when city is captured - By SpacedOutChicken
3.19.0
Vastly improved worker AI for mods, and AI utilization of workers
Added button to update an installed mod from its action menu
Converted all stat percent uniques to be iterated on efficiently once!
Fixed a conversion error in "% city strength from defensive buildings" unique - By xlenstra
3.18.19
Worker AI improvements for modded improvements and terrains
Performance improvements
Minor UI improvements
By will-ca:
- Unified icon button UI
- Added missing translation terms
3.18.18
"Cannot be built with" unique catches building equivalents as well
Unique deprecation and textual improvements
By will-ca:
- Explain when cities can't be razed in Civilopedia
- Solved "overlapping tiles" in modded tilesets
- Fix a tiny and limited memory leak
Made attacked civilians lose 40 hp as in civ5. - By ravignir
Capturing Civilians not considered an Attack - By itanasi
3.18.17
Handling for multiplayer download errors
Fixed fringe-case crashes
By xlenstra:
- Fixed a bug that occasionally placed hills on top of mountains
- Made all the other constants determining the strength of cities moddable
- Fixed a bug where citadels did not damage nearby units
- Updated the natural wonders for vanilla
Fix incorrect Archer obsolete - By AdityaMH
3.18.16
Deprecation of requiredBuildingInAllCities
Removed support for stat-named specialists
Checks for parameter types of conditionals in mods
By xlenstra:
- Added a way to add moddable constants
- Fixed 'cannot built on [strategic resource]' not working
- Expanded the buildingFilter to include options for national wonders
More informative reports for crashes in threads - By will-ca
Fix missing siege unit resources needs for vanilla - By AdityaMH
3.18.15
Detailed sources of battle modifiers
Performance improvements
By xlenstra:
- Disables '[cityState] is afraid of your military power' for spectators & other non-major civs
- Fixed a bug where great improvements could not be repaired after being pillaged
- Fixed border image alpha
Revert "Remove periodic saving again " (#5883) - By touhidurrr
Added tileScale
in TileSetConfig
- By will-ca
3.18.14
By will-ca:
- Unify and improve moddability of more tile-based images, including border images.
- Arrows in Default tileset.
By xlenstra:
- Added more yield icons to the city screen
- Reworked nukes again
- Updated uniques
- Fixed a bug with unit discount
Stop promoting units with 0 movement via the promotion screen - By yairm210
Delete unused image - By hundun000
Remove periodic saving again - By GGGuenni
Dispose object Graphics2D if it isn't used - By lishaoxia1985
3.18.13
Stat names also include the stat icon :)
Better map-to-ruleset incompatibility checks
'tile to expand to' choice incorporates city-specific bonuses
Fixed a ton of very rare, but crashing, edge-case bugs
By will-ca:
- Save attacks per civ for arrows for cities, missiles, dead units.
- Solved 'white blocks' on default tileset.
By xlenstra:
- Fixed a rare diplomacy voting bug in one-more-turn mode
- Fixed a few combat bugs and changed the religions founded label
3.18.12
AI cities now build workboats for use in other cities
Caught Out Of Memory error for large saved games
By will-ca:
- Show arrows on map for unit actions
By xlenstra:
- Added score and time victory
- Fixed a policy not working
- Fixed a bug where an empty improvement picker screen could open
3.18.11
Resolved mod dependencies leading to incompatible rulesets
By will-ca:
- Add new universal crash handlers and error reporting screen.
- Refactor MiniMapHolder's little green map overlay toggle icons.
By xlenstra:
- Extended use for "in [tileFilter] tiles" conditionals
- Replaced illegal / questionably legal assets
- Fixed an infinite loop where mod units could upgrade to the unit they replaced
Fixed warnings in linux desktop file - By touhidurrr
3.18.10
Sort Maintenance Using Fixed Point - By itanasi
Moved Coal discovery back to industrialization - By xlenstra
Improvements to TurnChecker data usage - By GGGuenni
AI for Inquisitor and Missionary - By Interdice
Add a couple missing template strings - By SimonCeder
3.18.9
Uniques and conditionals for translating are taken directly from the uniquetypes
Can gift improvements to city states also on water tiles / when other improvements have been built on the resource
Enabled code minify, hopefully shrinks apk size
Resolved crash when selecting resources in map editor
3.18.8
Solved bug that made civilian units uncapturable
Don't show 'fortify until healed' if the unit won't actually heal in this tile
By xlenstra:
- Band-aided a bug where players in multiplayer games were waiting for themselves.
- Fixed a crash that occasionally happened when liberating a city to a dead civ
- Added icon for telegraph
- Fixed the unique for giving sight to units no longer working
Regions part 3 - resource placement, resource settings - By SimonCeder
3.18.7
Multiplayer game info is updated as each intermediate player finishes their turn
Solved crash - AIs ignore trade requests that have become invalid mid-turn
By xlenstra:
- Fixed a bug where 'requires a [buildingName] in this city' would not work
- Fixed a bug where WLTKD would continue after conquering/trading a city
Counteroffer fixes - By SimonCeder
3.18.6
Fixed niche bug that let you try and capture civilians in territory you can't enter
New Recycling center building - By itanasi
By will-ca:
- Center Agriculture in Tech tree.
- Show which cities are missing required buildings for National Wonders.
Fixed a bug where statue of Zeus would not work - By xlenstra
3.18.5
By SimonCeder:
- We Love The King Day
- Counteroffer mechanic, updated trade valuations
Added health conditionals - By xlenstra
Make Guided Missile Free (and Maintenance overhaul) - By itanasi
Stop putting Wonders as start buildings - By SpacedOutChicken
Performance improvements!
Added autogenerated unique docs
Fixed terrace farms not improving with Civil Service and Fertilizer techs
Resolved edge case crash
Fixed bug when attempting to load a game that uses mods you don't have
3.18.4
Can safely convert maps between rulesets!
Policy screen keeps scroll position when adding new policy
Cannot add 2 of the same buildings to the queue visually
Viewable tiles update after capturing city
AI won't declare war at the very beginning of games for little reason
Exiting Civilopedia always brings you o the previous screen
3.18.3
Caught out of memory errors on autosave
By xlenstra:
- Updated vanilla policies and fixed a few oversights from G&K policies
- Cleaned religion from the Vanilla ruleset
3.18.2
Pre-solved potential bugs
Fixed tileset config conflicts between mods
Fixed crashing music bug
Caught out of memory errors when updating tiles with a catch-all popup
Performance improvements, should help mitigate existing ANRs
Resolved crashes in game options table when changing base ruleset before the mod list was defined
Fixed a crash when changing the base ruleset while in portrait mode - By xlenstra
3.18.1
Performance improvements
Resolved edge-case AI crashes
Solved map editor bug for rulesets without grassland
Regions part 2 - City state placements, start normalization - By SimonCeder
By xlenstra:
- Split Vanilla & G&K rulesets
- Removed a wrongly implemented BNW-only building
3.18.0
Performance improvements!
Upgraded Desktop to new rendering methods, solving many existing problems
Can upgrade/promote units as per Civ V rules
By SimonCeder:
- Better map generation for civ placements
- Quest fixes
- can remove fallout on oases
- Bombard notification
- fix bug when city states bullied
- Encampments revealed by ruins effects have lastSeenImprovement updated
Possibly fixed a bug where replacement buildings would not be granted - By xlenstra
3.17.14
Large performance boosts
Solved ANRs caused by slow "quickstarts"
Fixed music download error
Show notification to cycle through visible resources when clicking on resource icon in Resource Overview. - By will-ca
By xlenstra:
- Reworked buying buildings & units with stats a bit
- Fixed a bug where hagia sophia could be build in non-faith games
Made rich presence text not change with language - By logicminimal
3.17.13
Show construction icons in Cities Overview. - By will-ca
Remove Discord RPC checks for unsuitable devices - By asda488
Allow unit movement after unit automation steps
By SimonCeder:
- Barbarian units
- Barbarian fixes
By SomeTroglodyte:
- Fix PercentProductionBuildings and PercentProductionWonders
- Minor hardening of music against OpenAL quirks
GameInfoPreview upload as Metadata - By GGGuenni
3.17.12
Clarified Oil well / Refrigeration relation - By SomeTroglodyte
Improved multiplayer screen performance - By GGGuenni
By SimonCeder:
- Improve AI performance vs barbarians & AI settlers
- Conquistadors only settle other continents
- Fixed contest quests bug
By xlenstra:
- Religion UI improvements
- Fixed multiple faith bonuses from ruins
- Fixed unconventional great prophets not gaining wonder bonuses
Provide more information to waiting players in multiplayer - By thepianoboy
3.17.11
City construction speedup with caching stats from tiles
Fixed "[stats] from all [stat] buildings" check for stat relatedness
By xlenstra:
- Fixed Siam's unique applying multiple times
- Added missing unit type filter
- Enumified all remaining resource & improvement uniques
- Fixed a bug where AI would not found religions
- Fixed a bug where buying units with faith would not increase in cost
Inner Sea map type - By SimonCeder
3.17.10
Global uniques from buildings register correctly for units
Solved multiple movement bugs
Performance improvements
By xlenstra:
- Band-aided a bug with building unique application
- Fixed belief increasing city-state influence resting point
By SimonCeder:
- Can now raze cities Austria has married
- Improvements for fog of war
Added resource tech requirement to tile info - By p-bystritsky
3.17.9
By xlenstra:
- Fixed bug where denmark's pillaging unique doesn't work
- Implemented holy warriors follower belief
- Fixes bug where culture gain from killing units no longer works
- Choose a better visible color for the religious symbol on the city button
City State Barbarian Invasion and War with Major pseudo-quests - By SimonCeder
Music pause on "leave game" question, not world screen menu - By SomeTroglodyte
3.17.8
By avdstaaij:
- Fixed the visual gaps in territory borders
- Fixed the base cost of the Grand Temple
Strength bonuses apply from civ bonuses as well
By SimonCeder:
- Disable religious quest with religion disabled
- Variable resource quantities
- Free buildings are truly free
By xlenstra:
- Fixed a bug where "[+amount] population [in this city]" did not work
- Fixed bugs with diplomatic victory
- Free buildings provided in other cities are also free
- Fixed crashes from era
3.17.7
Mayas nation - By SomeTroglodyte
Better AI choice for constructing carriers
By xlenstra:
- Solved bugs with unit movement through fog of war
- Fixed multiple small bugs
- Made it impossible to cut short peace treaties
- Fixed a bug where religious units would be expelled when an open borders agreement ended
- Fixed bug with byzantine unique
Civ icon redirects to civilopedia - By logicminimal
By SimonCeder:
- Return Civilians captured by Barbarians to original owner
- cs units wander
3.17.6
Considerable optimizations for "next turn" performance
Unit maintenance discount corrected
Fixed conditionals display when locating mod errors, which ws broken due to translation reordering all conditional-like text
Fixed crash when AI is picking religions - By xlenstra
Minimum city distance across continents - By SomeTroglodyte
Fix Educated Elite - By SimonCeder
3.17.5
Better unique and mod checking
By SimonCeder:
- Barbarians capture civilians and take gold from cities
- AI rationing of strategic resources; Hydro Plant re-enabled
- prevent city states from taunting you
By xlenstra:
- Fixed Byzantine not applying
- Advanced AI choosing of beliefs
- Combat uniques converted to conditionals
- Nations now have a favoured religion
By SomeTroglodyte:
- Added Ethiopia Nation
- New map for map editor shares settings storage
3.17.4
By SimonCeder:
- Barbarian spawning and camp placements
- Fixed Fountain of Youth
By xlenstra:
- Added default values for supply to fix almost all mods being broken
- Fixed bugs with pentagon, "mandate of heaven", and fallout
- Added icons to resource trades & war declarations
By SomeTroglodyte:
- The Celtic People Rebooted
- Music moddability and visual improvements
Add looping minimap viewport if worldwrap enabled - By Thyrum
3.17.3
Added game name to turn notification - By GGGuenni
By xlenstra:
- Added the Byzantine empire
- First step into unifying strength bonuses using conditionals
By SimonCeder:
- Fix Polynesian vision when embarked
- Proper great general points
By SomeTroglodyte:
- Civilopedia category icons & keyboard navigation
- Allow Deciv Redux start with >0 City States
- Fix era of Wonders without tech in Wonder overview
- Double movement unique parameterized
Change NationIcon for 4 nation - By AdityaMH
3.17.2
Warn modders for uniques located on the wrong objects, and usages of deprecated fields
By SomeTroglodyte:
- Mini-UI to see Religion info on foreign cities
- World and Natural Wonders Overview
- Natural Wonders un-hardcoded
- Texture pack/load for mods also distributes by Images.
By SimonCeder:
- Quests fixes and additions
- Can't trade resources from other trades or city-states
Fix missed sound for Sea Beggar - By AdityaMH
3.17.1
We now find and report deprecated uniques in the command line!
Resolved crash from unit civilopedia lines
Music controller with fade-over and mod capabilities - By SomeTroglodyte
By xlenstra:
- Added support for conditionals to some more uniques
- Save the sources of uniques with the uniques themselves
- Fixed bug where a unit auto-exploring ancient ruins would in some cases disappear after upgrading
3.17.0
Type-checking for Unique parameters in mods, basis for new Unique management
By xlenstra:
- Many bugfixes
- Added "conditionals" to increase unique moddability
- Embarked units only have 1 vision (except marines)
By SomeTroglodyte:
- Better nation picker UI
- Ask before resetting game setup to defaults
- Modmanager sort and filter
Implemented Unit Supply - By r3versi
By SimonCeder:
- Carthage civ
- Bugfixes
3.16.15
City-States can become wary of civs - By SimonCeder
Added Religious city states - By Interdice
By xlenstra:
- Made CN tower functional, and free buildings are removed on capture
- Updated piety policy tree
- Added "Consumes [amount] [resource]" for improvements
By SomeTroglodyte:
- Panzer can upgrade according to fandom wiki
- Handle maps with invalid mapSize more gracefully
By ravignir:
- Add missing Natural Wonders
- Made camps buildable on jungles.
3.16.14
Fixed crashes when mod had religion but no great prophet
Can no longer fast-tap to confuse policy/construction screens
By xlenstra:
- Fixed some bugs
- Fix Civil Society policy
- Wrote an extensive tutorial documenting most of religion
By SimonCeder:
- Proper pledge to protect implementation
- Unique units from Militaristic city states
- Icons for city states
By SomeTroglodyte:
- Fixed crash with no-barbarian mods
- Fix era notification
- Mod manager portrait and auto scroll
3.16.13
By xlenstra:
- From the industrial era onwards, things change in religion
- Fixed bugs with unit movement, renamed units, and default starting era
- Unique additions for modding
By SomeTroglodyte:
- New game is more wrap and shape aware
- No right-click on Android
- Code cleanup
By SimonCeder:
- CS vulnerable to ally unhappiness
- checks for protection, delays
- Force ranking, bullying improvements
- City state intrusion anger
3.16.12
Can no longer enter city-screen that is not yours
Spectator cannot take over player diplomacy options
Better check for units with no unitType defined
Fixed crash where deleting mods meant you could never start a game again
By xlenstra:
- You can now input distinct numbers when trading gold
- Fixed religion bugs
By SimonCeder:
- Correct year shown when starting in later eras
By SomeTroglodyte
- Options displays well for portrait mode
- Fixed rare map generation crash
3.16.11
Resolved crash due to evaluating distance to city state when we have no cities
By xlenstra:
- Great Prophets now always have your religion as their religion
- Implemented renaming of religions
- Finishing the later five policy trees now allows you to buy great people with faith
- Added Religious wonders
- Fixed bug making enhancing religions impossible
- Added UI to show what cities are holy cities to the player
By SimonCeder:
- fix duplicated city-state bonus bug
3.16.10
By SimonCeder:
- Add Austrian civ
- units get promotions and xp bonuses from CS buildings
- Demanding tribute from city states
By xlenstra:
- AI will now found & enhance religions - minor improvement to civilian AI
- Fixed ambush bonus amount
By SomeTroglodyte:
- Diplomacy Screen Nation relation indicator
- Persistent new game setup
- Anti-Armor, negative tile yield, LoadScreen
For modders: Mass unique deprecation
3.16.9
By xlenstra:
- Implemented the enhancing of religions
- Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units
By SomeTroglodyte:
- Multiple Civilopedia improvements
- Better mod problem detection
3.16.8
Upload APK files to Github release
Can now play as 2 separate Civs with the same userId
Fixed Krepost unique
Conquering a city destroys buildings inside the city - By xlenstra
By SomeTroglodyte:
- Starting locations reworked
- Stat Icons Redone
3.16.7
By xlenstra:
- Implemented Inquisitors
- Implemented a cap for the production boost of great engineers
- Scouts still ignore terrain costs after upgrades
- Fixes bug where upgrading units would no longer provide their default upgrades
By SomeTroglodyte:
- City keyboard buy construction and tile
- getLastTerrain simple patch
- StartingLocation-Improvements-be-gone phase 1
Can now raze non-original capitals at capture - By SimonCeder
3.16.6
City-states grant copies of ALL resources
By SomeTroglodyte:
- Fixed multiple crashing errors
- Ancient Ruins Civilopedia and Translations
- WorkerAutomation cached per Civ - BFS cached
Made great people and boats uncapturable - By logicminimal
Added Bucketeer unit images - By AdityaMH
By xlenstra:
- Added a UI for viewing the religions inside a city
- Implemented almost all missing founder & follower beliefs
3.16.5-googlePlayPushTest
A test to ensure that publishing new versions to Google Play works properly
3.16.5
By SomeTroglodyte:
- Expander tab persist
- UI improvements for city screen
- Unit action constants and worker unique cleanup
By avdstaaij:
- Removed the civ introduction trade option
- Made water oil wells require the Refrigeration tech
- Removed the sight bonus from hills
- Gave anti-air units a bonus vs helicopters
- Disabled pillaging your own tiles
Fixes crashes from loading mods without an eras.json file - xlenstra
CS bonuses graded according to relationship level - By SimonCeder
Improve horse sound - By AdityaMH
3.16.4-patch1
Fixed crash from conquering cities - By xlenstra
Fix DOS attack perpetrated by CityInfoReligionManager on Json Serializer - By SomeTroglodyte
3.16.4
Implemented Zone of Control mechanic - by avdstaaij
Runtime optimizations - By SomeTroglodyte
Implemented religious pressure - By xlenstra
Fix units not entering cities upon capture - By avdstaaij
3.16.3
By SomeTroglodyte:
- Civilopedia - Difficulty
- City screen stats double separators
- Unit rename UI
By xlenstra:
- Added founder beliefs, updates to pantheon spreading
- Added an overview screen for religions
Resources changed to match civ5 G&K - By ravignir
Add Holy Site for FantasyHex - By AdityaMH
3.16.2-patch1
Fixed diplomacy screen crash for city-states with no cities
Added mod check for units whose unitType is not defined
Fixed crash when selecting certain buildings in the civilopedia - by xlenstra
3.16.2
Fixed crashing Diplomatic victory bug
By xlenstra:
- Added follower beliefs for buying religious buildings
- Hides 'automate' unit action and unhides 'stop exploring' unit action
- Ruins now have their own file
- Architecture is now a prerequiste of Archaeology
- Fixed bug where units could still be purchased if they used a depleted resource
- Fixed crash when borrowing names
- Fixes bug where Russia's unique no longer works
- One with nature yield for spain is now doubled
By SomeTroglodyte:
- MapGenerator optimization
- Diplomacy: City State resource UI, improvement gift effect
- Mod description translation
Pikeman upgrades only to Lancer - By ravignir
Fix banking's required techs - By logicminimal
City state resources - By Interdice
3.16.1
By xlenstra:
- Added missionairy units, which can spread religion and bought with faith
- Replaced the last promotion effects with uniques
- Removed $ signs from translatable strings
By SomeTroglodyte:
- Bring
allUnitActionsHaveTranslation
test up to date - Change defeat conditions
By ravignir:
- Minor fix to Great Prophets cost not increasing
3.16.0-patch1
Bugfixes from unitTypes so promotions work again - By xlenstra
By SomeTroglodyte:
- Allow civ-unique buildings to be created by startingEra
- Mod manager concurrency
Randomize Plains/Grasslands around deserts - By ravignir
3.16.0
By xlenstra:
- Added Diplomatic victory!
- Unit types are now moddable!
Bugfixes
Atomic bomb interception works as intended
Ai now cares about city distances - By Interdice
By SomeTroglodyte:
- Civilopedia phase 9 - Technologies
- Harden map editor map loader against most bad maps
- UI improvements
General fixes - By lishaoxia1985
3.15.18
600th version!
Solved crash where city states would try to gift great people without cities
By avdstaaij:
- Fixed captured units not tp-ing out of illegal tiles
By SomeTroglodyte:
- TranslationFileWriter support for CivilopediaText
- Fix Civilopedia Unique auto-linking when Ruleset changes
- Reduce atlas - The Huns was 4x larger than the other nations, and a dirty Hexagon dupe
- Better crude maps - zero uncovered tiles impossible
By xlenstra:
- Added modoptions unique for disabling city-state spawning with only a settler
- Fixed bug where production from cutting down forests could apply to perpetual constructions
Improve River for FantasyHex - By AdityaMH
Fix Hagia Sophia and CN Tower not giving civ 5 bonuses - By logicminimal
3.15.17
Influence-by-game-progress works as intended
One-city-challengers no longer get multiple settlers for later eras
Maori Warrior debuff only applies to enemy units
AI accepts research agreement offers
Buildings from era are applied before buildings from policies
By SomeTroglodyte:
- Civilopedia phase 8 - Nations and Promotions
- UnitActionType now knows keys, sounds and most icons
And new unit pixel and some improvement - By AdityaMH
Map climate overhaul - By ravignir
3.15.16
City states no longer grant Great Prophets when religion is not enabled
Background work for moddable uit types :)
Mercantile CS resources - By SimonCeder
Civilopedia phase7 - By SomeTroglodyte
Petra as in G&K fix - By ravignir
3.15.15
Great Person points are now moddable!
By SomeTroglodyte:
- Minimap Slider UI
- Unit name translation
- Rename Railroad tech to Railroads
- Fix canImprovementBeBuiltHere regression
- Newgame screen overhaul for portrait mode
- Deprecate "Can only be built on coastal tiles" unique
- A Civilopedia category for Religion
By SimonCeder:
- Optimized spawn placement algorithm
- City states adjustments
Resolved #4394 - corrected misspelled city names
3.15.14
By xlenstra:
- Fixed bug where "[All] units" would not apply to city combatants
- Fixed comodification errors under certain circumstances
- Fixed a crash in badly defined mods
- Implemented temples
- Hide lesser used action buttons to free up space
- Fixed bug where 'remove road' would also remove other improvements under specific circumstances
- Fixed units not being removed from open borders area after declaring war
- Fixed bug where all great people suddenly were scientists
- Fix autocracy bonus accidentally being disabled
By SomeTroglodyte:
- Resolve #4589
- Spruced up Civilopedia - phase 6 - uniques
- City construction Civilopedia-linked
By SimonCeder:
- Map generation and start locations
- Added Sweden Civ
Performance boost - should resolve some ANRs
3.15.13
By SomeTroglodyte:
- Fix for missing Farm images
- Better keyboard shortcuts
- Rewritten Tooltip class
- Sort Civilopedia entries using locale
- Spruced up Civilopedia - phase 5 - buildings
By xlenstra:
- Implemented Follower beliefs for religions
- Fixed unique of Persian immortal not working
Unit gifting - By SimonCeder
Added Polder image
3.15.12
By xlenstra:
- Founding Religions
- Updated the tile choosing algorithm for city expansion
- Disabled city state diplomacy buttons when it is not your turn
- Fixed bug where great prophets could be given when religion was disabled
- Fixed bug where effects of all aquaducts nationwide stacked in each city
Wonder build screens redux - By SimonCeder
By SomeTroglodyte:
- Better Slider UI
- 'Swap units' sound replaced
3.15.11
Civs with no cities can no longer pick policies
Spectator no longer appears on Diplomacy overview
By xlenstra:
- Fixed crashes on loading save games with religion
- Fixed bug where submarines could not attack embarked units
- Fixed bug where tile construction time was increased instead of decreased
By lishaoxia1985:
- Fix worldSizeModifier in TechManager
- Make map symmetrical if it's not wrapped
Fix Hun city names - By freddyhayward
3.15.10
Automated atomic bombs no longer cause crashes
Fix for placeholder parameters changing names and becoming out of sync with existing translations.
By xlenstra:
- Add missing pantheons
- City states give gold when met; updates to city state gold gifts
- Fixed many bugs
- City Centers can no longer be removed by nukes
- Added a simplified version of great prophets, implemented a basic city religion UI
- Updated TranslationFileWriter to include the new values that filters can have
- Fixed a bug where one city challengers could capture enemy cities
- Refactored the way cities determine what uniques should apply when
Fixed spurious notifications of revealed resources too far away or in foreign territory - By freddyhayward
Quick salvage of some lost translations - By SomeTroglodyte
3.15.9
By SomeTroglodyte:
- Better mod download and error display
- Spruced up Civilopedia - phase 4 - Visual candy, Units
- 'Swap units' sound and more attack sounds
- Unified separators, CheckBox helper
- ExpanderTab UI update
By xlenstra:
- Fixed crash when a city had negative population due to faster razing
- Fixed bug where logistics still did not work
- Fixed bug where city-states would not share their science income even if the player had the right policy
- Added the nation of the Netherlands
Fixed Denmark's unique
More concurrency problem fixes in nuke effects
3.15.8
By xlenstra:
- Made eras more moddable
- Updated and generalized more promotions
- Added Privateer unit; updated Coastal Raider promotion
By SomeTroglodyte:
- Fix mod custom maps unavailable when no local ones exist
- Spruced up Civilopedia - phase 3 - Interface, flavour text, new Tutorial
3.15.7-announcementTest
I'm checking if this information gets to the Github release and the Discord announcements
3.15.7
Resolved 'getting stuck when there are no more pickable Pantheon beliefs'
Removed final vestiges of old Bonus/Penalty effects.
By xlenstra:
- Fixed bug where all units could move after attacking
- Fix a few bugs related to nukes
- Research Tech Button shows progress; Small bug fix
- Updated promotions - make more generalizable, update to G&K
By SomeTroglodyte:
- Translate nested placeholders for English
- Fixed sound problems on Android
3.15.6
Faster 'false' results for isStats, as proposed by @SomeTroglodyte in #4259
By SomeTroglodyte:
- Hide notifications for incompatible policy branches
- Nicer distribution of policy picker branches
- Fix "National Wonder is being built elsewhere" not displayed
- Respect visualMods for Sound - CheckBox, formats, modchange detect
By xlenstra:
- Added Shrine, option for enabling religion
- Added Nuclear Submarines & Missile Cruisers, capable of transporting missiles
- Fixed crash when selecting worker
- Fixed bug where on quick game speed, educated elite would yield a great person every turn
By avdstaaij:
- Added Stealth tech and Stealth Bombers
- Added Drama and Poetry tech and replaced Temples with Amphitheaters
3.15.5
Solved Discord RPC not crashing devices in which it is unsupported
Resolved #4200 - Cities in resistance cannot bombard
More generic "gain stat" for some uniques
By xlenstra:
- Generalized building of improvements
- Added Telecommunications tech
- Added Advanced Ballistics Tech, Atomic Bomb Unit, Updated how nukes work
- Fixed rare bug where building improvements would increase tile base yield
Promotion picker keeps vertical scroll pos on promote or resize - By SomeTroglodyte
3.15.4
Deprecated 'download map' in favor of mod-based map sharing
By xlenstra:
- Created Patronage policy branch
- Fixed a bug where excess food would not be converted to production for settlers
By avdstaaij:
- Added Nuclear Fusion tech and Giant Death Robot
- Fixed open terrain bonus working in rough terrain
- Fixed captured units not tp-ing out of liberated cities
- Fixed naval units not tp-ing out of razed cities
Split off all individual OverviewScreen panes - By SomeTroglodyte
3.15.3
By xlenstra:
- Created Order branch with G&K policies
- Fixed bug where coastal buildings cannot be built
- Stop AI from pillaging their own tiles. Fixes #4203
- Fixed autocracy complete bonus not continuing after updating
Corrected many building production costs, tech requirements and wonder effects - By avdstaaij
Change improvement key indicators to tooltip - By SomeTroglodyte
Resolved #4209 - AI city-founding no longer plays music
3.15.2
By xlenstra:
- Updated Autocracy and Freedom branches to G&K
- Fixed honor policy not adding bonus vs barbarians
- Fixed old worker speed improvement uniques no longer working
Wake up units when enemy sighted or displaced or attacked - By SomeTroglodyte
By avdstaaij:
- Made atlas textures use mipmaps again
- Fixed units not teleporting out of sold city tiles
Resolved #4170 - updated deprecated Polynesian unique - By SpacedOutChicken
Unitfilter now accepts multiple filters (see wiki/uniques for details)
3.15.1
By xlenstra:
- Updated the culture victory so it now requires the Utopia Project to be built
- Updated Commerce and Commerce branches to G&K
By SomeTroglodyte:
- Show promises not to settle
- Shortcut tooltips indicators
Map RNG reproducibility fix - By r3versi
3.15.0
Updated Tradition, Honor and Liberty branches to G&K rules - By xlenstra
Enabled various G&K buildings and units - by By avdstaaij
Nation start intros - By SomeTroglodyte
By r3versi:
- New borders images
- Display Movement Paths on map
- Unified Menu Popups
Better button images - By lishaoxia1985
3.14.16
Cities in resistance cannot bombard, as per Civ V - #663
By SomeTroglodyte:
- Hopefully fixed F-Droid missing libgdx.so problem
- Trade UI improvements - Leader portraits, keys, layout
- Nations spellchecking
Implemented production overflow - By Thyrum
By r3versi:
- Map Generation Seedable
- Map Generation Fixes and Tweaks
3.14.15
Unit swapping - By avdstaaij
Refund wasted production as gold - By Thyrum
By SomeTroglodyte:
- More power to improvement uniques
- Fix gold able to over- and underflow
- Map editor save / load / download keys
- TileInfoTable translation and padding
Paratrooper bugfixes - By xlenstra
3.14.14
Fixed app resize crash in MacOS - By lishaoxia1985
Added the paratrooper unit - By xlenstra
Add global alerts for certain constructions - By avdstaaij
Temple of Artemis bonuses reflect civ5 behavior - By ravignir
Resolved #3967 - City-states can no longer 'gift' you your unique units
Resolved #3926 - Wheat+Farm gets location-appropriate farm
Keyboard shortcut order with multiple popups - By SomeTroglodyte
3.14.13
New Swedish translations!
City construction queue: Subsequent units no longer displays construction progress towards first unit of its kind
By SomeTroglodyte:
- Sound upgrade - enabled custom unit attack sounds
- Spruced up ModManagementScreen
- Patch ModManager exit to allow deactivating a selected tileset
- Spruced up Civilopedia - phase 2 - external links
Declare & Revoke protection for city-states - By ninjatao
Added Marine unit and Amphibious promotion - By xlenstra
3.14.12
Added unit action icons on map units, so it'll be immediately obvious what each unit is doing
Added city strength label to city button
City-states get all civs known by at least half of major civs, not 'by any civ'
Better camera square image
By SomeTroglodyte:
- Added key shortcuts to popups
- Improved location notifications
3.14.11
AI much less motivated to attack city-states
Better peace agreement evaluations, for when there is no great power imbalance between nations
Minimap slider has better values to accommodate screen sizes
Better "in this city" unique filtering
Added unit icons in unit overview screen
Changes to terrain combat bonuses - By ravignir
3.14.10
Unified "progress bars can't go beyond 100%"
By SomeTroglodyte:
- Follow screen rotation even to Portrait on Android with Opt-in
- Fix custom map sizes - saves match, size obeyed, limit UI
Add guided missile which acts differently from nuclear missile. - By ninjatao
Fix spaceship part production boosts - By avdstaaij
3.14.9
Caught exception when map fails to load
By SomeTroglodyte:
- Fix Ctrl-S going to save game screen will not stop scrolling the map
- Options screen cleanup
- Split off stuff from CameraStageBaseScreen that isn't the class itself
- Minimap resizeable and scroll position indicator redone
- Trim down custom save to export/import only
- Fix crash when a mod allows a citadel >1 tile outside borders
Technology and construction bars no longer extend past their maximum - By xlenstra
3.14.8
New line-of-sight rules, with new "Blocks line-of-sight from tiles at same elevation" unique!
More FantasyHex combinations (both mine and GGGuenni's)
Fixed terrace farm's 'fresh water' bonus - kudos @1.7.4
By GGGuenni:
- Fixed inconsistent map size
- Fixed Forest on Hill visibility
By SomeTroglodyte:
- Accelerate Load Game Screen Info
- Save game UI patch
Translations update
3.14.7
Custom map size - By alkorolyov
Fixed Civilopedia crash
Fixed double consumption of resources for "Comsumes [amount] [resource]" unique
Resolved #3888 - added template lines for mod management screen
Tradition works again
Terrain height now defined by a unique
Refixed denunciation effects - sorry Chek!
Genericized "No Maintenance costs for improvements in [] tiles", tile city-strength bonus, and extra sight for unit types
Show tech progress for next turn in tech button
By SomeTroglodyte:
- Resource revealed notification point to all reveals
- Worldscreen key bindings
- City overview force consistent row height
3.14.6
Hills are now changed to terrain features - by GGGuenni!
Fixed denouncement effects on third-party civs, trade evaluation, and decay to diplomatic denunciation - kudos @Chek
Resolved #3865 - Kudos @SomeTroglodyte
Great general unique no longer restricted to civilian units
By SomeTroglodyte:
- Overview screen category decoration + key hint
- Fixed shortcuts for improvements
- Option Screen choices visible on minimap toggle buttons immediately
3.14.5
New tile layering is live for all users!
Tile options in map editor screen no longer 'click' on tiles behind them
Added construction production info to city screen
Specify original owner when showing "Liberate city"
Added "Self-destructs when attacking" unique
By SomeTroglodyte:
- City expansion notification points to acquired tile
- Visual improvements for the City Overview
Fix screen bugs when you don't use splitpane in pickscreen - By lishaoxia1985
3.14.4
Resolved #3524 - Happiness in city overview now calculated correctly
Added Happiness (and Faith for Religion mods) to stats list - #3524
Resolved #3837 - Harad -> Harald in Denmark greeting
By SomeTroglodyte:
- Keyboard navigation to switch panes within overview screen
- Some visual improvements for the Mod Manager Screen
- Bigger target on "next city" button
- Fixed #3729 "Android crash on loading from custom location"
By GGGuenni:
- Added fogOfWarColor and unexploredTileColor
- Fixed internal TileSetConfigs not getting loaded on android
3.14.3
Added 'update time', 'open Github page', and marked updated mods, in mod management screen
Cannot enter diplomacy screen for irrelevant civs through diplomacy overview
Resolved #3817 - don't display resource requirements twice
By SomeTroglodyte:
- Mod translations now appear in new game screen
- Citadel tiles don't attach to razing cities if possible
- City center now unpillagable
Parameterize civ-wide sight bonus - By SpacedOutChicken
Translation updates
3.14.2
Put world wrap behind setting again and added warning for world wrap for Android - I'm seeing a lot of ANRs in recent versions, but it's not something that seems solvable.
Fixed - 'Water units' now can be capitalized, as they should be.
"[] from every []" can accomodate specialist names
Fixed unitType parameters in changed unique
3.14.1
Natural wonders are standalone tiles in new layering
Modding:
- Rough terrain specified through uniques
- Added check to remove clutter in tech trees
- Added building-maintenance-decreasing unique
- Can handle unique capital indicators in mods
- Added "Friendly Land" and "Foreign Land" as tile filter options
By SomeTroglodyte:
- Fix Citadel not buildable where it should be
By GGGuenni:
- Fixed Multiplayer bugs
- Preparation for hill as terrain feature
- Added TileSetConfigs
3.14.0
World wrap is publicly released!
Added empty hexagon when none of the images exist - this fixes the default tileset for the new rendering method
Manhattan project is not disabled for no-nuclear-weapon games
Behind-the-scenes work on Religion
3.13.13
Resolved #3753 - Fallout is no longer added multiple times
ALL tile images now support era-specific images! But only if the base tile exists as well.
Added new experimental tile layering, including new tileset - see #3716
Can now handle mods with any default branch name!
Added Faith icon and display for games with Religion
Redraw CivilopediaScreen - By lishaoxia1985
Fixed roads not getting wrapped correctly - By GGGuenni
3.13.12
Added Bulgarian, by antonpetrov145!
HUGE memory savings (120MB -> 75MB) By saving atlases between ruleset resets!
Start of work on Religion!
Resolved #3740 - units retain individual names when upgrading
Fixed can't press nextTurn in multiplayer game - By GGGuenni
'Years of peace' modifier reset when war is declared
Added mod pagination - even when we exceed 100 mods, we'll be able to download them all
Button for current civilopedia entry is now marked
Modded "Remove" commands to nonexistant features no longer crashes the game
AI no longer tries to attack with carriers, crashing the game.
National wonder does not require building to be built in puppeted cities
City attack notifications show icon
Custom improvements for water resources now moddable
3.13.11
Resolved #3732 - Mark target tile while moving toward it
Resolved #3734 - "Loading" popup when loading game remains until game is fully loaded
Resolved #3735 - The civ launching - not receiving - the nuke is considered the civ that declared war
Resolved #3721 - Fixed edge-case "images are temporarily applied from mods set in other places"
Resolved #3722 - fixed resistance icon display in notifications
Carriers cannot attack - By lishaoxia1985
3.13.10
Converted all color-coding of notifications to multi-icon notifications
Resolved #3713 - Fixed misspelled "fresh water" in farm unique check
Barbarians only heal by pillaging, simplified barbarian automation
3.13.9
Added "permanent visual mods" option to mod management
Resolved #3614 - tileFilter works with natural wonders
More uniform Trade overview
Resolved #3705 - loading game popup stays until the game is loaded
Added "Provides yield without assigned population" uniques to tile improvements
Can now add leader portrait images to mods
Unit name is translated when unit has a unique name
By GGGuenni:
- More terrainFeature refactoring
- Toast popup not screen blocking
3.13.8
Resolved #3401, #3598, #3643 - game can be instantly closed and reopened on Android
Remove tile improvements not in the current ruleset on normalizeTile
Resolved #3686 - world wrapped 'continents' map now separates continents properly
Resolved #3691 - 'new map' from map editor copies existing map parameters
Game no longer crashes due to incorrect building-improvement modding
UI improvements - By lishaoxia1985
Fixed Military Caste policy - By absolutebull
3.13.7
Fixed Great Barrier Reef spawn rules
Resolved #3681 - translation fix, "in every city" -> "in all cities"
Mods with no techs should work again
Resolved #3663 - fixed settler automation bug
Added titles to mod management screen
Withdraw before melee is the same as original game - By lishaoxia1985
Initial checks for 'multiple terrain feature support' by GGGuenni
3.13.6
Can convert maps between different rulesets!
Resolved #3635 - can remove natural wonders and roads in map editor
Fixed hurry cost modifiers, and unit gold costs scaling by game speed
Resolved #3651 - "Free great person" unique compatible with techs and Spectator
Resolved #3653 - Settler AI no longer aims for far tiles
Tech info can display more than one revealed resource
"Obsolete with [techName]" unique works with improvements
3.13.5
Experimental World Wrap - By GGGuenni!
Resolved #3639 - City-States that can't be connected by land no longer assign road connection quests
Fix when Trade Gold = 0 it also shows in offer - By lishaoxia1985
Translation updates
3.13.4
Merged save map functionality into load map screen - map saving is more streamlined!
Resolved #3626 - Can rename multiplayer games
Resolved #3622 - Can no longer try to send air units into unexplored tiles
Strength bonus from capital is now part of the Palace bonuses to make it moddable
Allow unit rename on promote - by David Howard
Translations update
3.13.3
Map generation parameters are moddable, allowing players to create custom terrains for map generation!
Custom mods with no water or grassland can now work!
Changed "Gold" resource to be called "Gold Ore" and "Siege" promotion to "Besiege" to not conflict with the yield type for translations - #2458
Maps incompatible with ruleset no longer popup errors when generating a new map
All resource stats from buildings converted to building uniques
Translation updates
3.13.2
Resolved #3601 - selected current tech no longer looks like unresearchable tech
Resolved #3610 - city sorting in overview is now done by translated, not original, name
Resolved #3586 - Added 'Destroy' translation for capturing cities in one-city challenge
Cleaned up map editor
tileFilter now works with resources for most uniques!
Added mod check for 'provides free building' which does not exist
Translation updates
3.13.1
Resolved #3600 - multiplayer game reloading and screen resize no longer reset map zoom and position
Resolved #3495 - Added scrollbars to civilopedia and picker screens
Map editor knows to remove resources that don't exist in mods
Can now create as many tech rows as you wish in mods :)
Display scroll position on minimap - By devbeutler
Translation updates
3.13.0
Mod-specific maps are go! :D
Movement algorithm updated - can no longer see whether you can move to unknown tiles
Solved "AI doesn't declare war" bug
Removed Scenario Maps entirely - was not a well thought-out concept and caused more confusion than actual fun.
Better tech descriptions for increased improvement stats
3.12.14
Catch for bug in new movement algorithm when you can't move to a unknown tile, but CAN pass through (but not move to) intermediate tiles.
Units manually moved cancel existing move action
Now get up to 100 mods in mod list (up from 30) - kudos @ravignir for noticing there were missing mods!
Fixed queue showing "Consumes 1" when no resource is consumed
Updated to latest LibGDX and Kotlin versions
Game saves can now always be deleted - By GGGuenni
3.12.13
Added "Consumes [amount] [resource]" unique to units and buildings
Hopefully mitigated some weird crashes and concurrency problems
Game can handle mods removing tile features between versions
Solved "quantum tunneling" bug for new movement algorithm
Added custom victory conditions
New cityFilter for cities connected to capital
Deprecated old uniques
Resolved #3578 - More readable colors for Korea civ, kudos @ravignir
City-state allies are always considered to have open borders
AI uses same calculation for declaring both war and peace - so it won't declare war only to immediately declare peace.
Scroll indicators are displayed more consistently on the NewGameScreen - By devbeutler
3.12.12
Added "Irremovable" unique to tile improvements
Added Unsellable unique to buildings
Added improvement-constructing buildings
Added mutually exclusive tech paths using "Incompatible with [otherTech]" unique for techs
Translation updates for new cityFilter
By GGGuenni:
- Refactoring of MultiplayerScreen
- Avoid overflow of the construction bar
- Adding resign function for multiplayer
By SpacedOutChicken:
- Add "Land" as possible input to tile-related uniques
- New uniques for border expansion - "-[]% Gold cost of acquiring tiles []" and "-[]% Culture cost of acquiring tiles []"
3.12.11
Added experimental movement which assumes unknown tiles are impassible - hopefully will resolve #3009
Solved mod incompatibility with Legalism issues
Multiple unique parametrization improvements
Added 'replacementTextForUniques' parameter to buildings and units for custom text
Add a "Unlocked at [tech/era/policy]" unique to buildings and units
"Save game" errors are now correctly caught and displayed to the user
Added mutually exclusive policy branches :)
Parameterize Civ Unique for increased XP gain - By SpacedOutChicken
3.12.10
Solved ANRs when loading large maps in map editor
Mitigated some concurrency related crashes
Resolved #3436 - parametrized "+[]% [] in all cities"
Smoother map panning
Multiple game support for TurnChecker - By GGGuenni
Avoid overflow of the health bar in the overkill situation - By JackRainy
Translation updates
3.12.9
Solved common ANR in city screen
Can handle and detect mods where the requiredBuildingInAllCities does not exist in the ruleset
Made some memory errors clearer to the user
Problems when saving game are now user-visible
Resolved #3533 - Added confirmation when saving over existing save
Fixed "Unique GP available from GP picker screen" bug
Resolved #3526 - stats drilldown remains when moving between cities
Buildings not displayed in civilopedia are not show to be obsoleted in tech tree
Improved MultiplayerScreen loading speed - By GGGuenni
3.12.8
Game can handle policies and ongoing constructions "disappearing" between mod versions
Resolved #3520 - picker screens go back on Back button / Esc
Resolved #3519 - Added 'exit game from back button' to main menu screen
Removed placeholder science and production boost from Computers tech
Resolved #3503 - Civilopedia and Overview show what 'panel' you're currently on
Resolved #3501 - Added city-state toggle to diplomacy overview, clicking on civ names in overview opens diplomacy screen
Better default tile colors - By ravingir
3.12.7
Resolved #3473 - show city's happiness drilldown
Better 'conflicting tech' check for mods
Resolved #3469 - more readable Inca colors
Resolved #3497 - city state quests always show correctly when diplomacy screen accessed from city button
Fixed crash when attempting to issue a 'connect to capital' quest for a civ with no capital
Translation updates
3.12.6
Resolved #3483 - settlers require at least 2 population to construct, as per Civ V
Set a max cap on unit maintenance - does not increase past the base turn limit
Resolved #3472 - can purchase 'free' tiles in cities even with negative gold
Resolved #3490 - fixed formatting problem in trade popup
Resolved #3489 - City state influence is affected by war/peace with their enemies
Resolved #3475 - capturing settlers moves us to the captured units' tile
Better visual aircraft indicators
Solved ANRs when loading big maps in editor screen
By 9kgsofrice:
- Modded buildings never lead cities to negative production
- "happiness from garrison" effect was duplicated
3.12.5
Resolved #3470 - popups now make the rest of the screen unclickable to avoid exploits
Resolved #3431 - Redesigned the player picker, to scroll through civs and display them separately
Resolved #3476 - captured civilian units no longer move on the same turn
Resolved #3331 - resources for city-state quests are taken from resources on the map
Resolved #3464 - units only advance improvements when they have movement points left
Fixed minor automation bug for modded terrains
3.12.4
Resolved #3424 - Added blink on event location
AI declares peace with civs they can't reach, solving 'endless stalemate war' problems
Game can handle mods removing units and technologies between versions
"Free great person" can no longer grant units unique to another civ
Added required building dependency check for mods
Caught modding errors - classic.
Modded water units with worker unique no longer build roads in water
Fixed chance of Arabian unique activating - By 9kgsofrice
3.12.3
Fixed starting positions not activating on new game
Resolved #3445 - national wonders no longer shown when already built
Replaced hardcoded Settler and Great General checks with their uniques
Resolved #3384 - Civ uniques now take all researched tech uniques!
Added road and railroad costs to improvement description
Resolved #3437 - reselecting improvement in progress does not reset progress
Resolved #3441 - fixed reverse maintenance cost unique
3.12.2
Resolved #3422 - added fast switch between adjacent cities in city screen
Resolved #3428 - added a toggle for displaying yield icons
Resolved #3427 - "player ready" screen appears when loading game in Hotseat multiplayer
City-states make peace with enemies when their allies do
Long tech descriptions are now scrollable
"Requires a {building}" notifications show the civ's equivalent to the building, if overridden
Korean UA activates on buildings added from buying and on national wonders
Translation updates
3.12.1
By nob0dy73:
- AI no longer tries to heal units in dangerous tiles
- AI units try to take back captured cities
- AI units try to head towards sieged cities
AI knows not to try and heal units which would heal anyway
Forced disband now provides gold
Solved ANR on load screen when loading large games
Deprecation of old unique formats in favor of newer, more generalized ones
Implemented missing Korean UA - By kasterra
3.12.0
Option to display tile yields on world screen - by jnecus
Added much-needed "+[]% Production when constructing [] units" unique
Added "All" filter for units
Resolved #3408 - Unit maintenance cost reduction generalized, now works for Ottomans
Resolved #3409 - American unique grants extra sight only to military land units
Fixed crash when nuking Barbarian units
By 9kgsofrice:
- GG bonus generation now checks for civinfo uniques
- City-state resources from all sources shared with ally civ
3.11.19
Reassign population after selling a specialist-providing building
Resolved #3289 - can place unbuildable improvements that can exist on tiles
Added nation icons to the leader names in the diplomacy screen
Fixed ANR caused by too many saved games
Selected unit stays selected when single-tap moved into a tile with another unit
By 9kgsofrice:
- resources can be added by tile improvement with unique "Provides [] []"
- Specialists can add happiness
- "Should not be displayed without []" unique for constructions accomodates resources and buildings
3.11.18
Improvements can't be built in neutral areas, as per Civ V
Added button to add construction items directly to the queue
Mods can handle removing existing buildings
Don't allow AI to offer peace to city states allied with their enemies
Helicopter Gunship - By givehub99
Workers stop building (most) duplicate roads connecting cities - By ninjatao
Translation updates
3.11.17
Fixed rare errors
First attempt at making Unciv Android-TV-compatible
By 9kgsofrice:
- adds val to modoptions and check to battle.kt to adjust max xp from barbarians
- "Uncapturable" unique
- unique "[] units gain the [] promotion" affects exisiting units
- Hide build menu constructions requiring resources with unique
- Nation "style" can define unit appearance
- Changes check to remove national wonders on city ownership changes to rely on building.isNationalWonder
Translation updates
3.11.16
Resolved #3364 - Fixed certain battle modifiers not activating
Resources provided by buildings are affected by resource amount uniques - by 9kgsofrice
Fixed minor crashing bugs in misconfigured mods
Display mod incompatibilities when attempting to start a new game
Translation updates
3.11.15
HUGE framerate improvements! :D
Resolved #3347 - units spawned by buildings are spawned in the city the building was built in
Added mod checks that combat units have strength and ranged units have rangedStrength
Can now handle units upgrading to units with no required tech
Resolved #3360 - notify peace treaty to all common known civs
AI settlers can no longer settle after movement with no movement points
Fixed Free Thought trading post bonus - By ravignir
Units/buildings with "Will not be displayed in Civilopedia" now will not show in tech tree - By 9kgsofrice
Translation updates
3.11.14
500th version, my goodness 0_0
Resolved #3330 - Fixed black images on specific chipsets
Multiple framerate improvement tricks - should feel smoother!
Hide hotkeys on devices without keyboard - by jnecus
Fixed a few more crash possibilities from badly configured mods
3.11.13
Probably solved the Mysterious Disappearing C's once and for all! #3327
We now check compatibility of newly selected mods to the existing mod ruleset
Resolved #3341 - City-state diplomacy screen is shown properly when entering from a city button
Resolved #3071 - Disabled annoying camera momentum on Desktop
Autoload previous autosave when current autosave file is corrupted
3.11.12
AI no longer nukes single units
Can right-click to attack when a unit is selected
City states can now conquer cities, as per Civ V
Mods can now remove promotions between versions without breaking existing saves
Fixed archaeological dig being built by workers in Civ V expansion mod
Spectator can handle free-policy-giving techs in mods
Translation updates
3.11.11
Resolved #3324 - Great Person units no longer require a military unit to accompany them if they're close enough to the destination
Resolved #3326 - Settling a city removes the improvement in progress
Resolved #3323 - improvement uniques are no longer added twice
AI won't declare war if it doesn't know the location of any enemy city
Fixed key shortcuts in improvement picker screen
Translation updates
3.11.10
AI no longer tries to construct work boats that can't reach their intended destination
Can no longer see other players' IDs in a multiplayer game through the new game screen
We now remove resources and improvements that are not in the ruleset when loading the game
Tile rendering performance improvement
Diplomatic penalty of stealing lands decreases by time - By ninjatao
Fixed bug Carrier-based aircraft not healing - By jnecus
Translation updates
3.11.9
Tile editor can handle resources that don't naturally appear on any terrain
AI can no longer raze capital cities
Stats unique can no longer crash badly defined mods
Added mod check for unit promotions and upgrades, and building costs
"Unable to capture cities" unique prevents the unit from conquering/capturing a city - By givehub99
Translation updates
3.11.8
Improved performance, especially in the City screen
Avoided more badly-defined-mod crashes, and some rare non-mod crashes and ANRs
Added mods to crash report, many crashes are caused by incorrectly defined mods
Helicopter Gunship uniques - By givehub99
Translation updates
3.11.7
Resolved #3285 - added a notification when cities are no longer in resistance
More tile variants are enabled (e.g. "baseTile+resource+improvement")
Fixed some more silly bugs caused by badly configured mods
New snow-versions of existing tiles :)
Can no longer start a new game with an incorrectly defined mod! :)
3.11.6
Added "locate mod errors" button in the options menu for discovering broken links in base ruleset mods
Resolved another crash caused by incorrect ruleset mod definitions
Checking something that might solve the Mystery of the Disappearing C's
Added culture and science colors to resources
Split civilopedia "buildings" category into "buildings" and "wonders"
Resolved #3274 - empty maps start with ocean tiles
Consolidated unit kill bonus uniques - By givehub99
Translation updates
3.11.5
Performance improvements for main screen rendering - should be much less laggy now
Mod management screen is now generally available :)
Resolved #3265 - added keyboard shortcuts to tile improvements
City connections work when road and railroad required techs are changed (in mods)
Can now move around the world screen with the arrow keys as well as WASD
By r3versi:
- Diplomacy Screen right table is scrollable
- Fix for barbarian quest
Translation updates
3.11.4
Added city images by The Bucketeer for all eras up to Modern
Influence bar not displayed for city-states that don't know the viewing civ
Resolved #3254 - Solved bug in calculating turns to production for settlers
New parameterized uniques - By givehub99
City-states personalities - By r3versi
Translation updates
3.11.3
AI doesn't construct science constructions when all techs are researched
Added "Must be next to []" unique for tile improvements
Resolved #3239 - simplified unit actions
Added resource-providing building unique
Confirmation popup when clearing the map in the map editor
Files in the mod folder no longer crash the game on startup
By r3versi:
- Clear Barbarian Camp quest
- Pixel unit colors based on civilization colors
- City states influence bar
Translation updates
3.11.2
Find Player, Find Natural Wonder and Acquire Great Person quests implemented - By r3versi
Android now handles internally-downloaded and externally-given mods together well
Multiple small changes to make life easier for modders
Era-specific city tiles for Ancient, Classical and Medieval eras
Fixed Polynesia's unique - By givehub99
Translation updates
3.11.1
MODDABLE SPECIALISTS ARE GO!
Mods downloaded in-game on Android don't disappear
Fixes for minor bugs from the previous version
Fixed Windmill unique
Tech lines are colored for tracing paths on complex trees
Fixed minimap framerate-lowering bug
Minor UI fixes - By mrahimygk
Connect Resource Quest implemented - By r3versi
Translation updates
3.11.0
City-States Quests introduced! - by r3versi
Moddable Specialists, part 1 of 2
New unit images by The Bucketeer!
Rendering fix for specific GPUs and drivers - by CrispyXYZ
Promotion exploit fixed - by Jack Rainy
Modding - Buildings can be rendered obsolete (unbuildable) by techs
"[] units gain the [] promotion" unique - By givehub99
Translation updates
3.10.13
Better checking for unloadable scenarios
Resolved #3085 - reconquering our cities while they were still in resistance leads to them not having resistance against us
Cannot open multiple gold selection popups in trade table
"No Maintenance costs for improvements in []" genericified - By givehub99
Translation updates
3.10.12
Resolved #3186 - Diplomacy overview displays war/peace status and not relationship level.
Better trade cancellation when all cities are offered (also includes player-to-player cases, not only AI)
Fixed modded images not loading properly
Removed edge case option where the AI can trade you all of their cities
Parameterized few uniques, fixed "Mass Media" tech in mods - By HadeanLake
Hide Unit or Building as Unique - By givehub99
Update translations
3.10.11
Trade table options are now mousewheel-scrollable - #2824
By HadeanLake:
- Added national wonders
- Fixed some minor building issues
By givehub99:
- Allowed mods to override unique text for nations
- Added "Start with [] technology" unique
Implement custom save locations for Android and Desktop - By wbrawner
Translation updates
3.10.10
Generified "[X] free [] units"
Resolved #3130 - "All policies adopted" shown in policy picker screen when relevant
Multiselect applies to civilian units and from city overlays
UI Upgrade - By lishaoxia1985
Translation updates
3.10.9
Resolved #3115 - AI no longer congregates great people in cities where it can't improve tiles
Fixed AI unit upgrading - can now 'skip' over intermediate units, the way the "promote unit" action works. #3115
Parameterized some uniques, fixes some minor bugs - By HadeanLake
UI update - By lishaoxia1985
Experimental - Can now move multiple military units to nearby tiles at the same turn in Desktop, via shift-click
Translation updates
3.10.8
Resolved #3048 - Fixed ANRs on 'Resume' on huge save files
Mod management screen improvements
Resolved #3059 - better city expansion rules
Resolved #3081 - fixed bug in air interception
Show that air units can move to tiles within attack range - By bringert
Fixed #3066, crash in chooseMilitaryUnit and some great people actions - By HadeanLake
Translation updates
3.10.7
Mods can handle situations where there is no military unit that is available for construction
Getting the mod list for download now works from Android as well
Resolved #3076 - automation now happens at the end of turn rather than the beginning
UI fixes for rounded edge boxes - By lishaoxia1985
Can construct Farms near freshwater in all terrains - By HadeanLake
Translation updates
3.10.6
Options button now appears in main menu
Added "automated workers don't replace improvements" setting (#3050)
Separated base ruleset mods in new game screen - cannot activate multiple base ruleset mods
Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :)
Resolved #3053 - improvements can be built on neutral tiles
Resolved #3065 - Ottomans' unique is now according to Vanilla
By HadeanLake:
- Added Aztecs nation
- A Few UI fixes
- New uniques and stuff for mods
UI fixes - By lishaoxia1985
3.10.5
Added Mod Management screen!
Can now download Mods directly from Github, with mod discoverability!
Can now add Maps to mods, to dissimenate them through Github as well!
Resolved #3035 - added nationsToRemove in modOptions
Translation options
3.10.4
Resolved #2979 - Display countdown to negotiate peace in diplomacy screen
Resolved #2844 - Can now immediately move units in Desktop with right-click
Added unit symbols for Turn, Strength, Ranged Strength, Range and Movement as 'emojis'
Resolved #2937 - can add large increments of gold in trades
Keep the perpetual construciton going, if the user set it manually.
Tech picker screen auto-handles eras of different lengths
Can remove tile features outside your borders
A mishmash of different fixes: Unit uniques and promotions, happiness calculation, etc.
Added a new test that ensures no two placeholders are the same
3.10.3
Settler 'by name' recognition changed to 'by unique' recognition, allowing for modded settler-like units
Can now disable diplomatic relationship changes in a mod
MapGen doesn't place ancient ruins if they're not defined in the current ruleset
Resolved #3016 - Policy branch uniques are translated properly
Borders consist of both civ colors, making some borders (esp. Germany) much clearer
Roads and railoads can be removed outside your borders
More generifications!
Merged Building and Policy unique activations
Translation updates
3.10.2
Added link checks when loading mods, so you'll know if you messed something up when making them
Dealt with some game assumptions about what exists, which may not be true in mods
TechPickerScreen centers small tech trees nicely
By HadeanLake:
- Bugfixes
- Fixed AI being stuck doing science or gold per turn
Translation updates
3.10.1
Scenarios can handle tech trees that aren't continually researchable - this allows for very small modded tech trees
Can mod continually researchable techs
Nuke can now no longer destroy Capitals, instead of destroying only capitals - By HadeanLake
Finnish translations added!
Translation updates
3.10.0
Can now create Scenarios and release them with mods!
Comes with Scenario Editor mode in the main game screen
AI chooses to fortify in non-bombardable tiles if possible
Resolved #2985 - fixed Embark/Disembark costs
Resolved #2986 - Knight now obsoletes properly
Map editor UI improvements
Spectator and City-State civs are no logner considered as having 'discovered' a natural wonder
Translation updates
3.9.20
Scenario changes:
- Can now play an entire scenario with no improvements or techs defined
- Added Scenario victory condition
- Scenario now no longer spawns starting units
Denounce now has a confirmation popup
Ancient Ruins can now provide Culture
Resolved #2951 - only ancient ruins improvements are removed around players' starting locations, and not other improvements
AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally
AI no longer uses all its aluminum on units and leaves some for spaceship construction
Translation updates
3.9.19
Resolved #2818 - Can no longer build improvements outside your borders
Resolved #2944 - Air units intercept range fixed
All nations converted to uniques!
Solved unit purchase discount being 100x what it was supposed to be
Translation updates
3.9.18
Resolved #2872 - Diplomacy screen now scrollable when there's too much text
Performance improvements
Fixed civ name translation in the top bar and great person point percentage bonuses
Resolved #2929 - Can no longer destroy original capitals by nuke
Resolved #2928 - contact with other civs is now also when encountering their cities
Changed how great unit recognition works
Resolved #2914 - Can no longer exploit button to 'skip' promotions
Resolved #2893 - all maps are shown when searching - By vainiovano
Top bar selected civ refactor, increase performance for updates - By alkorolyov
Translation updates
3.9.17
All policies converted!
Map editor should no longer crash in scenarios
Scouts ignore river movement penalties
Pillage action now has a confirmation popup
Spaceship parts not shown to user until Apollo Program is built
Units can pass through cities of other friendly civs
Resolved #2907 - University unique registers properly
Added civ-wide per-building stat bonus
New Diplomacy Overview UI - By lishaoxia1985
Fog of war implementation - By alkorolyov
3.9.16
Resolved #3901 - nuclear weapon setting remains between games
Game can now handle modded unique buildings that don't replace anything existing
All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements!
Railroad connection propagates correctly over harbor connections
Resolved #2894 - Map editor button only opens popup once
Translation updates
3.9.15
Removed confusing extra lines in the diplomacy overview
Started splitting up Policy uniques - they're usable as Building uniques now!
Upgradable units show the final unit they're upgrading to in the Overview screen
Created stat parameter parsing and translation - uniques are much more moddable!
Resolved #2838 - cities in resistance can no longer be traded
Fix bug when city states gets all techs from spectators - By alkorolyov
Translation updates
3.9.14
Added Pinglish translations
Genericified "free [unit] appears", "must be next to []" unique for buildings
Greatly improved performance of worker's automated city connecting
Resolved #2853 - Sped up loading of saved game list
Resolved #2852 - cannot make peace with a City-State while at war with its ally
Resolved #2864 - Locks on tiles are removed when the tile is no longer under your control
Buildings that are missing resources are still displayed in city constructions
Unit 'unbuildable' parameter converted to unique
By alkorolyov:
- Spectator can view other civ stats: Tech, Trades, Cities, Units, Gold
- Skip spectator turn in multiplayer games
3.9.13
Simplified translation file generation
Background work for "generic-ifying" unit and building uniques for modding purposes
Worker unique is now moddable to other units
By alkorolyov:
- Spectators can enter and view other player cities
- Fix map editor gameparameters layout
Translation updates
3.9.12
Added Water Mill building
Add mod compatibility for extended map editor - By alkorolyov
Main menu buttons no longer require scrolling
By lishaoxia1985:
- Close button on map management screen no longer disappears when deleting all maps
- Scout obsoletes per Civ V
Translation updates
3.9.11
Better Civilopedia icons for buildings and units
Resolved #2822 - normalized the amount of strategic resources
Resolved #2819 - units no longer gain XP from attacking already defeated cities
Resolved #2820 - resurrected civs are at peace with everyone
By alkorolyov:
- Fixed two empty mods checkbox in game options
- Two experimental switches: Spectator mode & Extended Map Editor
By ninjatao:
- Do not generate fallout on impasssible terran.
- Fix AI nuke radius
Translation updates
3.9.10
Resource toggle button is consistent with population toggle - by @lishaoxia1985
Unremovable terrain features e.g. Flood plains are no longer removed by great improvements
Resolved #2640 - Difficulty level shown in victory status screen
Great improvements are no longer hardcoded, so new great improvements can be modded in =)
Resolved #2811 - Offering the same resource to 2 civs when you only have 2 left no longer causes 'trade no longer valid' for the second one
Dispose main menu screen when exiting to save space
Translation updates
3.9.9
Civ is properly destroyed when liberating the last city of the civ
Replaced units are not shown in tech button even when replacing unique unit is in a different tech
Fixed main menu crash when returning from certain modded games
Resolved #2794 - Save games and maps cannot have slashes/backslashes, to avoid foldername/filename confusion
Civ is properly destroyed when liberating the last city of the civ
By alkorolyov:
- Basic spectator functionality - POC
- Console mode for multiple game automation - POC
Added an installation problem solution on Ubuntu - By illantalex
3.9.8
Resolved #2787 - AIs MUCH more likely to build the Apollo Program and win a Scientific Victory
Resolved #2789 - losing a resource no longer cancells all trades with that resource, only as many as is necessary to reach equilibrium
Removed tech exchange, as per Civ V
Resolved #2759 - Mark tiles for air unit attack range - By ninjatao
Translation updates🍎
3.9.7
Resolved #2749 - show current improvement and remaining time to build in improvement picker screen
Resolved #2112 - Show current resource amounts on incoming trade requests
Hopefully mitigated some very odd multiplayer-checker-related crashes
Fixed natural wonders not being considered 'impassible' for certain things (e.g. ancient ruins spawn)
Translation updates
3.9.6
Resolved #2761 - Tutorial titles are auto-added to the translation files
Resolved #2703 - placeholder translations now check active mods for translation values - by dbaelz
Background work and POC for Scenario editor - By alkorolyov
Improve performance of multiplayer load poll - By soggerr
Translation updates
3.9.5
Fixed coast tiles around natural wonders spawning land-type layers
By lyrjie:
- Map generation speedup
- Fixed strategic resources generation
By alkorolyov:
- Now clearCurrentMapButton and TerrainsAndResources clears rivers.
By ninjatao:
- Fix oil generation in sea.
- Fix forest display in Default tileset
Translation updates
3.9.4
Opening the New Game screen from within a game saves the previous game parameters, map generation parameters work again
Resolved #2662 - left side of the screen no longer becomes unresponsive to player input after changing from a selected unit to a selected city
Resolved #2735 - Diplomatic "Friends with friend/enemy" modifiers are recalculated every turn
Great improvements are marked as such in the Civilopedia
Translation updates
3.9.3
Resolved #2723 - resource-specific improvement bonuses are in addition to the regular improvement bonuses, and not instead.
Resolved #2708 - added rivers to plain tileset
Medium-sized translation updates
Meanwhile, in Google Play, we've reached 500K downloads!
3.9.2
Move units out of cities when liberating
Thread crash fixes - By vainiovano
New translation language - Lithuanian
Clicking the menu button when it is open closes the menu
Translation updates
3.9.1
Buildings requiring a nearby resource can be constructed even when the tile belongs to another city
Natural wonders spawned before rivers, so we don't retroactively get rivers on coast tiles
Added civilopedia info for great people and great improvements, removing terrain features, and strategic resource provision - see #1492
Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen
Battle calculation takes into account the tile that the unit will attack from
Translation updates
3.9.0
Added rivers, and river generation!
Game now saves save files in external storage on Android when possible.
Resolved #2672 - Difficulties are sorted by ascending difficulty in Civilopedia
Resolved #2660 - Remove Fallout now enabled by Atomic Theory, not Agriculture
Great person uniques can be added to any modded unit
Translation updates
3.8.12
By dbaelz:
- Minor UI improvements construction menu
- Evaluate translations for mods only when the mod is active in a game. Fixes #2622
- Add remove button for construction queue items
Resolved #2647 - Automated workers run away from enemy military units
Advanced sliders work on New Map Screen
Translation updates
3.8.11
Gold deficit only affects science when the civ has negative gold
Resolved #2642 - added difficulty settings to Civilopedia
Resolved #2549 - fixed New Game Screen capitalization, options alignment and placing
Resources no longer spawn under unbuildable, unremovable terrain features
Resolved #2638 - Auto-assign of population no longer "double books" tiles
Uniformed the size of buttons on LanguagePickerScreen and MultiplayerScreen - By panchenco
Don't reveal submarine position by city markers - By JackRainy
Size optimization - By lishaoxia1985
Translation updates
3.8.10
Font system rewrite to accept all characters and speed up game loading - By vainiovano
More new tiles by The Bucketeer!
New river-ready tiles by The Bucketeer!
Fixed Manhattan Project being inversely affected by nuclear weapons disabling
Translation updates
3.8.9
City-states no longer spawn Great Generals
Can no longer see other human players' assigned tiles
Resolved #2618 - better inter-city navigation in city screen
Resolved #2611 - City button shrinks on zoom-in
Fixed rare citadel crash
Better trading posts by The Bucketeer!
Years per turn normalized to game speed - By AcridBrimistic
By JackRainy:
- Civilian units no longer move when bought
- Fixed translation for civ start biases
Translation updates
3.8.8
Redid layout for the New Game screen - see #2549
Better jungles and lakes - by The Bucketeer
Normalized "Buy" and "Fortify" sounds, so they're not overly loud
Solved ANR when loading game to display its metadata
Population assigned to tiles of other cities do not auto-unassign
Settler automation takes into account which tiles already belong to other civs
Translation updates
3.8.7
Small update this time!
Resolved #2588 - instead of tile ownership being transferrable between cities, cities can now work tiles belonging to other cities.
Size optimization - By vainiovano
Translation updates
3.8.6
Performance improvement when selecting a tile to move to - By vainiovano
Autosaves no longer garbled when exiting extremely large games - By JackRainy
By SomeTroglodyte:
- Better Resource order in empire overview screen
- Typo fixes
Resolved #2576 - Clicking on "Encountering" notifications now moves the map to the encounter location
Differentiated between Portuguese and Brazilian Portuguese translations
Translation updates
3.8.5
Maps no longer spawn ancient ruins in immediate vicinity of civ spawns
Invisible Romanian characters are now visible
Fixed thread crashes due to concurrent actor changes in multiplayer update popups
Translation updates
3.8.4
Better "declare war" and city battle decisions (hopefully) for AI
Minimap shows entire map again - now looks good for both rectangular and hexagonal maps
Resolved #2536 - cities correctly expand to the last available tile
Game always resume previous screen on resume(), and autosaves on pause
By SomeTroglodyte:
- Performance improvements
- Translation generation for mods doesn't add entries that exist in base translation
Translation updates
3.8.3
Performance improvement - by vainiovano
By SomeTroglodyte:
- Terrace Farms: Bonus resource restriction
- Map editor: Placed improvement check updated, resolves #2489
Fixed 'auto assign production' not working when changing from manual to auto assign
Fixed crashing error when loading mods
Many performance improvements
Fixed modification exception when destroying transported units
Resource bonus from Fascism effective immediately
Translation updates
3.8.2
Main screen buttons fit in all languages - by Jack Rainy
Typo fixes and character organization - By SomeTroglodyte
AI great people no longer raise improvements on tiles with great improvements
Iroquois movement unique only applies to friendly territory
Resolved #2503 - Resizing game no longer returns to main menu
New game screen adjusts to base rulesets with small amounts of civs, including barbarians
Saving a map from the map editor screen no longer changes the screen
Translation updates
3.8.1
Solved concurrency problems
Fixed #2492 - trading cities with units in them no longer crashes the game
Can start a new game from within a game, to copy over the game's parameters
Fixed resource display bug in tile table in multiplayer
Added a randomly-generated map as background for the main menu
Decrease CPU load for multiplayer game - By Jack Rainy
Translation updates
3.8.0
Game starts and defaults to a new Main Menu - should help solve errors as well as allow for cleaner disambiguation of problems
Map Elevation normalized to feasable amounts of mountains
Resolved #1936 - can sign Declarations of Friendship in Multiplayer
Resolved #2360 - can now change the current user ID for multiplayer when changing devices
Much more turn-efficient exploration!
City tiles are always contiguous, otherwise loads of wierd bugs happen
Fixed the auto-unassigning extra specialists
Allow scandinavian lowercase vowels (capitalized are very rare) - By SomeTroglodyte
Translation updates
3.7.6
Can specify a mod as a 'base ruleset' - supports mods with no techs, alternate tech trees, No Barbarians, no workers
Unique units need not replace existing ones
Tile variants!
By SomeTroglodyte:
- Fix minimap mouse dragging
- Fixed modded strategic resource without tech prerequisite
By JackRainy:
- Highlight unique offer suggestions
- Sort trades by expiration
- Citadel improvements + improved AI for forts
- Map Editor UI improvements
3.7.5
By SomeTroglodyte:
- Keyboard: Left/Right arrows work in city screen
- Small optimizations
- Rationalism effect visible in city UI
- Mods can have improvements above terrain features
By Jack Rainy:
- Player's automated workers don't build forts
- Better Domination victory checks
- Can continue turns after defeat, as spectator
New screen for "Add Game" - By GGGuenni
Resolved #2348 - construction queue 'cleaned' after every construction
Resolved #2413 - Hotkeys for unit actions always displayed
Translation updates
3.7.4
By Jack Rainy:
- Use correct icons for great improvements
- World view stats clickable
- Fix crash for tiny cities
By SomeTroglodyte:
- Fix options disabling next turn
- Next turn button colors
- Cultural expansion maximum
- Icons for stats overview
Cannot accept multiple conflicting offers - #2146
Added city expansion tutorial - #2322
Reveal all civs when won/lost - #2407
Various exploration-related improvements - #2278
Unit placement improvements - #2406
Translation updates
3.7.3
By Jack Rainy:
- New Civilization: Denmark
- Performance improvement
- Better mod exceptions
By SomeTroglodyte:
- Civilopedia cleanup
- Better map saving
Resolved #2285 - workers no longer try to work within range of enemy city
Resolved #2221 - buildings in mods can reference techs in original ruleset
Resolved #2381 - can now remove buildings, units and techs in mods
Free policies with no adoptable policies no longer 'stuck' the game
Translation updates
3.7.2
By rh-github-2015:
- Keyboard support for unit actions!
- Can cancel improvments!
- Better tracking of language picking
- Conditionally pack images
- Scroll panes autofocus
- Code optimization
By Jack Rainy:
- Improved great improvement build rules
- Fixed Woodsman promotion
- Civilian units don't wake up from enemies if they're protected
"Natural Wonders" tutorial - by Smashfanful & Jack Rainy
Resources immediately come back after declined trades
Translation updates
3.7.1
Hopefully resolved #2361 - should work on 32-bit linux
By Jack Rainy:
- Better colors for Katmandu and Almaty
- Autosize of the tech buttons
- Display the crosshair in alternate color for distant targets
- Display price for unavailable purchases
By rh-github-2015:
- Fortify until healed disabled if no more movement
- Better thread handling
Resolved #2340 - cannot open multiple 'disband' popups for cash hack
Resolved #2305 - Added city-states and influence tutorial
Translation updates
3.7.0
By Jack Rainy:
- Forts and citadels (with AI)
- Crash fixed in specific circumstances of Map Editor
"Free policy" freezes fixed
Desktop window size restore - By rh-github-2015
Not being able to read the settings file shouldn't make you crash
Translation updates
3.6.15
By Jack Rainy:
- New wonders: Mausoleum of Halicarnassus, Statue of Zeus
- UI bugfixes: city info and aircraft
- Display the hidden units indicators under city buttons
- Map generation places resources 'under' terrain features
Resolved #2135 - added tutorials for Research Agreements, Combat and Experience
Nuclear weapons setting moved to a per-game parameter
Railroad is now just a black line - much clearer than the old, "nicer" image
Translation updates
3.6.14
Harbors immediately connect cities
Revealed resources near cities generate notifications
Cities in unit overview are translated
Resolved #1885 - Both sides of per-turn trades end at the same time, resources offered in trade requests are not considered yours for that turn
Resoved #1869 - added WASD support for map panning
Resolved #1779 - Can lock worked tiles to prevent them from being unassigned
Resources in Civilopedia state consuming units and buildings - #1964
Translation updates
3.6.13
By rh-github-2015:
- New Nation added - Inca!
- Show improvement bonus for improving tech in Civilopedia
- Add unit ability 'withdraw before melee' to Caravel and Destroyer
By Jack Rainy:
- Carrier is ranged
- Mod's name is translatable
City stats and resources update after creating great improvement
Resolved #2214 - Civilopedia entries are now left-aligned
Fixed very rare crashing bugs
Translation updates
3.6.12
City names now translated in overview and tile info
Resolved some ANRs in Multiplayer
Performance improvements in finding cities connected to capital
Mod translation generation - by Jack Rainy
When moving between units to units in cities, tiles they can move to are now shown
Adding mods auto-adds relevant civs - by rh-github-2015
Added progress bars for constructions in city screen
Nicer, more consistent specialist allocation tables
Translation updates
3.6.11
By rh-github-2015:
- More civilopedia info for nations and improvements -
- Better error handling for Mods
Fixed "other civ doesn't get duration on timed trades" bug
Removed "Declare war" trade option when there's a peace treaty
Resolved #2175 - Can no longer queue multiple perpetual builds
Resolved #2150 - Added resource type to civilopedia description
Resolved #2224 - can no longer enter promotions screen from overview screen if no valid promotions
LOADS of Translation updates
3.6.10
By Jack Rainy:
- Double range of rebase for air units
- Translation files now take values directly from data files - no more value mismatches!
By rh-github-2015:
- Clearer free promotions
- UI cleanup
Unit purchasing limits - by EdinCitaku
Unit Action buttons stick to the left
Translation updates
3.6.9
By rh-github-2015:
- Trade offers better sorting with user choice
- Resources always stay up-to-date
- Promotion and health columns in units overview
Preparation for recognizing ID types - by tobo
Translation updates
3.6.8
Loads of stuff by Jack Rainy!
- UI improvements
- Energy saving for music and sound
- Allow selection of non-buildable items
- Sort overview resources by name and amount
- Turn number of trades changes with game speed
- Filter for the custom maps
- Ice is Impassable for all except submarines
Translation updates
3.6.7
By Reversi:
- Fixed city buy/sell exploits
- Snow, Ice, Atoll & Map Generation
- Borders made of oriented triangles rather than circles
By Jack Rainy:
- Major translation changes
- Minor UI changes
- Brought specific things more in line with Civ V
Starting locations work again =)
Translation updates
3.6.6
Resolved #2071 - AI will wait 20 turns between proposing research agreements if declined
Ranking by culture is by number of adopted policies
Player cannot nuke a civilization it has a peace treaty with - by EdinCitaku
Resolved #2074 - Fixed domination victory
Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels Water units can no longer see over hills etc.
By Jack Rainy:
- Keshiks are ranged units
- Distinct color for Korea
Translation updates
3.6.5
Resolved #2065 - Units can no longer sleep while fortified - by Vladimir Tanakov
Resolved #2033 - Happiness from tiles is always considered correctly in regards to food consumption
Resolved #2035 - Strategic resources are affected by map generation parameters
Resolved #2055 - cities once again bombard melee units
Fixed rare crash when diplomacy values change while ending the turn
UI updates - by lishaoxia1985
Translation updates
3.6.4
By Jack Rainy:
- Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.)
- Can now buy buildings from queue
- Include Nations in the calculation of a translation's percentage
Eiffel Tower effect changed to reflect original Civ - by lishaoxia1985
Translation updates
3.6.3
Workers automate roads/railroads overseas, railroads connect through harbors - by przystasz
Multiplayer Notification Fix - by tobo
Fixed wrong placement of purchased/upgraded units - by Jack Rainy
Tile stats in city now shown in a row - by reversi
Refactor for unit actions - by Kentalot
Resolved #1986 - research agreement cost consistency
Resolved #2012 - starting locations no longer visible
Victory screen shows the viewing player in multiplayer games
Translation updates
3.6.2
Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen
By Jack Rainy:
- Fixed rare bug of clicking on an unknown civilizations
- Display the current amount of gold in the "buy" prompt
- Do not allow to purchase extra units requiring unavailable resources
Removed pebble symbol from Unciv icon when showing persistent notification - by tobo
Performance improvements - by Kentalot
Translation updates
3.6.1
Resolved #1963 - can now unautomate embarked workers
Resolved #1697 by adding information to the special production constructions - by Kentalot
By Jack Rainy:
- Future Tech can't be picked as a free technology until requirements are met
- Can sort cities in overview by food, production etc
Resolved #1962 - "infinite zoom" from capacative scrolling is no longer irrecoverable
Resolved #1975 - Museum and Factory now give 2 specialist slots
Fixed rare crashes when pausing
Translation updates
3.6.0
Massive multiplayer improvements!
Multiplayer screen reworked - by GGGueni
Added Multiplayer Turn Notification Service - by wrov/tobo
UI of New Game screen updated - by lishaoxia1985
Resolved #1930 - national wonders no longer require built buildings in puppeted cities
Nuking a Civ's land is considered an act of war - by Jack Rainy
Translation updates
3.5.14
Resolved #1926 - fixed unique improvements
Resolved #1927- changing new game parameters and exiting the new game screen doesn't change the current game's parameters
Resolved #1818 - Marble bonus now displayed in Civilopedia
Resolved #1918 - added missing translations
Fix tile yields in city screen when in multiplayer - by reversi
By Jack Rainy:
- Forge increases production of spaceparts
- Preview tile improvements
Minimap improvements - by lishaoxia1985
Translation updates
3.5.13
Moai no longer buildable on terrain features - by lyrjie
Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
Resolved #1841 - Legalism grants enqueued buildings - by reversi
Minimap can show the whole worldscreen and display cities better - by lishaoxia1985
Captured Khans now automate properly
Translation updates
3.5.12
Mongolian civ added! - by reversi
By Jack Rainy:
- Improvements to the Diplomacy overview: better spread and can select specific civs
- Research screen centered on current tech
Resolved #1859 - skip defeated players' turns in multiplayer
Fixed bug where air units in transports couldn't upgrade
Tied the unit upkeep scaling to game speed - by lyrjie
Translation updates
3.5.11
Rectangular maps and better map generation - by reversi
Resolved #1847 - Civs defeated by a nuke are now properly destroyed
Resolved #1844 - improved worker automation
Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements
Solved the 'infinite warmongering penalty' bug
Resolved #1858 - Automated workers build unique improvements
Translation updates
3.5.10
Resolved #1827 - can no longer see other (current) player's city production in multiplayer
Resolved #1839 - Civs no longer declare war and offer things in the same turn
AI no longer sends 'please don't settle cities near us' warnings when at war
When disbanding carriers, transported air units move to nearby tiles if they can. If they can't then they're disbanded.
Resolved #1457 - no AI-to-AI trades are 'automatically accepted'
Translation updates
3.5.9
Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated City-States, as well as many other minor bugs
By Jack Rainy:
- Nuclear missile is able to target any tile within the range
- Added "Sleep/Fortify until healed" functionality
- Fixed relationship bug when capturing cities
By lyrjie:
- Notification when City-states advance an era disabled
- Fixed bug pertaining to unit healing
Half-ready Japanese translation added! - by paonty
Show name when icon is tapped in resource overview in a label above the icon - by ltrcao
Translation updates
3.5.8
Buying current construction no longer removes other items from the queue - by reversi
Resolved #1757 - Can now see version when running from a desktop Jar
Fixed crash in city-state influence notification
Solved ANR when waiting for the list of maps
Resolved #1808 - Disabled problematic declaration of friendship
Translation updates
3.5.7
Added Non-continuous rendering setting, to disable animations and save battery - by reversi
Add missing Forge and Seaport production bonus uniques - by Teague Lander
Fixed anti air units intercept range
Fixed aerial transportation crashing bug
Add specialist slot description for buildings that provide them - by Teague Lander
Quick access to diplomacy screen with other civilizations by tapping city buttons - by ltrcao
Translation updates
3.5.6
Research agreements! - by lishaoxia1985
Exploring units no longer auto-enter City-States
Map editor menu fix - by lyrjie
Can no longer acquire another player's tiles in multiplayer - by lyrjie
Specialist allocation is immediately viewable on the City screen
Legalism fix - by reversi
Fix #1759: correct 'turns to construction' for multiple units of the same type - by reversi
Translation updates
3.5.5
Aircraft Carriers added - by ltrcao and Jack Rainy
Popups streamlined - by Azzurite
Fixes to Oligarchy - by lyrjie
Better support for tile images
More tile images by The Bucketeer
Translation updates
3.5.4
Turkish translations added - by rayray61
By lyrjie:
- Starting units no longer spawn on Ancient Ruins/Barbarian encampments
- Ships no longer 'teleport' into landlocked cities
- Barbarians no longer 'pillage' city ruins
Barbarians don't move/attack on the turn of their spawning
By reversi:
- Legalism policy fix
- Fixed "empty entry in construction queue" bug
New Resource+Improvement images by The Bucketeer
Translation updates
3.5.3
By lyrjie:
- Can no longer buy the same building multiple times
- "Pick construction" tutorial now completes again
- Map is revealed after singleplayer defeat
More resource images by The Bucketeer
Ancient ruins are no longer save-scummable
Resolved #1700 - As per original civ, you no longer start with a scout.
Translation updates
3.5.2
By JackRainy:
- Disable France culture boost after Steam Power
- Back button prompts dialog for game exit
- Janissaries heal after killing
Legalism grants culture buildings asap - by r3versi
Fix Map Editor Lag - by r3versi
Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov
barbarian automation - by Vladimir Tanakov
Idle units select properly after settling a city - by lyrjie
Proper destruction notification for City-States
Added Fur resource image
Translation updates
3.5.1
City constructions queue - by r3versi
Songhai Civ added - by Smashfanful and r3versi
Game no longer confuses cities with the same name - by r3versi
Can no longer buy tiles outside the 3-tile radius - by lyrjie
Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie
Visual bugfix for city button growth bar - by drwhut
Translation updates
3.5.0
Modding for Desktop is now available!
More resource images by The Bucketeer
Added a growth progress bar to CityButton - by drwhut
Translation updates
3.4.8
Huge Map Editor update - bush sizes and paint-dragging! - by r3versi
"Stop" actions now work again - by r3versi
Battery saving rendering (also removes the 'current unit' animation but that's the price to pay) - by r3versi
"Sell building" no longer disabled when player has little gold - by lyrjie
Performance improvements
Tutorial updates
3.4.7
Spain civ added - by r3versi
Background work towards enabling mods
Resolved #1598 - we now save Map Options for new games started
Specific AI automation for Missile units means they won't try to move to tiles that they can't move to
Translation updates
3.4.6
AI no longer attempts to get rid of barbarian encampments with nuclear strikes.
All natural wonders now in the game, kudos to The Bucketeer for the art!
Can now display pixel resources on the map - for now we have the mineral resources
Resolved #1569 - "Patreon" button actually opens Patreon now
Natural wonders fixes - by r3versi
Civilopedia and Tutorial fixes - by Vladimir Tanakov
Added notifications for diplomacy between other civs - by lyrjie
Translation updates
3.4.5
Resolved #1533 - Defeated City-States no longer "declare war" if you attack their ally
Ancient Ruins are now spread out instead of randomized
Automated units no longer advance towards enemies they can't attack without dying - by lyrjie
Can no longer purchase constructions from cities in resistance
New language getting translated: Indonesian!
Translation updates
3.4.4
Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game!
Happiness from worked tiles now computed - by r3versi
Polynesian galleys can enter ocean - by lyrjie
Barbarians enter owned tiles (difficulty dependant) - by lyrjie
Cities no longer connected to capital by water without harbor - by lyrjie
Email popup for crash reports on Android - by Vladimir Tanakov
Translation updates
3.4.3
Most players said Cultural victory was too easy - now requires 5 branches instead of 4
By r3versi:
- Unique promotions listed in Promotion screen
- Fixed Greece City-States influence unique
- Added notifications on losing city state relationship
Misc. rare bugfixes when: -liberating cities when you haven't met their original owners -activating "Conduct trade mission" -conquering cities -obsoleting scouts -razing the capital city -first entering a large multiplayer game
Translation updates
3.4.2
Diplomacy graph size scales with screen space available - by r3versi
Game crash popup no longer affected by tutorial settings
Fix error due changing language on Android < 4.4 - by r3versi & Vladimir Tanakov
Resolved #1493 - Added Nation information to Civilopedia
Added Promotion information to Civilopedia
Translation updates
3.4.1
Fixed more crashes and ANRs related to translations
Added loading screen
Considerably sped up initial loading time
Translation updates
3.4.0
Natural wonders are go! 😄 - by r3versi
Great scientist now generates science like in original game - by lishaoxia1985
Solved the "0 production for settler" bug
Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi