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* Bump version and create initial changelog entry * Ninjum patch 2 (#11916) * Update Galician.properties translate up to line 2000 * Update Galician.properties line 2137 * Update Galician.properties 2249 line * Update Galician.properties translate up to line 2300 * Update Galician.properties repair line 2269, translate up to line 2300 * Update Galician.properties translate up to line 2400 * Update Galician.properties translate up to line 2800 * Update Galician.properties translate up to line 2800 and repair some lines * Update Galician.properties translate up to line 3200 * Update Galician.properties translate up to line 3500 * Update Galician.properties translate up to line 4090 * Update Galician.properties translate up to line 4670 * Update Galician.properties translate up to line 5057 * Update Galician.properties translate update to line 6036 * Update Galician.properties translate up to line 6700 * Update Galician.properties all lines translated * Update Turkish.properties (#11914) * Update Catalan.properties (#11912) * Update Hungarian.properties (#11910) Added some translations * Update Indonesian.properties (#11906) Corrected the mistranslated word. * Update Ukrainian translations (#11905) Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com> --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: ninjum <138787523+ninjum@users.noreply.github.com> Co-authored-by: ygz213 <77006222+ygz213@users.noreply.github.com> Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com> Co-authored-by: JurDan | Werewolf Cookie <80947706+JurDan775@users.noreply.github.com> Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com> Co-authored-by: Kostiantyn Ko <test9@mormat.name> Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com> |
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Unciv - Civ V remake for Android & Desktop
What is this?
An open source, moddability-focused Android and Desktop remake of Civ V, made with LibGDX
Is this any good?
Depends what you're looking for. If you're in the market for high-res graphics, amazing soundtracks, animations etc, I highly recommend Firaxis's Civ-V-like game, "Civilization V".
If you want a small, fast, moddable, FOSS, in-depth 4X that can still run on a potato, you've come to the right place :)
What's the roadmap?
In this order:
- Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
- UI+UX improvements (suggestions welcome!)
- Better automation, AI etc. in-game
- G&K mechanics - espionage, small other changes (see #4697)
- BNW mechanics - trade routes, world congress, etc.
Contributing
Programmers start here!
Translators start here!
Modders start here!
You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
FAQ
How do I install?
- Android - Google Play or F-droid
- Windows/Linux - itch.io, Flatpak via Flathub, or AUR
- Raspberry Pi - Pi-apps
- MacOS - Install with this guide
- Jars, APKs and Windows/Linux builds also available in Releases (run jar with
java -jar Unciv.jar
) - not recommended since we update frequently and you will quickly become out-of-date - Build from scratch if that's your thing
How about iOS?
I'm not planning on it. It means paying money to Apple, yet another release path, and since I don't have an iOS device it means I can't test it properly.
Steam release?
Steam has decided that they don't want to host Unciv, they probably don't want to risk legal issues with Firaxis (although those should be non-existent, see below)
Will you implement {feature}?
If it's in the original Civ V, then yes!
If not, then the feature won't be added to the base game - possibly it will be added as a way to mod the game, which is constantly expanding
Why not? This is its own game, why not add features that weren't in Civ V?
Having a clear vision is important for actually getting things done.
Anyone can make a suggestion. Not all are good, viable, or simple. Not many can actually implement stuff.
As an open source project, this stuff is done in our spare time, of which there isn't much.
We need a clear-cut criteria to decide what to work on and what not to work on.
Will you implement Civ VI?
Considering how long it took to get this far, no.
How can I learn to play? Where's the wiki?
All the tutorial information is available in-game at menu > civilopedia > tutorials
All the information is included in the amazing Civ V wiki
Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)
Alternatively, you could join us on Discord and ask there =D
Aren't you basically making a Civ V clone? Is that even legal?
According to the US Copyright Office FL-108, intellectual property rights do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs
It is definitely illegal:
- To use any assets from the original game (images, sound etc) - they belong to Firaxis
It is probably illegal (no solid sources on this):
- To use the Civilization name
- To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
Interestingly, Civilization is a registered trademark, but it looks like it's only that particular logo which is trademarked, so technically you could make another game called "Civilization" and it'll stick. In any case we're not going there :)
Run with Docker
If you have docker compose installed:
$ docker compose build && docker compose up
and then goto http://localhost:6901/vnc.html?password=headless
If just docker:
$ docker build . -t unciv && docker run -d -p 6901:6901 -p 5901:5901 unciv
Or just use our already built one:
$ docker run -d -p 6901:6901 -p 5901:5901 ghcr.io/yairm210/unciv
and then goto http://localhost:6901/vnc.html?password=headless