Open-source Android/Desktop remake of Civ V
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Yair Morgenstern 36f9ba6f8c Moved autosave to a concurrent thread so you won't have to wait for it to finish saving to continue your game
UpdateTiles is now cleaner - doesn't update viewed tiles twice, only once
2018-05-29 12:26:43 +03:00
android Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0 2018-05-28 22:03:56 +03:00
core Moved autosave to a concurrent thread so you won't have to wait for it to finish saving to continue your game 2018-05-29 12:26:43 +03:00
desktop Added FreeType, which lets us use whatever fonts we want 2018-05-01 21:41:02 +03:00
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ios Selected unit now has a white circle around it 2018-04-17 21:56:58 +03:00
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.travis.yml Split unit actions to a separate file (unitactions), because of all the separate cases 2018-03-03 23:30:27 +02:00
build.gradle Added CenterX and CenterY functions for actors 2018-05-16 21:38:09 +03:00
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UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles, resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
  • Other civilizations (No diplomacy)

What's next?

  • Expanding combat - available units, combat modifiers, and promotions
  • UI+UX improvements
  • Diplomacy options

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties