Unciv/android/assets/jsons/Civ V - Vanilla/Terrains.json

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[
// Base terrains
{
"name": "Ocean",
"type": "Water",
"food": 1,
"gold": 1,
"movementCost": 1,
"RGB": [43, 87, 151]
},
{
"name": "Coast",
"type": "Water",
"food": 1,
"movementCost": 1,
"RGB": [70, 138, 216], //Darker87, 139, 199 Lighter59, 137, 227
"uniques": ["[+2] to Fertility for Map Generation",
"Considered [Desirable] when determining start locations <on water maps>",
"Every [60] tiles with this terrain will receive a major deposit of a strategic resource."]
},
{
"name": "Grassland",
"type": "Land",
"food": 2,
"movementCost": 1,
"RGB": [0, 163, 0],
"uniques": ["Occurs at temperature between [-0.4] and [0.1] and humidity between [0.2] and [0.4]",
"Occurs at temperature between [0.1] and [0.2] and humidity between [0.3] and [0.4]",
"Occurs at temperature between [-0.5] and [0.5] and humidity between [0.6] and [0.8]",
"Occurs at temperature between [-0.5] and [1] and humidity between [0.9] and [1]",
"Occurs at temperature between [0.9] and [1] and humidity between [0.2] and [1]",
"Occurs at temperature between [0.8] and [0.9] and humidity between [0.6] and [1]",
"Occurs at temperature between [0.7] and [0.8] and humidity between [0.7] and [1]",
"Occurs at temperature between [0.6] and [0.8] and humidity between [0.4] and [0.6]",
"[+3] to Fertility for Map Generation",
"A Region is formed with at least [30]% [Grassland] tiles, with priority [7]",
"A Region can not contain more [Plains] tiles than [Grassland] tiles",
"Considered [Desirable] when determining start locations",
"Considered [Food] when determining start locations <in [Jungle] Regions>",
"Considered [Food] when determining start locations <in [Forest] Regions>",
"Considered [Food] when determining start locations <in [Hill] Regions>",
"Considered [Food] when determining start locations <in [Grassland] Regions>",
"Considered [Food] when determining start locations <in [Hybrid] Regions>",
"Every [33] tiles with this terrain will receive a major deposit of a strategic resource."]
},
{
"name": "Plains",
"type": "Land",
"food": 1,
"production": 1,
"movementCost": 1,
"RGB": [153, 180, 51],
"uniques": ["Occurs at temperature between [-0.4] and [-0.1] and humidity between [0] and [0.2]",
"Occurs at temperature between [-0.4] and [0.4] and humidity between [0.4] and [0.6]",
"Occurs at temperature between [0.4] and [0.5] and humidity between [0.5] and [0.6]",
"Occurs at temperature between [-0.6] and [0.7] and humidity between [0.8] and [0.9]",
"Occurs at temperature between [-0.6] and [-0.5] and humidity between [0.9] and [1]",
"Occurs at temperature between [0.9] and [1] and humidity between [0] and [0.2]",
"Occurs at temperature between [0.8] and [0.9] and humidity between [0.2] and [0.6]",
"Occurs at temperature between [0.7] and [0.8] and humidity between [0.3] and [0.4]",
"Occurs at temperature between [0.6] and [0.8] and humidity between [0.6] and [0.7]",
"Occurs at temperature between [0.5] and [0.7] and humidity between [0.7] and [0.8]",
"[+4] to Fertility for Map Generation",
"A Region is formed with at least [30]% [Plains] tiles, with priority [6]",
"A Region can not contain more [Grassland] tiles than [Plains] tiles",
"Considered [Desirable] when determining start locations",
"Considered [Food] when determining start locations <in [Tundra] Regions>",
"Considered [Food] when determining start locations <in [Desert] Regions>",
"Considered [Food] when determining start locations <in [Hill] Regions>",
"Considered [Food] when determining start locations <in [Plains] Regions>",
"Considered [Food] when determining start locations <in [Hybrid] Regions>",
"Every [33] tiles with this terrain will receive a major deposit of a strategic resource."]
},
{
"name": "Tundra",
"type": "Land",
"food": 1,
"movementCost": 1,
"RGB": [30, 113, 69],
"uniques": ["Occurs at temperature between [-0.9] and [-0.6] and humidity between [0.8] and [1]",
"Occurs at temperature between [-0.8] and [-0.5] and humidity between [0.6] and [0.8]",
"Occurs at temperature between [-0.7] and [-0.4] and humidity between [0.4] and [0.6]",
"Occurs at temperature between [-0.6] and [-0.4] and humidity between [0.2] and [0.4]",
"Occurs at temperature between [-0.5] and [-0.4] and humidity between [0] and [0.2]",
"[+2] to Fertility for Map Generation",
"A Region is formed with at least [30]% [Tundra] tiles and [Snow] tiles, with priority [1]",
"Considered [Food] when determining start locations <in [Tundra] Regions>",
"Considered [Desirable] when determining start locations <in [Tundra] Regions>",
"Becomes [Plains] when adjacent to [River]",
"Every [16] tiles with this terrain will receive a major deposit of a strategic resource."]
},
{
"name": "Desert",
"type": "Land",
"movementCost": 1,
"RGB": [230, 172, 0],
"uniques": ["Occurs at temperature between [-0.1] and [0.9] and humidity between [0] and [0.2]",
"Occurs at temperature between [0.1] and [0.8] and humidity between [0.2] and [0.3]",
"Occurs at temperature between [0.2] and [0.7] and humidity between [0.3] and [0.4]",
"Occurs at temperature between [0.4] and [0.6] and humidity between [0.4] and [0.5]",
"Occurs at temperature between [0.5] and [0.6] and humidity between [0.5] and [0.7]",
"[+1] to Fertility for Map Generation",
"A Region is formed with at least [25]% [Desert] tiles, with priority [4]",
"Becomes [Flood plains] when adjacent to [River]",
"Considered [Undesirable] when determining start locations <in all except [Desert] Regions>",
"Every [13] tiles with this terrain will receive a major deposit of a strategic resource."]
},
{
"name": "Lakes",
"type": "Water",
"food": 2,
"gold": 1,
"RGB": [0, 171, 169],
"uniques": ["Fresh water",
"Considered [Food] when determining start locations",
"Considered [Desirable] when determining start locations"]
},
{
"name": "Mountain",
"type": "Land",
"impassable": true,
"defenceBonus": 0.25,
"RGB": [102, 102, 102],
"uniques": ["Rough terrain",
"Has an elevation of [2] for visibility calculations",
"Occurs in chains at high elevations",
"Units ending their turn on this terrain take [50] damage",
"Always Fertility [-2] for Map Generation",
"Considered [Undesirable] when determining start locations"]
},
{
"name": "Snow",
"type": "Land",
"movementCost": 1,
"RGB": [230, 238, 255], //Darker229, 229, 255
"uniques": ["Occurs at temperature between [-1] and [-0.9] and humidity between [0] and [1]",
"Occurs at temperature between [-0.9] and [-0.8] and humidity between [0] and [0.8]",
"Occurs at temperature between [-0.8] and [-0.7] and humidity between [0] and [0.6]",
"Occurs at temperature between [-0.7] and [-0.6] and humidity between [0] and [0.4]",
"Occurs at temperature between [-0.6] and [-0.5] and humidity between [0] and [0.2]",
"Always Fertility [-1] for Map Generation",
"Considered [Undesirable] when determining start locations",
"Becomes [Tundra] when adjacent to [River]",
"Every [17] tiles with this terrain will receive a major deposit of a strategic resource.",
"Never receives any resources <in [Hill] tiles>"]
},
// Terrain features
{
"name": "Hill",
"type": "TerrainFeature",
"production": 2,
"movementCost": 2,
"overrideStats": true,
"defenceBonus": 0.25,
"RGB": [105,125,72],
"occursOn": ["Tundra","Plains","Grassland","Desert","Snow"],
"uniques": ["Rough terrain",
"[+5] Strength for cities built on this terrain",
"Has an elevation of [1] for visibility calculations",
"Occurs in groups around high elevations",
"[+1] to Fertility for Map Generation",
"A Region is formed with at least [40]% [Hill] tiles, with priority [5]",
"Base Terrain on this tile is not counted for Region determination",
"Starts in regions of this type receive an extra [Sheep]",
"Considered [Desirable] when determining start locations",
"Considered [Production] when determining start locations",
"Every [22] tiles with this terrain will receive a major deposit of a strategic resource."]
},
{
"name": "Forest",
"type": "TerrainFeature",
"production": 1,
"food": 1,
"movementCost": 2,
"overrideStats": true,
"unbuildable": true,
"defenceBonus": 0.25,
"occursOn": ["Tundra","Plains","Grassland","Hill"],
"uniques": [
"Rough terrain", "Vegetation",
"Provides a one-time Production bonus to the closest city when cut down",
"Blocks line-of-sight from tiles at same elevation",
"[25]% Chance to be destroyed by nukes",
"A Region is formed with at least [30]% [Forest] tiles, with priority [3]",
"A Region is formed with at least [35]% [Forest] tiles and [Jungle] tiles, with priority [3]",
"A Region can not contain more [Jungle] tiles than [Forest] tiles",
"Considered [Desirable] when determining start locations",
"Considered [Production] when determining start locations",
"Considered [Food] when determining start locations <in [Forest] Regions>",
"Considered [Food] when determining start locations <in [Tundra] Regions>",
"Every [39] tiles with this terrain will receive a major deposit of a strategic resource."
],
"civilopediaText": [{"text":"A Camp can be built here without cutting it down", "link":"Improvement/Camp"}]
},
{
"name": "Jungle",
"type": "TerrainFeature",
"food": 2,
"movementCost": 2,
"overrideStats": true,
"unbuildable": true,
"defenceBonus": 0.25,
"occursOn": ["Plains","Grassland"],
"uniques": [
"Rough terrain", "Vegetation",
"Blocks line-of-sight from tiles at same elevation",
"[25]% Chance to be destroyed by nukes",
"[-1] to Fertility for Map Generation",
"A Region is formed with at least [30]% [Jungle] tiles, with priority [2]",
"A Region is formed with at least [35]% [Jungle] tiles and [Forest] tiles, with priority [2]",
"A Region can not contain more [Forest] tiles than [Jungle] tiles",
"Considered [Food] when determining start locations <in all except [Grassland] Regions>",
"Considered [Desirable] when determining start locations <in all except [Grassland] Regions>",
"Every [33] tiles with this terrain will receive a major deposit of a strategic resource."
]
},
{
"name": "Marsh",
"type": "TerrainFeature",
"food": -1,
"movementCost": 3,
"unbuildable": true,
"defenceBonus": -0.15,
"occursOn": ["Grassland"],
"uniques": ["Rare feature",
"[-2] to Fertility for Map Generation",
"Every [9] tiles with this terrain will receive a major deposit of a strategic resource."],
"civilopediaText": [{"text":"Only Polders can be built here", "link":"Improvement/Polder"}]
},
{
"name": "Fallout",
"type": "TerrainFeature",
"movementCost": 2,
"unbuildable": true,
"uniques": ["Nullifies all other stats this tile provides", "Doesn't generate naturally"],
// For map editor only - the generator won't place it without code or enabling uniques
// If the map generator is ever updated to always take these into account, it should also take the "Doesn't generate naturally" unique into account
"occursOn": ["Grassland","Plains","Desert","Tundra","Snow","Forest","Jungle","Hill","Flood plains","Marsh","Oasis"],
"defenceBonus": -0.15
},
{
"name": "Oasis",
"type": "TerrainFeature",
"food": 3,
"gold": 1,
"movementCost": 1,
"unbuildable": true,
"defenceBonus": -0.1,
"occursOn": ["Desert"],
"uniques": ["Fresh water", "Rare feature",
"Only [All Road] improvements may be built on this tile",
"Always Fertility [4] for Map Generation",
"Considered [Food] when determining start locations",
"Considered [Desirable] when determining start locations"]
},
{
"name": "Flood plains",
"type": "TerrainFeature",
"food": 2,
"movementCost": 1,
"defenceBonus": -0.1,
"occursOn": ["Desert"],
"uniques": ["Always Fertility [5] for Map Generation",
"Considered [Food] when determining start locations",
"Considered [Desirable] when determining start locations"]
},
{
"name": "Ice",
"type": "TerrainFeature",
"impassable": true,
"overrideStats": true,
"occursOn": ["Ocean", "Coast"],
"uniques": ["Occurs at temperature between [-1] and [-0.8] and humidity between [0] and [1]",
"[-1] to Fertility for Map Generation",
"Considered [Undesirable] when determining start locations"]
},
{
"name": "Atoll",
"type": "TerrainFeature",
"movementCost": 1,
"food": 1,
"production": 1,
"occursOn": ["Coast"],
"uniques": ["Rare feature"]
},
// Natural Wonders
{
"name": "Great Barrier Reef",
"type": "NaturalWonder",
"food": 2,
"production": 1,
"gold": 1,
"science": 2,
"occursOn": ["Ocean"],
"uniques": ["Must be adjacent to [1] to [6] [Coast] tiles",
"Must be adjacent to [6] [Water] tiles",
"Occurs on latitudes from [10] to [70] percent of distance equator to pole",
"Occurs in groups of [2] to [2] tiles"],
"turnsInto": "Coast",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Old Faithful",
"type": "NaturalWonder",
"science": 2,
"happiness": 3,
"occursOn": ["Grassland","Plains","Tundra","Mountain"],
"uniques": ["Must be adjacent to [0] [Coast] tiles",
"Must be adjacent to [0] to [4] [Mountain] tiles",
"Must be adjacent to [3] to [6] [Elevated] tiles",
"Must be adjacent to [0] to [3] [Desert] tiles",
"Must be adjacent to [0] to [3] [Tundra] tiles"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "El Dorado",
"type": "NaturalWonder",
"culture": 5,
"overrideStats": true,
"occursOn": ["Plains"],
"turnsInto": "Plains",
"impassable": true,
"unbuildable": true,
"uniques": ["Must be adjacent to [0] [Coast] tiles",
"Must be adjacent to [1] to [6] [Jungle] tiles",
"Grants 500 Gold to the first civilization to discover it"],
"weight": 2
},
{ // This will count as "Fresh water" in civ 6
"name": "Fountain of Youth",
"type": "NaturalWonder",
"happiness": 10,
"overrideStats": true,
"occursOn": ["Plains"],
"turnsInto": "Plains",
"impassable": true,
"unbuildable": true,
"uniques": ["Must be adjacent to [0] [Coast] tiles",
"Grants [Rejuvenation] ([all healing effects doubled]) to adjacent [{Military} {Land}] units for the rest of the game",
"Tile provides yield without assigned population"],
"weight": 1
},
{
"name": "Grand Mesa",
"type": "NaturalWonder",
"production": 2,
"gold": 3,
"occursOn": ["Plains","Desert","Tundra"],
"uniques": ["Must be adjacent to [0] [Coast] tiles",
"Must be adjacent to [0] [Grassland] tiles",
"Must be adjacent to [2] to [6] [Hill] tiles",
"Must be adjacent to [0] to [2] [Mountain] tiles"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Mount Fuji",
"type": "NaturalWonder",
"gold": 1,
"culture": 5,
"occursOn": ["Grassland","Plains"],
"uniques": ["Must be adjacent to [0] [Coast] tiles",
"Must be adjacent to [0] [Tundra] tiles",
"Must be adjacent to [0] [Desert] tiles",
"Must be adjacent to [0] [Mountain] tiles",
"Must be adjacent to [0] [Marsh] tiles",
"Must be adjacent to [0] to [2] [Hill] tiles",
"Must not be on [1] largest landmasses"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Krakatoa",
"type": "NaturalWonder",
"science": 5,
"occursOn": ["Ocean"],
"uniques": ["Must be adjacent to [1] to [6] [Coast] tiles",
"Must be adjacent to [0] [Ice] tiles",
"Neighboring tiles will convert to [Coast]"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Rock of Gibraltar",
"type": "NaturalWonder",
"food": 2,
"gold": 5,
"occursOn": ["Grassland"],
"uniques": ["Must be adjacent to [1] to [5] [Coast] tiles",
"Must be adjacent to [1] [Mountain] tiles",
"Neighboring tiles except [Mountain] will convert to [Coast]"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Cerro de Potosi",
"type": "NaturalWonder",
"gold": 10,
"occursOn": ["Plains","Mountain"],
"uniques": ["Must be adjacent to [0] [Coast] tiles",
"Must be adjacent to [1] to [6] [Hill] tiles"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 5
},
{
"name": "Barringer Crater",
"type": "NaturalWonder",
"gold": 2,
"science": 3,
"occursOn": ["Desert","Tundra"],
"uniques": ["Must be adjacent to [0] [Coast] tiles",
"Must be adjacent to [0] [Grassland] tiles",
"Must be adjacent to [0] to [2] [Mountain] tiles",
"Must be adjacent to [0] to [4] [Elevated] tiles"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
}
/*
// BNW wonders
{
"name": "King Solomon's Mines",
"type": "NaturalWonder",
"production": 6,
"overrideStats": true,
"occursOn": ["Plains","Desert"],
"uniques": ["Must be adjacent to [0] [Coast] tiles",
"Must be adjacent to [0] to [2] [Mountain] tiles"],
"turnsInto": "Plains",
"impassable": true,
"unbuildable": true,
"weight": 4
},
{// Will be introduced in Brave New World. Despite being a lake, it cannot be sailed on and it blocks line of sight like a mountain.
"name": "Lake Victoria",
"type": "NaturalWonder",
"food": 6,
"occursOn": ["Plains"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"uniques": ["Fresh water","Must be adjacent to [0] [Coast] tiles"],
"weight": 10
},
{
"name": "Mount Kilimanjaro",
"type": "NaturalWonder",
"food": 3,
"culture": 2,
"occursOn": ["Plains","Grassland"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"uniques": ["Must be adjacent to [0] [Coast] tiles",
"Must be adjacent to [2] to [6] [Hill] tiles",
"Must be adjacent to [0] to [2] [Mountain] tiles",
"Grants [Altitude Training] ([double movement and +10% Strength in hills]) to adjacent [Land] units for the rest of the game"],
"weight": 10
}
*/
]