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Buildings.json
Fix Mughal Fort using UniqueType Stats instead of StatsPerCity ( #6289 )
2022-03-07 10:22:01 +02:00
Difficulties.json
Barbarian spawning and camp placements ( #5354 )
2021-10-03 11:45:02 +03:00
Eras.json
Align (reduce) Embarked Defense Strength per Era ( #6231 )
2022-02-28 19:41:13 +02:00
GlobalUniques.json
Made unhappiness effects moddable by adding a global uniques json; added revolts when < -20 happiness ( #5932 )
2022-01-24 17:19:51 +00:00
GreatPeopleNames.json
Prepping for multiple rulesets - current ruleset is now is Vanilla folder
2020-04-24 14:03:41 +03:00
ModOptions.json
Second version of G&K / vanilla split ( #5647 )
2021-11-08 22:57:09 +02:00
Nations.json
Add Amphibious promotion to Songhai units ( #6306 )
2022-03-10 19:43:34 +02:00
Policies.json
Unified "X is only available under Y conditions" into a single unique ( #6133 )
2022-02-12 19:03:30 +02:00
Quests.json
City state permutations normalized to "City-State"
2022-01-14 12:16:16 +02:00
Ruins.json
Updated the natural wonders for vanilla ( #5943 )
2022-01-10 13:28:05 -08:00
Specialists.json
Converted Specialist GPP to Counter
2021-07-23 16:15:31 +03:00
Techs.json
Fix Polynesia's Wayfinding ( #6238 )
2022-02-28 19:41:22 +02:00
Terrains.json
Added unique to convert terrain to other terrain if adjacent to something ( #6094 )
2022-02-02 00:59:37 -08:00
TileImprovements.json
Merged some uniques and added a new one for not allowing to build units ( #5731 )
2021-12-31 12:13:09 +02:00
TileResources.json
Regions part 3 - resource placement, resource settings ( #5690 )
2021-12-07 07:25:16 +02:00
UnitPromotions.json
Add Amphibious penalty to Land attacking into Water and vice versa ( #6127 )
2022-02-14 19:21:53 +01:00
Units.json
Added uniques and deprecations for "Requires" and "Unlocked by" uniques - #6165
2022-02-22 16:55:37 +02:00
UnitTypes.json
Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units ( #5001 )
2021-08-27 17:00:12 +03:00