Unciv/android/assets/jsons/Civ V - Vanilla/Units.json
2021-06-17 19:57:52 +03:00

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[
// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
/* Ancient Era */
{
"name": "Worker",
"unitType": "Civilian",
"movement": 2,
"uniques": ["Can build improvements on tiles"],
"cost": 70
},
{
"name": "Settler",
"unitType": "Civilian",
"movement": 2,
"cost": 106,
"uniques": ["Founds a new city", "Excess Food converted to Production when under construction",
"Requires at least [2] population"],
"hurryCostModifier": 20
},
{
"name": "Scout",
"unitType": "Scout",
"movement": 2,
"strength": 5,
"cost": 25,
"obsoleteTech": "Scientific Theory",
"uniques": ["Ignores terrain cost"],
"attackSound": "nonmetalhit"
},
{
"name": "Warrior",
"unitType": "Melee",
"movement": 2,
"strength": 8,
"cost": 40,
"obsoleteTech": "Metal Casting",
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Maori Warrior",
"unitType": "Melee",
"uniqueTo": "Polynesia",
"replaces": "Warrior",
"movement": 2,
"strength": 8,
"cost": 40,
"obsoleteTech": "Metal Casting",
"promotions": ["Haka War Dance"],
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Jaguar",
"unitType": "Melee",
"uniqueTo": "Aztecs",
"replaces": "Warrior",
"movement": 2,
"strength": 8,
"cost": 40,
"obsoleteTech": "Metal Casting",
"uniques": ["+[33]% Strength in [Forest]", "+[33]% Strength in [Jungle]", "Heals [25] damage if it kills a unit"],
"promotions": ["Woodsman"],
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Brute",
"unitType": "Melee",
"uniqueTo": "Barbarians",
"replaces": "Warrior",
"movement": 2,
"strength": 8,
"cost": 20,
"obsoleteTech": "Metal Casting",
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Archer",
"unitType": "Ranged",
"movement": 2,
"strength": 5,
"rangedStrength": 7,
"cost": 40,
"requiredTech": "Archery",
"obsoleteTech": "Construction",
"upgradesTo": "Composite Bowman",
"attackSound": "arrow"
},
/*
{
"name": "Archer",
"unitType": "Ranged",
"uniqueTo": "Barbarians",
"replaces": "Archer",
"movement": 2,
"strength": 4,
"rangedStrength": 7,
"cost": 40,
"requiredTech": "Archery",
"obsoleteTech": "Machinery",
"upgradesTo": "Crossbowman",
"attackSound": "arrow"
// Barbarian unique archer. Has same icon and name but +1 rangedStrength (in vanilla) and slightly different 3d texture
},
*/
{
"name": "Bowman",
"unitType": "Ranged",
"movement": 2,
"strength": 7,
"rangedStrength": 9,
"cost": 40,
"requiredTech": "Archery",
"obsoleteTech": "Machinery",
"replaces": "Archer",
"uniqueTo": "Babylon",
"upgradesTo": "Crossbowman",
"attackSound": "arrow"
},
{
"name": "Slinger",
"unitType": "Ranged",
"uniqueTo": "Inca",
"replaces": "Archer",
"movement": 2,
"strength": 4,
"rangedStrength": 7,
"cost": 40,
"requiredTech": "Archery",
"obsoleteTech": "Machinery",
"upgradesTo": "Crossbowman",
"promotions": ["Slinger Withdraw"],
"attackSound": "arrow"
},
{
"name": "Work Boats",
"unitType": "WaterCivilian",
"movement": 4,
"cost": 30,
"requiredTech": "Sailing",
"uniques": ["Cannot enter ocean tiles until Astronomy", "May create improvements on water resources"]
},
{
"name": "Trireme",
"unitType": "WaterMelee",
"movement": 4,
"strength": 10,
"cost": 45,
"requiredTech": "Sailing",
"uniques": ["Cannot enter ocean tiles",],
"upgradesTo": "Caravel",
"obsoleteTech": "Astronomy",
"attackSound": "nonmetalhit"
},
/*
{
"name": "Galley",
"unitType": "WaterMelee",
"uniqueTo": "Barbarian",
"movement": 3,
"strength": 7,
"cost": 40,
"uniques": ["Cannot enter ocean tiles"]
"upgradesTo": "Trireme",
"attackSound": "nonmetalhit"
//Barbarian unique naval unit, weaker and slower than Trireme.
},
*/
{
"name": "Chariot Archer",
"unitType": "Ranged",
"movement": 4,
"strength": 6,
"rangedStrength": 10,
"cost": 56,
"requiredTech": "The Wheel",
"requiredResource": "Horses",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["No defensive terrain bonus", "Rough terrain penalty"],
"attackSound": "arrow"
},
{
"name": "War Chariot",
"unitType": "Ranged",
"uniqueTo": "Egypt",
"replaces": "Chariot Archer",
"movement": 5,
"strength": 6,
"rangedStrength": 10,
"cost": 56,
"requiredTech": "The Wheel",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["No defensive terrain bonus", "Rough terrain penalty"],
"attackSound": "arrow"
},
{
"name": "War Elephant",
"unitType": "Ranged",
"uniqueTo": "India",
"replaces": "Chariot Archer",
"movement": 3,
"strength": 9,
"rangedStrength": 11,
"cost": 70,
"requiredTech": "The Wheel",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["No defensive terrain bonus"],
"attackSound": "horse"
},
{
"name": "Spearman",
"unitType": "Melee",
"movement": 2,
"strength": 11,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["+[50]% Strength vs [Mounted]"],
"attackSound": "metalhit"
},
{
"name": "Hoplite",
"replaces": "Spearman",
"uniqueTo": "Greece",
"unitType": "Melee",
"movement": 2,
"strength": 13,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["+[50]% Strength vs [Mounted]"],
"attackSound": "metalhit"
},
{
"name": "Persian Immortal",
"replaces": "Spearman",
"uniqueTo": "Persia",
"unitType": "Melee",
"movement": 2,
"strength": 12,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["+[50]% Strength vs [Mounted]","+10 HP when healing"],
"attackSound": "metalhit"
},
/*
{
"name": "Spearman",
"unitType": "Melee",
"movement": 2,
"strength": 7,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["+[50]% Strength vs [Mounted]"],
"attackSound": "metalhit"
// Barbarian unique Spearman. Has same icon and name but slightly different 3d texture
// 10 strength in expansions
},
*/
/* Classical Era */
{
"name": "Catapult",
"unitType": "Siege",
"movement": 2,
"strength": 7,
"rangedStrength": 8,
"cost": 75,
"requiredTech": "Mathematics",
"obsoleteTech": "Physics",
"upgradesTo": "Trebuchet",
"uniques": ["+[200]% Strength vs [City]", "No defensive terrain bonus",
"Must set up to ranged attack", "Limited Visibility"],
"hurryCostModifier": 20,
"attackSound": "throw"
},
{
"name": "Ballista",
"unitType": "Siege",
"replaces": "Catapult",
"uniqueTo": "Rome",
"movement": 2,
"strength": 8,
"rangedStrength": 10,
"cost": 75,
"requiredTech": "Mathematics",
"obsoleteTech": "Physics",
"upgradesTo": "Trebuchet",
"uniques": ["+[200]% Strength vs [City]", "No defensive terrain bonus",
"Must set up to ranged attack", "Limited Visibility"],
"hurryCostModifier": 20,
"attackSound": "throw"
},
{
"name": "Composite Bowman",
"unitType": "Ranged",
"movement": 2,
"strength": 7,
"rangedStrength": 11,
"cost": 75,
"requiredTech": "Construction",
"obsoleteTech": "Machinery",
"upgradesTo": "Crossbowman",
"attackSound": "arrow"
},
{
"name": "Swordsman",
"unitType": "Melee",
"movement": 2,
"strength": 14,
"cost": 75,
"requiredTech": "Iron Working",
"upgradesTo": "Longswordsman",
"obsoleteTech": "Steel",
"requiredResource": "Iron",
"hurryCostModifier": 20,
"attackSound": "metalhit"
},
{
"name": "Legion",
"unitType": "Melee",
"uniqueTo": "Rome",
"replaces": "Swordsman",
"movement": 2,
"strength": 17,
"cost": 75,
"requiredTech": "Iron Working",
"upgradesTo": "Longswordsman",
"obsoleteTech": "Gunpowder",
"requiredResource": "Iron",
"uniques": ["Can construct roads"],
"hurryCostModifier": 20,
"attackSound": "metalhit"
// can construct fort (if required for fort tech is researched)
},
{
"name": "Mohawk Warrior",
"unitType": "Melee",
"uniqueTo": "Iroquois",
"replaces": "Swordsman",
"movement": 2,
"strength": 14,
"cost": 75,
"requiredTech": "Iron Working",
"upgradesTo": "Longswordsman",
"obsoleteTech": "Gunpowder",
"hurryCostModifier": 20,
"uniques": ["+[33]% Strength in [Forest]", "+[33]% Strength in [Jungle]"],
"attackSound": "metalhit"
},
/*
{
"name": "Swordsman",
"unitType": "Melee",
"movement": 2,
"strength": 11,
"cost": 75,
"requiredTech": "Iron Working",
"upgradesTo": "Longswordsman",
"obsoleteTech": "Gunpowder",
"requiredResource": "Iron",
"hurryCostModifier": 20,
"attackSound": "metalhit"
// Barbarian unique Swordsman. Has same icon and name but slightly different 3d texture
// 14 strength in expansions
},
*/
{
"name": "Horseman",
"unitType": "Mounted",
"movement": 4,
"strength": 12,
"cost": 75,
"requiredTech": "Horseback Riding",
"requiredResource": "Horses",
"upgradesTo": "Knight",
"obsoleteTech": "Metallurgy",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
"hurryCostModifier": 20,
"attackSound": "horse"
},
{
"name": "Companion Cavalry",
"unitType": "Mounted",
"uniqueTo": "Greece",
"replaces": "Horseman",
"movement": 5,
"strength": 14,
"cost": 75,
"requiredTech": "Horseback Riding",
"upgradesTo": "Knight",
"obsoleteTech": "Metallurgy",
"promotions": ["Great Generals I"],
"requiredResource": "Horses",
"uniques": ["Can move after attacking", "No defensive terrain bonus", "Penalty vs City 33%"],
"hurryCostModifier": 20,
"attackSound": "horse"
},
// Medieval Era
{
"name": "Crossbowman",
"unitType": "Ranged",
"movement": 2,
"strength": 13,
"rangedStrength": 18,
"cost": 120,
"requiredTech": "Machinery",
"upgradesTo": "Gatling Gun",
"obsoleteTech": "Industrialization",
"attackSound": "arrow"
},
{
"name": "Chu-Ko-Nu",
"unitType": "Ranged",
"uniqueTo": "China",
"movement": 2,
"strength": 13,
"rangedStrength": 14,
"replaces": "Crossbowman",
"cost": 120,
"requiredTech": "Machinery",
"upgradesTo": "Gatling Gun",
"obsoleteTech": "Industrialization",
"promotions": ["Logistics"],
"attackSound": "arrow"
},
{
"name": "Longbowman",
"unitType": "Ranged",
"range": 2,
"movement": 2,
"strength": 13,
"rangedStrength": 18,
"replaces": "Crossbowman",
"uniqueTo": "England",
"cost": 120,
"requiredTech": "Machinery",
"upgradesTo": "Gatling Gun",
"obsoleteTech": "Industrialization",
"promotions": ["Extended Range"],
"attackSound": "arrow"
},
{
"name": "Trebuchet",
"unitType": "Siege",
"movement": 2,
"strength": 12,
"rangedStrength": 14,
"cost": 120,
"requiredTech": "Physics",
"obsoleteTech": "Chemistry",
"upgradesTo": "Cannon",
"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
"attackSound": "throw"
},
{
"name": "Hwach'a",
"unitType": "Siege",
"replaces": "Trebuchet",
"uniqueTo": "Korea",
"movement": 2,
"strength": 11,
"rangedStrength": 26,
"cost": 120,
"requiredTech": "Physics",
"obsoleteTech": "Chemistry",
"upgradesTo": "Cannon",
"uniques": ["No defensive terrain bonus","Must set up to ranged attack"],
"attackSound": "throw"
},
{
"name": "Longswordsman",
"unitType": "Melee",
"movement": 2,
"strength": 21,
"cost": 120,
"requiredTech": "Steel",
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"requiredResource": "Iron",
"attackSound": "metalhit"
},
{
"name": "Samurai",
"replaces": "Longswordsman",
"uniqueTo": "Japan",
"unitType": "Melee",
"movement": 2,
"strength": 21,
"cost": 120,
"requiredTech": "Steel",
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"requiredResource": "Iron",
"promotions": ["Shock I", "Great Generals II"],
"attackSound": "metalhit"
//Samurai should also create Fishing Boats (not now, surely)
},
{
"name": "Berserker",
"replaces": "Longswordsman",
"uniqueTo": "Denmark",
"unitType": "Melee",
"movement": 3,
"strength": 21,
"cost": 120,
"requiredTech": "Metal Casting",
"upgradesTo": "Musketman",
"obsoleteTech": "Metallurgy",
"requiredResource": "Iron",
"promotions": ["Amphibious"],
"hurryCostModifier": 20,
"attackSound": "metalhit"
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
},
{
"name": "Pikeman",
"unitType": "Melee",
"movement": 2,
"strength": 16,
"cost": 90,
"requiredTech": "Civil Service",
"uniques": ["+[50]% Strength vs [Mounted]"],
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"attackSound": "metalhit"
//Pikeman should upgrade not only to Musketman but also to Lancer
},
{
"name": "Landsknecht",
"replaces": "Pikeman",
"uniqueTo": "Germany",
"unitType": "Melee",
"movement": 2,
"strength": 16,
"cost": 45,
"requiredTech": "Civil Service",
"uniques": ["+[50]% Strength vs [Mounted]", "Can move immediately once bought" ],
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"attackSound": "metalhit"
//"Requires [Mercenary Army]" in BNW
},
{
"name": "Galleass",
"unitType": "WaterRanged",
"movement": 3,
"strength": 16,
"rangedStrength": 17,
"cost": 100,
"requiredTech": "Compass",
"obsoleteTech": "Navigation",
"upgradesTo": "Frigate",
"uniques": ["Cannot enter ocean tiles"],
"attackSound": "arrow"
},
{
"name": "Knight",
"unitType": "Mounted",
"movement": 4,
"strength": 20,
"cost": 120,
"requiredTech": "Chivalry",
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
"attackSound": "horse"
},
{
"name": "Camel Archer",
"replaces": "Knight",
"uniqueTo": "Arabia",
"unitType": "Ranged",
"movement": 4,
"strength": 17,
"rangedStrength": 21,
"cost": 120,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"attackSound": "arrow"
//Camel Archer should have no penalty attacking cities
},
{
"name": "Conquistador",
"replaces": "Knight",
"uniqueTo": "Spain",
"unitType": "Mounted",
"movement": 4,
"strength": 20,
"cost": 135,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city", "+2 Visibility Range", "Defense bonus when embarked"],
"attackSound": "horse"
//Conquistador should have no penalty attacking cities
//Ability to found new cities can only be used on a foreign continent that does not contain the Spanish capital.
},
{
"name": "Naresuan's Elephant",
"unitType": "Mounted",
"replaces": "Knight",
"uniqueTo": "Siam",
"movement": 3,
"strength": 25,
"cost": 120,
"requiredTech": "Chivalry",
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"uniques": ["Can move after attacking","No defensive terrain bonus","+[50]% Strength vs [Mounted]","Penalty vs City 33%"],
"attackSound": "shot"
},
{
"name": "Mandekalu Cavalry",
"replaces": "Knight",
"uniqueTo": "Songhai",
"unitType": "Mounted",
"movement": 4,
"strength": 20,
"cost": 110,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"attackSound": "horse"
},
{
"name": "Keshik",
"replaces": "Knight",
"uniqueTo": "Mongolia",
"unitType": "Ranged",
"range": 2,
"movement": 5,
"strength": 15,
"rangedStrength": 16,
"cost": 120,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"promotions": ["Great Generals I", "Quick Study"],
"attackSound": "arrow"
// Keshik should have no penalty attacking cities
},
// Rennaisance Era
{
"name": "Caravel",
"unitType": "WaterMelee",
"movement": 4,
"strength": 20,
"cost": 120,
"requiredTech": "Astronomy",
"upgradesTo": "Ironclad",
"obsoleteTech": "Combustion",
"uniques": ["+1 Visibility Range","May withdraw before melee ([80]%)"],
"hurryCostModifier": 30
},
{
"name": "Turtle Ship",
"unitType": "WaterMelee",
"replaces": "Caravel",
"uniqueTo": "Korea",
"movement": 4,
"strength": 36,
"cost": 120,
"requiredTech": "Astronomy",
"upgradesTo": "Ironclad",
"obsoleteTech": "Combustion",
"uniques": ["Cannot enter ocean tiles"],
"hurryCostModifier": 30
},
{
"name": "Cannon",
"unitType": "Siege",
"movement": 2,
"strength": 14,
"rangedStrength": 20,
"cost": 185,
"requiredTech": "Chemistry",
"upgradesTo": "Artillery",
"obsoleteTech": "Dynamite",
"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"]
},
{
"name": "Musketman",
"unitType": "Melee",
"movement": 2,
"strength": 24,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"attackSound": "shot"
},
{
"name": "Musketeer",
"unitType": "Melee",
"replaces": "Musketman",
"uniqueTo": "France",
"movement": 2,
"strength": 28,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"attackSound": "shot"
},
{
"name": "Janissary",
"unitType": "Melee",
"replaces": "Musketman",
"uniqueTo": "The Ottomans",
"movement": 2,
"strength": 24,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"uniques": ["Heals [50] damage if it kills a unit", "+[25]% Strength when attacking"],
"attackSound": "shot"
},
{
"name": "Minuteman",
"unitType": "Melee",
"replaces": "Musketman",
"uniqueTo": "America",
"movement": 2,
"strength": 24,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"uniques": ["Ignores terrain cost"],
"promotions": ["Drill I"],
"attackSound": "shot"
},
{
"name": "Tercio",
"unitType": "Melee",
"replaces": "Musketman",
"uniqueTo": "Spain",
"movement": 2,
"strength": 26,
"cost": 160,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"uniques": ["+[50]% Strength vs [Mounted]"],
"attackSound": "shot"
},
{
"name": "Frigate",
"unitType": "WaterRanged",
"movement": 5,
"strength": 25,
"rangedStrength": 28,
"cost": 185,
"requiredResource": "Iron",
"requiredTech": "Navigation",
"obsoleteTech": "Electronics",
"upgradesTo": "Battleship",
"hurryCostModifier": 20
},
{
"name": "Ship of the Line",
"unitType": "WaterRanged",
"replaces": "Frigate",
"uniqueTo": "England",
"movement": 5,
"strength": 30,
"rangedStrength": 35,
"cost": 185,
"requiredResource": "Iron",
"uniques": ["+1 Visibility Range"],
"requiredTech": "Navigation",
"obsoleteTech": "Electronics",
"upgradesTo": "Battleship",
"hurryCostModifier": 20
},
{
"name": "Lancer",
"unitType": "Mounted",
"movement": 4,
"strength": 25,
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%"],
"promotions": ["Formation I"],
"upgradesTo": "Anti-Tank Gun",
"obsoleteTech": "Combined Arms",
"attackSound": "horse"
},
{
"name": "Sipahi",
"unitType": "Mounted",
"replaces": "Lancer",
"uniqueTo": "The Ottomans",
"movement": 5,
"strength": 25,
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%",
"+1 Visibility Range", "No movement cost to pillage"],
"promotions": ["Formation I"],
"upgradesTo": "Anti-Tank Gun",
"obsoleteTech": "Combined Arms",
"attackSound": "horse"
},
// Industrial Era
{
"name": "Gatling Gun",
"unitType": "Ranged",
"range": 1,
"movement": 2,
"strength": 30,
"rangedStrength": 30,
"cost": 225,
"requiredTech": "Industrialization",
"upgradesTo": "Machine Gun",
"obsoleteTech": "Ballistics",
"attackSound": "machinegun"
},
{
"name": "Rifleman",
"unitType": "Melee",
"movement": 2,
"strength": 34,
"cost": 225,
"requiredTech": "Rifling",
"obsoleteTech": "Replaceable Parts",
"upgradesTo": "Great War Infantry",
"attackSound": "shot"
},
{
"name": "Carrier",
"unitType": "WaterAircraftCarrier",
"movement": 5,
"strength": 40,
"cost": 375,
"requiredTech": "Electronics",
"uniques": ["Cannot attack","Can carry 2 aircraft"]
},
{
"name": "Triplane",
"unitType": "Fighter",
"movement": 1,
"strength": 35,
"rangedStrength": 35,
"range": 5,
"interceptRange": 5,
"cost": 325,
"requiredTech": "Flight",
"requiredResource": "Oil",
"upgradesTo": "Fighter",
"obsoleteTech": "Radar",
"uniques": ["[50]% chance to intercept air attacks","+[50]% Strength vs [Bomber]",
"6 tiles in every direction always visible"],
"attackSound": "shot"
},
{
"name": "Great War Bomber",
"unitType": "Bomber",
"movement": 1,
"strength": 50,
"rangedStrength": 50,
"range": 6,
"cost": 325,
"requiredTech": "Flight",
"requiredResource": "Oil",
"upgradesTo": "Bomber",
"obsoleteTech": "Radar",
"attackSound": "shot"
},
{
"name": "Norwegian Ski Infantry",
"unitType": "Melee",
"replaces": "Rifleman",
"uniqueTo": "Denmark",
"movement": 2,
"strength": 34,
"cost": 225,
"requiredTech": "Rifling",
"obsoleteTech": "Replaceable Parts",
"upgradesTo": "Great War Infantry",
"uniques": ["+[25]% Strength in [Snow]", "+[25]% Strength in [Tundra]", "+[25]% Strength in [Hill]", "Double movement in Snow, Tundra and Hills"],
"attackSound": "shot"
},
{
"name": "Cavalry",
"unitType": "Mounted",
"movement": 4,
"strength": 34,
"cost": 225,
"requiredTech": "Military Science",
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
"attackSound": "horse"
},
{
"name": "Cossack",
"unitType": "Mounted",
"replaces": "Cavalry",
"uniqueTo": "Russia",
"movement": 4,
"strength": 34,
"cost": 225,
"requiredTech": "Military Science",
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus",
"Penalty vs City 33%", "+[50]% Strength vs [wounded units]"],
"attackSound": "horse"
},
{
"name": "Artillery",
"unitType": "Siege",
"movement": 2,
"strength": 21,
"rangedStrength": 28,
"range": 3,
"cost": 320,
"requiredTech": "Dynamite",
"upgradesTo": "Rocket Artillery",
"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus",
"Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"]
},
{
"name": "Ironclad",
"unitType": "WaterMelee",
"movement": 3,
"strength": 45,
"cost": 250,
"requiredTech": "Steam Power",
"requiredResource": "Coal",
"upgradesTo": "Destroyer",
"obsoleteTech": "Combustion",
"uniques": ["+[33]% Strength vs [City]","Double movement in coast"]
},
// Modern era
{
"name": "Fighter",
"unitType": "Fighter",
"movement": 1,
"strength": 45,
"rangedStrength": 45,
"range": 8,
"interceptRange": 8,
"cost": 375,
"requiredTech": "Radar",
"requiredResource": "Oil",
"upgradesTo": "Jet Fighter",
"uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]",
"6 tiles in every direction always visible"],
"attackSound": "shot"
},
{
"name": "Zero",
"unitType": "Fighter",
"replaces": "Fighter",
"uniqueTo": "Japan",
"movement": 1,
"strength": 45,
"rangedStrength": 45,
"range": 8,
"interceptRange": 8,
"cost": 375,
"requiredTech": "Radar",
"upgradesTo": "Jet Fighter",
"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [Bomber]","+[33]% Strength vs [Fighter]",
"6 tiles in every direction always visible"],
"attackSound": "shot"
},
{
"name": "Bomber",
"unitType": "Bomber",
"movement": 1,
"strength": 65,
"rangedStrength": 65,
"range": 10,
"cost": 375,
"requiredTech": "Radar",
"requiredResource": "Oil",
//"upgradesTo": "Stealth Bomber",
"attackSound": "shot"
},
{
"name": "B17",
"unitType": "Bomber",
"replaces": "Bomber",
"uniqueTo": "America",
"movement": 1,
"strength": 70,
"rangedStrength": 70,
"range": 10,
"cost": 375,
"requiredTech": "Radar",
"requiredResource": "Oil",
"promotions": ["Evasion", "Siege I"],
//"upgradesTo": "Stealth Bomber",
"attackSound": "shot"
},
/*
{
"name": "Atomic Bomb",
"unitType": "AtomicBomber",
"movement": 1,
"strength": 150,
"rangedStrength": 150,
"range": 10,
"cost": 600,
"requiredTech": "Nuclear Fission",
"requiredResource": "Uranium",
"uniques": ["Nuclear weapon", "Requires [Manhattan Project]", "Self-destructs when attacking"]
// Plane rather than a missile - can be based in city or Carrier only. But cannot be intercepted because of a civ 5 bug that was never fixed.
// Single-use like missile
// No strength/rangedStrength tags in civ 5 xmls. Instead has NukeDamageLevel = 1 tag (Nuclear Missile has NukeDamageLevel = 2)
}, */
{
"name": "Guided Missile",
"unitType": "Missile",
"movement": 1,
"strength": 60,
"rangedStrength": 60,
"range": 8,
"cost": 150,
"requiredTech": "Rocketry",
"uniques": ["Self-destructs when attacking"]
},
{
"name": "Nuclear Missile",
"unitType": "Missile",
"movement": 1,
"strength": 300,
"rangedStrength": 300,
"range": 12,
"cost": 1000,
"requiredTech": "Rocketry",
"requiredResource": "Uranium",
"uniques": ["Self-destructs when attacking", "Nuclear weapon", "Requires [Manhattan Project]"],
"attackSound": "nuke"
},
{
"name": "Landship",
"unitType": "Armor",
"movement": 4,
"strength": 60,
"cost": 350,
"requiredTech": "Combustion",
"requiredResource": "Oil",
"upgradesTo": "Tank",
"obsoleteTech": "Combined Arms",
"uniques": ["Can move after attacking","No defensive terrain bonus"]
},
{
"name": "Destroyer",
"unitType": "WaterMelee",
"movement": 6,
"strength": 55,
"interceptRange": 2,
"cost": 375,
"requiredTech": "Combustion",
"uniques": ["Can attack submarines", "[40]% chance to intercept air attacks",
"May withdraw before melee ([80]%)", "+[100]% Strength vs [WaterSubmarine]"]
},
{
"name": "Battleship",
"unitType": "WaterRanged",
"movement": 5,
"strength": 55,
"rangedStrength": 55,
"range": 3,
"cost": 375,
"requiredResource": "Oil",
"requiredTech": "Electronics",
"uniques": ["Ranged attacks may be performed over obstacles"]
},
{
"name": "Submarine",
"unitType": "WaterSubmarine",
"movement": 5,
"strength": 35,
"rangedStrength": 60,
"cost": 325,
"requiredTech": "Refrigeration",
// "upgradesTo": "Nuclear Submarine",
"uniques": ["+[75]% Strength when attacking", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles"]
},
{
"name": "Great War Infantry",
"unitType": "Melee",
"movement": 2,
"strength": 50,
"cost": 320,
"requiredTech": "Replaceable Parts",
"upgradesTo": "Infantry",
"obsoleteTech": "Plastics",
"attackSound": "shot"
},
{
"name": "Foreign Legion",
"unitType": "Melee",
"replaces": "Great War Infantry",
"uniqueTo": "France",
"movement": 2,
"strength": 50,
"cost": 320,
"requiredTech": "Replaceable Parts",
"upgradesTo": "Infantry",
"obsoleteTech": "Plastics",
"uniques": ["+[20]% Strength in [Foreign Land]"],
"attackSound": "shot"
},
{
"name": "Paratrooper",
"unitType": "Melee",
"movement": 2,
"strength": 65,
"cost": 375,
"requiredTech": "Radar",
"uniques": ["May Paradrop up to [5] tiles from inside friendly territory"],
"attackSound": "shot"
// upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW
},
{
"name": "Infantry",
"unitType": "Melee",
"movement": 2,
"strength": 70,
"cost": 375,
"requiredTech": "Plastics",
"upgradesTo": "Mechanized Infantry",
"obsoleteTech": "Mobile Tactics",
"attackSound": "shot"
},
{
"name": "Marine",
"unitType": "Melee",
"movement": 2,
"strength": 65,
"cost": 400,
"requiredTech": "Pharmaceuticals",
"attackSound": "shot",
"promotions": ["Amphibious"],
"uniques": ["[+1] Sight for all [Embarked] units", "Defense bonus when embarked"]
},
{
"name": "Machine Gun",
"unitType": "Ranged",
"range": 1,
"movement": 2,
"strength": 60,
"rangedStrength": 60,
"cost": 350,
"requiredTech": "Ballistics",
"upgradesTo": "Mechanized Infantry",
"attackSound": "machinegun"
// Upgrades to Bazooka in BNW
},
{
"name": "Anti-Aircraft Gun",
"unitType": "Melee",
"movement": 2,
"interceptRange": 2,
"strength": 50,
"cost": 375,
"requiredTech": "Ballistics",
"upgradesTo": "Mobile SAM",
"obsoleteTech": "Rocketry",
"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"],
"attackSound": "machinegun"
},
{
"name": "Tank",
"unitType": "Armor",
"movement": 5,
"strength": 70,
"cost": 375,
"requiredTech": "Combined Arms",
"requiredResource": "Oil",
"upgradesTo": "Modern Armor",
"uniques": ["Can move after attacking","No defensive terrain bonus"]
},
{
"name": "Panzer",
"unitType": "Armor",
"uniqueTo": "Germany",
"replaces": "Tank",
"movement": 6,
"strength": 80,
"cost": 375,
"requiredTech": "Combined Arms",
"requiredResource": "Oil",
"uniques": ["Can move after attacking","No defensive terrain bonus"]
//German unique unit, stronger than Tank
},
{
"name": "Anti-Tank Gun",
"unitType": "Melee",
"movement": 2,
"strength": 50,
"cost": 300,
"requiredTech": "Combined Arms",
"upgradesTo": "Helicopter Gunship",
"uniques": ["+[100]% Strength vs [Armor]"]
},
{
// "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean)
// Unit embarks like any other ground unit and has penalty for attacking over river or from embarked state
"name": "Helicopter Gunship",
"unitType": "Melee",
"movement": 6,
"strength": 60,
"cost": 425,
"requiredTech": "Computers",
"requiredResource": "Aluminum",
"uniques": ["+[100]% Strength vs [Armor]", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement",
"Can pass through impassable tiles", "Unable to capture cities"],
"attackSound": "shot"
},
{
"name": "Rocket Artillery",
"unitType": "Siege",
"movement": 2,
"strength": 45,
"rangedStrength": 60,
"range": 3,
"cost": 425,
"requiredTech": "Rocketry",
"requiredResource": "Aluminum",
"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus",
"Limited Visibility","Ranged attacks may be performed over obstacles"]
},
{
"name": "Mechanized Infantry",
"unitType": "Melee",
"movement": 3,
"strength": 90,
"cost": 375,
"requiredTech": "Mobile Tactics"
},
{
"name": "Modern Armor",
"unitType": "Armor",
"movement": 5,
"strength": 100,
"cost": 425,
"requiredTech": "Lasers",
"requiredResource": "Aluminum",
//"upgradesTo": "Giant Death Robot",
"uniques": ["Can move after attacking","No defensive terrain bonus"]
},
// Information Era
{
"name": "Mobile SAM",
"unitType": "Melee",
"movement": 3,
"interceptRange": 2,
"strength": 65,
"cost": 425,
"requiredTech": "Rocketry",
"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"],
"attackSound": "shot"
},
{
"name": "Jet Fighter",
"unitType": "Fighter",
"movement": 1,
"strength": 75,
"rangedStrength": 75,
"range": 10,
"interceptRange": 10,
"cost": 425,
"requiredTech": "Lasers",
"requiredResource": "Aluminum",
"uniques": ["[100]% chance to intercept air attacks",
"+[150]% Strength vs [Bomber]",
"6 tiles in every direction always visible"],
"attackSound": "shot"
},
/* // THIS STUFF IS COMMENTED OUT!!!
{
"name": "Stealth Bomber",
"unitType": "Bomber",
"movement": 2,
"strength": 85,
"rangedStrength": 65,
"range": 20,
"cost": 425,
"requiredTech": "Stealth",
"requiredResource": "Aluminum",
"uniques": ["Evasion", "6 tiles in every direction always visible"],
"attackSound": "shot"
// cannot be based on carrier
},
{
"name": "Missile Cruiser",
"unitType": "WaterRanged",
"movement": 7,
"strength": 60,
"rangedStrength": 25,
"range": 3,
"interceptRange": 2,
"cost": 425,
"requiredTech": "Robotics",
"uniques": ["[100]% chance to intercept air attacks", "Can attack submarines",
"Ranged attacks may be performed over obstacles"]
// Can carry 3 missiles - Guided Missiles and Nuclear Missiles, Attack vs submarines 100
// 100 rangedStrength, 80 strength in expansions
},
{
"name": "Nuclear Submarine",
"unitType": "WaterSubmarine",
"movement": 6,
"strength": 30,
"range": 3,
"rangedStrength": 70,
"cost": 425,
"requiredTech": "Computers",
"uniques": ["Bonus vs Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles","+1 Visibility Range"]
// Can carry 2 Missiles
// 50 strength, 85 rangedStrength, requiredTech "Telecommunications" in expansions
},
*/
/*
// Future Era
{
"name": "Giant Death Robot",
"unitType": "Armor",
"movement": 5,
"strength": 150,
"cost": 550,
"requiredTech": "Nuclear Fusion",
"requiredResource": "Uranium",
"uniques": ["Can move after attacking", "No defensive terrain bonus"]
},
*/
/* Great people */
{
"name": "Great Artist",
"unitType": "Civilian",
"uniques": ["Can start an [8]-turn golden age", "Can construct [Landmark]", "Great Person - [Culture]", "Unbuildable"],
"movement": 2
},
{
"name": "Great Scientist",
"unitType": "Civilian",
"uniques": ["Can hurry technology research", "Can construct [Academy]", "Great Person - [Science]", "Unbuildable"],
"movement": 2
},
{
"name": "Great Merchant",
"unitType": "Civilian",
"uniques": ["Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence",
"Can construct [Customs house]", "Great Person - [Gold]", "Unbuildable"],
"movement": 2
},
{
"name": "Great Engineer",
"unitType": "Civilian",
"uniques": ["Can speed up construction of a wonder", "Can construct [Manufactory]", "Great Person - [Production]", "Unbuildable"],
"movement": 2
},
{
"name": "Great General",
"unitType": "Civilian",
"uniques": ["Can start an [8]-turn golden age", "Bonus for units in 2 tile radius 15%", "Can construct [Citadel]",
"Great Person - [War]", "Unbuildable"],
"movement": 2
},
{
"name": "Khan",
"unitType": "Civilian",
"uniqueTo": "Mongolia",
"replaces": "Great General",
"uniques": ["Can start an [8]-turn golden age","Bonus for units in 2 tile radius 15%",
"Heal adjacent units for an additional 15 HP per turn", "Can construct [Citadel]", "Great Person - [War]", "Unbuildable"],
"movement": 5
}
/* Spaceship Parts */
/*
// Must be transported to the Capital for launch.
// Can be destroyed by any hostile military unit walking in their tile.
{
"name": "SS Booster",
"unitType": "Civilian",
"movement": 2,
"cost": 500,
"requiredTech": "Robotics",
"requiredResource": "Aluminum",
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
// costs 750 in G&K, 1500 in BNW
},
{
"name": "SS Cockpit",
"unitType": "Civilian",
"movement": 2,
"cost": 750,
"requiredTech": "Satellites",
"requiredResource": "Aluminum",
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
// costs 1500 in BNW
},
{
"name": "SS Engine",
"unitType": "Civilian",
"movement": 2,
"cost": 750,
"requiredTech": "Particle Physics",
"requiredResource": "Aluminum",
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
// costs 1500 in BNW
},
{
"name": "SS Stasis Chamber",
"unitType": "Civilian",
"movement": 2,
"cost": 750,
"requiredTech": "Nanotechnology",
"requiredResource": "Aluminum",
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
// costs 1500 in BNW
}
*/
]