![]() * Corrected building construction costs Full changelog: (Changes marked with a "!" deviate from the surrounding pattern) Lighthouse 100 -> 75 (!) Great Lighthouse 250 -> 185 (!) Temple 120 -> 100 Burial Tomb 120 -> 100 Mud Pyramid Mosque 120 -> 100 Market 120 -> 100 Bazaar 120 -> 100 Mint 120 -> 100 Aqueduct 120 -> 100 The Oracle 300 -> 250 Petra 300 -> 250 Great Wall 300 -> 250 Monastery 160 -> 120 Workshop 160 -> 120 Forge 160 -> 120 Hagia Sophia 400 -> 300 Chichen Itza 400 -> 300 Machu Picchu 400 -> 300 Harbor 200 -> 120 (!) University 200 -> 160 Wat 200 -> 160 Castle 200 -> 160 Mughal Fort 200 -> 150 (!) Armory 200 -> 160 Angkor Wat 500 -> 400 Alhambra 500 -> 400 Notre Dame 500 -> 400 Observatory 250 -> 200 Opera House 250 -> 200 Bank 250 -> 200 Satrap's Court 250 -> 200 Hanse 250 -> 200 Theatre 250 -> 200 Sistine Chapel 625 -> 500 Forbidden Palace 625 -> 500 L. Tower of Pisa 625 -> 500 Himeji Castle 625 -> 500 Seaport 300 -> 250 Windmill 300 -> 250 Taj Mahal 750 -> 625 Porcelain Tower 750 -> 625 Museum 360 -> 300 Public School 360 -> 300 Arsenal 360 -> 300 Military Academy 360 -> 300 Louvre 920 -> 750 Big Ben 920 -> 750 Brandenburg Gate 920 -> 750 Hospital 500 -> 360 Stock Exchange 500 -> 360 Eiffel Tower 1250 -> 1060 Statue of Liberty 1250 -> 1060 Kremlin 1250 -> 625 (!) Neuschwanstein 1250 -> 1060 Nuclear Plant 750 -> 500 Solar Plant 750 -> 500 Sydney Opera House 2000 -> 1250 Manhattan Project 2000 -> 750 (!) Apollo Program 1500 -> 750 (!) * Corrected Hanging Gardens 10 food -> 6 food. Now provides a free Garden. * Corrected Statue of Liberty Now provides a free social policy. * Corrected Angkor Wat Now unlocked with Education instead of Chivalry. * Corrected Cristo Redentor Now unlocked with Plastics instead of Flight. * Corrected Kremlin No longer gives 12 city strength (this was removed in G&K). * Corrected Manhattan Project Now unlocked with Atomic Theory instead of Nuclear Fission". This does buff nuclear missiles quite a bit, since you no longer need Nuclear Fission, but that's only because the last part of the tech tree is very incomplete, and provides nuclear missiles too early. We need to start correcting it somewhere. * Corrected Leaning Tower of Pisa Now provides +25% great person generation in all cities. * Corrected Kremlin some more Now unlocked with Metallurgy instead of Railroad. * Fixed Arsenal production cost correction It is now actually 300, as was stated in the previous changelog. * Reordered many buildings Reordered many buildings to conform to the tech tree order. In order of priority: left to right, top to bottom, buildings to national wonders to wonders. * Corrected production cost for Colossus Colossus was wrongly ordered in the json file, so its production cost was unknowingly changed from 300 to 250 (this was not noted in the previous changelog), however, it should be even lower: 185. This commit corrects this. tl;dr 250 -> 185 * Corrected Hermitage Now unlocked with Architecture instead of Archaeology. * Corrected National Treasury Now unlocked with Guilds instead of Currency. * Reverted incorrect corrections Kremlin: Provides 12 city strength again. Statue of Liberty: No longer provides a free social policy. |
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buildSrc | ||
core | ||
desktop | ||
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gradle/wrapper | ||
ios | ||
tests | ||
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build.gradle.kts | ||
changelog.md | ||
debug.keystore | ||
gradle.properties | ||
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LICENSE | ||
README.md | ||
settings.gradle.kts |
Unciv - FOSS Civ V for Android+Desktop
What is this?
An open-source, mod-friendly Android+Desktop remake of Civ V, made with LibGDX
Is this any good?
Depends what you're looking for. If you're in the market for high-res graphics, amazing soundtracks, animations etc, I highly recommend Firaxis's Civ-V-like game, "Civilization V".
If you want a small, fast, moddable, FOSS, in-depth 4X that can still run on a potato, you've come to the right place :)
What's the roadmap?
Is this order:
- Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
- UI+UX improvements (suggestions welcome!)
- Better automation, AI etc. in-game
- Development and distribution cycle - Done! (tests, f-droid/Google Play/itch.io deployment)
- Missing features from Vanilla - Natural wonders , city-state quests, missing civs etc. - mostly done!
- G&K mechanics - religion, faith etc.
- BNW mechanics - trade routes etc.
Contributing
How can I help?
Programmers start here!
Translators start here!
Modders start here!
You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
FAQ
Will you implement {feature}?
If it's in the original Civ V, then yes!
There's a lot left to implement, so it's hard to give an estimation of when exactly each feature will be added, but we're constantly improving!
If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!
Will you implement Civ VI?
Considering how long it took to get this far, no.
Is there a desktop version?
Yes! Windows and Linux versions are available at itch.io, and if you're using the Itch app, your game will stay up-to-date - and we release pretty frequently so that's an issue ;)
If you have Java 8, and are familiar with the command line, there are (considerably smaller) JARs in Releases which you can run with java -jar Unciv.jar
. This is also (currently) the only way to run the game on MacOS.
If you use Flatpaks, there's a Flatpak by MayeulC and you can know more about it here. Flathub link is available in the Downloads section.
If you want to build it from sratch for some reason, we have instructions for that as well
How about IOS?
I'm not planning on it.
It means paying money to Apple, yet another release path, and since I don't have an IOS device it means I can't test it properly.
How come this isn't working on my Raspberry Pi?
LibGDX doesn't work on Raspberry, and so neither does Unciv.
If you're really invested, I'd be thrilled if you could make it work - this seems to be possible, see https://github.com/chrishumphreys/LIbGDX-Pi for his detailed instructions
How can I learn to play? Where's the wiki?
All the tutorial information is available in-game at menu > civilopedia > tutorials
All the information is included in the amazing Civ V wiki
Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)
Alternatively, you could join us on Discord and ask there =D
Aren't you basically making a Civ V clone? Is that even legal?
This is a subject that I've heard a lot of hearsay on but no solid sources of law.
From what I gather, it is illegal:
- To use the Civilization name
- To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
- To use any assets from the original game (images, sound etc) - they belong to Firaxis
From what I understand, intellectual property rights apply to names, characters and settings. They do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs
If anyone has any real legal sources, or can shed some light on the limits of what is and is not allowed, I'd be happy to hear!
Disclosure
Multiplayer takes advantage of Dropbox, which is non-free software, for syncing purposes.
Single player does not use this feature.
Downloads
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