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Buildings.json
Generalize Great Wall unique ( #7660 )
2022-09-15 16:00:19 +03:00
Difficulties.json
Barbarian spawning and camp placements ( #5354 )
2021-10-03 11:45:02 +03:00
Eras.json
CityScreen plays a sound when opened ( #7163 )
2022-06-22 09:11:03 +03:00
GlobalUniques.json
Made unhappiness effects moddable by adding a global uniques json; added revolts when < -20 happiness ( #5932 )
2022-01-24 17:19:51 +00:00
GreatPeopleNames.json
ModOptions.json
Second version of G&K / vanilla split ( #5647 )
2021-11-08 22:57:09 +02:00
Nations.json
Added more unit tests ( #7448 )
2022-07-14 10:27:06 +03:00
Policies.json
Minor reweight of AI policy selection ( #7252 )
2022-07-17 11:21:12 +03:00
Quests.json
City state permutations normalized to "City-State"
2022-01-14 12:16:16 +02:00
Ruins.json
More UniqueType unit tests and correct some broken uniques in JSON files ( #6965 )
2022-05-29 16:08:15 +02:00
Specialists.json
Converted Specialist GPP to Counter
2021-07-23 16:15:31 +03:00
Speeds.json
Moddable game speeds ( #6856 )
2022-06-18 23:27:46 +02:00
Techs.json
Generalize production-to-stat conversion uniques ( #7342 )
2022-07-04 16:38:24 +03:00
Terrains.json
Added "Vegetation" unique so that vegetation spawn is not limited to just jungle and forest ( #6569 )
2022-04-19 15:25:33 +03:00
TileImprovements.json
change wording
2022-07-22 23:12:55 +02:00
TileResources.json
Improved clarity and moddability of building improvements ( #6712 )
2022-05-11 00:35:21 +02:00
UnitPromotions.json
Add Air Sweep ( #7484 )
2022-07-27 22:16:53 +03:00
Units.json
Make mounted vs city penalties only for attacking ( #7296 )
2022-06-25 22:30:04 +03:00
UnitTypes.json
Add Air Sweep ( #7484 )
2022-07-27 22:16:53 +03:00
VictoryTypes.json
Implemented most easy things from comments on moddable victory PR ( #6600 )
2022-05-03 07:56:24 +03:00