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
Add a version badge for the [AUR](https://aur.archlinux.org/) (Arch-linux User Repository) release of Unciv added in #7715 .
135 lines
6.7 KiB
Markdown
135 lines
6.7 KiB
Markdown
# Unciv - Civ V remake for Android & Desktop
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
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[](https://play.google.com/store/apps/details?id=com.unciv.app)
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[](https://f-droid.org/en/packages/com.unciv.app/)
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[](https://yairm210.itch.io/unciv)
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[](https://flathub.org/apps/details/io.github.yairm210.unciv)
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[](https://aur.archlinux.org/packages/unciv-bin)
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[](https://github.com/Botspot/pi-apps)
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
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[](https://discord.gg/bjrB4Xw)
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## What is this?
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An open source, mod-friendly Android and Desktop remake of Civ V, made with LibGDX
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## Is this any good?
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Depends what you're looking for. If you're in the market for high-res graphics, amazing soundtracks, animations etc, I highly recommend Firaxis's Civ-V-like game, "Civilization V".
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If you want a small, fast, moddable, FOSS, in-depth 4X that can still run on a potato, you've come to the right place :)
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## What's the roadmap?
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In this order:
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* Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
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* UI+UX improvements ([suggestions welcome!](https://github.com/yairm210/Unciv/issues/new?assignees=&labels=feature&template=feature_request.md&title=Feature+request%3A+))
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* Better automation, AI etc. in-game
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* Finishing off Vanilla mechanics - mostly done!
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* G&K mechanics - espionage, small other changes (see [#4697](https://www.github.com/yairm210/Unciv/issues/4697))
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* BNW mechanics - trade routes, world congress, etc.
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## Contributing
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### How can I help?
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Programmers start [here](https://yairm210.github.io/Unciv/Developers/Building-Locally/)!
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Translators start [here](https://yairm210.github.io/Unciv/Other/Translating/)!
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Modders start [here](https://yairm210.github.io/Unciv/Modders/Mods/)!
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You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
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If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
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## FAQ
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### Will you implement {feature}?
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If it's in the original Civ V, then yes!
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There's a lot left to implement, so it's hard to give an estimation of when exactly each feature will be added, but we're constantly improving!
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If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!
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#### Why not? This is its own game, why not add features that weren't in Civ V?
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Having a clear vision is important for actually getting things done.
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Anyone can make a suggestion. Not all are good, viable, or simple. Not many can actually implement stuff.
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As an open source project, this stuff is done in our spare time, of which there isn't much.
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We need a clear-cut criteria to decide what to work on and what not to work on.
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### Will you implement Civ VI?
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Considering how long it took to get this far, no.
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### Is there a desktop version?
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Yes! Windows and Linux versions are available at [itch.io](https://yairm210.itch.io/unciv), and if you're using the Itch app, your game will stay up-to-date - and we release pretty frequently so that's an issue ;)
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Unciv can also be installed on macOS, a guide on how to do that can be found [here](https://yairm210.github.io/Unciv/Other/Installing-on-macOS/).
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If you have Java 8, and are familiar with the command line, there are (considerably smaller) JARs in [Releases](https://github.com/yairm210/Unciv/releases) which you can run with `java -jar Unciv.jar`.
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If you use Flatpaks, there's a Flatpak by [MayeulC](https://github.com/MayeulC) and you can know more about it [here](https://github.com/flathub/io.github.yairm210.unciv). Flathub link is available in the [Downloads](#downloads) section.
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If you want to build it from scratch for some reason, [we have instructions for that as well](https://yairm210.github.io/Unciv/Developers/Building-locally-without-Android-Studio/)
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### How about IOS?
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I'm not planning on it.
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It means paying money to Apple, yet another release path,
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and since I don't have an IOS device it means I can't test it properly.
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### How can I learn to play? Where's the wiki?
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All the tutorial information is available in-game at menu > civilopedia > tutorials
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All the information is included in the amazing [Civ V wiki](https://civilization.fandom.com/wiki/)
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Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)
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Alternatively, you could [join us on Discord](https://discord.gg/bjrB4Xw) and ask there =D
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### Aren't you basically making a Civ V clone? Is that even legal?
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This is a subject that I've heard a lot of hearsay on but no solid sources of law.
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From what I gather, it is illegal:
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- To use the Civilization name
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- To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
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- To use any assets from the original game (images, sound etc) - they belong to Firaxis
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From what I understand, intellectual property rights apply to names, characters and settings. They do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs
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If anyone has any real legal sources, or can shed some light on the limits of what is and is not allowed, I'd be happy to hear!
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## Downloads
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| [](https://yairm210.itch.io/unciv) | [](https://play.google.com/store/apps/details?id=com.unciv.app) | [](https://f-droid.org/en/packages/com.unciv.app/) | [](https://flathub.org/apps/details/io.github.yairm210.unciv)
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|--- |--- |--- |--- |
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## Run with Docker
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If you have docker and docker-compose installed, you can:
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* Run ```$ docker-compose build && docker-compose up```
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* Open http://localhost:6901/vnc.html?password=headless
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And if you are using docker desktop:
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* ```$ docker compose build && docker compose up```
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* http://localhost:6901/vnc.html?password=headless
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## [Credits and 3rd parties](docs/Credits.md)
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