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When cities expand, units that aren't allowed to enter there are pushed to the closest moveable tile
When cities expand, units that aren't allowed to enter there are pushed to the closest moveable tile
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UnCiv
What is this?
An Android port of Civ V Made with LibGDX on Android Studio
What's been implemented?
- Map tiles, resources and improvements
- Units and movement
- Cities, production and buildings
- Population and Specialists
- Policies and Golden Ages
- Combat and barbarians
- Promotions and combat modifiers
- Other civilizations (trade but no peace)
What's next?
- UI+UX improvements
- Peace/War Diplomacy options
- Water tiles!
So, does it work?
Everything that's been implemented so far, works.
You can start and finish a game by:
- Science victory - building the Apollo Program and then all the required spaceship parts.
- Cultural victory - completing 4 policy branches
- Domination victory - defeating all other civilizations!
I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!
Credits and 3rd parties
Languages
Kotlin
99.4%
OpenEdge ABL
0.5%