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43 lines
1.2 KiB
Markdown
43 lines
1.2 KiB
Markdown
# [UnCiv](https://play.google.com/store/apps/details?id=com.unciv.app)
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
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[](https://libgdx.badlogicgames.com/)
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[](http://kotlinlang.org/)
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## What is this?
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An Android port of Civ V
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Made with LibGDX on Android Studio
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# What's been implemented?
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* Map tiles (including water), resources and improvements
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* Units and movement
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* Cities, production and buildings
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* Population and Specialists
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* Policies and Golden Ages
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* Combat and barbarians
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* Promotions and combat modifiers
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* Other civilizations, diplomacy and trade
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* Hotseat multiplayer
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# What's next?
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* UI+UX improvements (suggestions welcome!)
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* Map editor
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## So, does it work?
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Everything that's been implemented so far, works.
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You can start and finish a game by:
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* Science victory - building the Apollo Program and then all the required spaceship parts.
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* Cultural victory - completing 4 policy branches
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* Domination victory - defeating all other civilizations!
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I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!
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# [Credits and 3rd parties](Credits.md)
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