Open-source Android/Desktop remake of Civ V
Go to file
Yair Morgenstern 5d22482a56
Version rollout (#10182)
* Bump version and create initial changelog entry

* Update Dutch.properties (#10174)

* Update Turkish.properties (#10171)

* Update Turkish.properties

Almost fully translated up to line 950 with very few lines untranslated to that point.

(do let me know if I did anything wrong I never used github before)
(but I did read the translating text so I did not change things like [amount])

* Update Turkish.properties

Changed a few things and translated up to 1000~

* Update Turkish.properties

* Update Turkish.properties

* Update Turkish.properties

* Update Simplified_Chinese (#10168)

* Update Spanish.properties (#10166)

* Update French.properties (#10165)

* Update Polish.properties (#10164)

* Update Italian.properties (#10163)

* Update Brazilian_Portuguese.properties (#10162)

* Update Brazilian_Portuguese.properties

* Update Brazilian_Portuguese.properties

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Lena Bullens <95299589+LenaBullens@users.noreply.github.com>
Co-authored-by: TheFighter <95092927+The-Fighter@users.noreply.github.com>
Co-authored-by: chr_56 <30681738+chr56@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
2023-09-26 17:36:45 +03:00
.github 4.8.7-google-play 2023-09-21 15:27:55 +03:00
.idea/inspectionProfiles Better schema for checking field names 2023-09-21 22:41:32 +03:00
android Version rollout (#10182) 2023-09-26 17:36:45 +03:00
buildSrc Version rollout (#10182) 2023-09-26 17:36:45 +03:00
core Version rollout (#10182) 2023-09-26 17:36:45 +03:00
desktop Replace incorrect GraphicsEnvironment.maximumWindowBounds (#10117) 2023-09-18 09:46:44 +03:00
detekt/config Fixed more warnings (#9401) 2023-05-18 10:12:33 +03:00
docs Added unitTypes json schema 2023-09-24 12:24:41 +03:00
extraImages AbsoluteUnits - Unique Triremes (#8354) 2023-01-11 09:16:24 +02:00
fastlane/metadata/android Version rollout (#10182) 2023-09-26 17:36:45 +03:00
gradle/wrapper Gradle update, offerButton.isEnabled = false in initial (#8600) 2023-02-06 14:21:46 +02:00
ios Save compatibility handling (#7255) 2022-07-01 09:34:41 +03:00
server Update UncivServer.kt (#9742) 2023-07-04 20:14:45 +03:00
tests Reload images when downloading or removing a mod 2023-09-21 14:58:23 +03:00
.dockerignore Added running unciv in docker (#7031) 2022-06-01 22:21:56 +03:00
.editorconfig Combat java.util.star-import (#9382) 2023-05-13 21:50:55 +03:00
.gitattributes Show arrows on map for unit actions: Asset files. (#5825) 2021-12-25 22:29:19 +02:00
.gitignore ci: improved detekt configuration and ci (#9380) 2023-05-14 21:55:36 +03:00
build.gradle.kts build: unify coroutines version to buildconfig variable 2023-09-06 15:20:32 +03:00
changelog.md Version rollout (#10182) 2023-09-26 17:36:45 +03:00
debug.keystore We need the debug keystore to check the Android package locally 2021-03-06 21:44:37 +02:00
docker-compose.yml Added running unciv in docker (#7031) 2022-06-01 22:21:56 +03:00
Dockerfile build: Change Docker JDK download to adoptium used in other releases 2023-09-06 12:35:00 +03:00
gradle.properties Build test java11 (#4924) 2021-08-20 16:38:25 +03:00
gradlew Build warnings cleanup (#6827) 2022-05-19 02:12:18 +02:00
gradlew.bat Build warnings cleanup (#6827) 2022-05-19 02:12:18 +02:00
keystore.jks
LICENSE
mkdocs.yml awesome-pages test 2 2023-07-02 23:21:30 +03:00
README.md Fix docker badge (#9946) 2023-08-20 09:18:13 +03:00
settings.gradle.kts Fixed a couple warnings reported by code analysis (#9364) 2023-05-10 11:43:53 +03:00

Unciv - Civ V remake for Android & Desktop

Google Play F-Droid itch.io Flathub AUR pi-apps macport

Build status Discord

What is this?

An open source, mod-friendly Android and Desktop remake of Civ V, made with LibGDX

Is this any good?

Depends what you're looking for. If you're in the market for high-res graphics, amazing soundtracks, animations etc, I highly recommend Firaxis's Civ-V-like game, "Civilization V".

If you want a small, fast, moddable, FOSS, in-depth 4X that can still run on a potato, you've come to the right place :)

What's the roadmap?

In this order:

  • Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
  • Finishing off Vanilla mechanics - mostly done!
  • G&K mechanics - espionage, small other changes (see #4697)
  • BNW mechanics - trade routes, world congress, etc.

Contributing

How can I help?

Programmers start here!

Translators start here!

Modders start here!

You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!

If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!

FAQ

How do I install?

How about IOS?

I'm not planning on it. It means paying money to Apple, yet another release path, and since I don't have an IOS device it means I can't test it properly.

Steam release?

Steam has decided that they don't want to host Unciv, they probably don't want to risk legal issues with Firaxis (although those should be non-existent, see below)

Will you implement {feature}?

If it's in the original Civ V, then yes!

There's a lot left to implement, so it's hard to give an estimation of when exactly each feature will be added, but we're constantly improving!

If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!

Why not? This is its own game, why not add features that weren't in Civ V?

Having a clear vision is important for actually getting things done.

Anyone can make a suggestion. Not all are good, viable, or simple. Not many can actually implement stuff.

As an open source project, this stuff is done in our spare time, of which there isn't much.

We need a clear-cut criteria to decide what to work on and what not to work on.

Will you implement Civ VI?

Considering how long it took to get this far, no.

How can I learn to play? Where's the wiki?

All the tutorial information is available in-game at menu > civilopedia > tutorials

All the information is included in the amazing Civ V wiki

Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)

Alternatively, you could join us on Discord and ask there =D

This is a subject that I've heard a lot of hearsay on but no solid sources of law.

From what I gather, it is illegal:

  • To use the Civilization name
  • To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
  • To use any assets from the original game (images, sound etc) - they belong to Firaxis

From what I understand, intellectual property rights apply to names, characters and settings. They do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs

If anyone has any real legal sources, or can shed some light on the limits of what is and is not allowed, I'd be happy to hear!

Run with Docker Docker

If you have docker compose installed:

$ docker compose build && docker compose up

and then goto http://localhost:6901/vnc.html?password=headless

If just docker:

$ docker build . -t unciv && docker run -d -p 6901:6901 -p 5901:5901 unciv

Or just use our already built one:

$ docker run -d -p 6901:6901 -p 5901:5901 ghcr.io/yairm210/unciv

and then goto http://localhost:6901/vnc.html?password=headless

Credits and 3rd parties