Unciv/android/assets/jsons/UnitPromotions.json
Yair Morgenstern b1e17a67c6 Added Range, Sentry, Siege and Indirect Fire promotions
Units now get experience when capturing a city
2018-08-16 08:52:29 +03:00

136 lines
3.0 KiB
JSON

[
{
name:"Accuracy I",
effect:"Bonus vs units in open terrain 15%",
unitTypes:["Siege","Ranged"]
}
{
name:"Accuracy II",
prerequisites:["Accuracy I"],
effect:"Bonus vs units in open terrain 15%",
unitTypes:["Siege","Ranged"]
}
{
name:"Accuracy III",
prerequisites:["Accuracy II"],
effect:"Bonus vs units in open terrain 15%",
unitTypes:["Siege","Ranged"]
}
{
name:"Barrage I",
effect:"Bonus vs units in rough terrain 15%",
unitTypes:["Siege","Ranged"]
}
{
name:"Barrage II",
prerequisites:["Barrage I"],
effect:"Bonus vs units in rough terrain 15%",
unitTypes:["Siege","Ranged"]
}
{
name:"Barrage III",
prerequisites:["Barrage II"],
effect:"Bonus vs units in rough terrain 15%",
unitTypes:["Siege","Ranged"]
}
{
name:"Shock I",
effect:"Bonus vs units in open terrain 15%",
unitTypes:["Melee","Mounted"]
}
{
name:"Shock II",
prerequisites:["Shock I"],
effect:"Bonus vs units in open terrain 15%",
unitTypes:["Melee","Mounted"]
}
{
name:"Shock III",
prerequisites:["Shock II"],
effect:"Bonus vs units in open terrain 15%",
unitTypes:["Melee","Mounted"]
}
{
name:"Drill I",
effect:"Bonus vs units in rough terrain 15%",
unitTypes:["Melee","Mounted"]
}
{
name:"Drill II",
prerequisites:["Drill I"],
effect:"Bonus vs units in rough terrain 15%",
unitTypes:["Melee","Mounted"]
}
{
name:"Drill III",
prerequisites:["Drill II"],
effect:"Bonus vs units in rough terrain 15%",
unitTypes:["Melee","Mounted"]
}
{
name:"Scouting I",
effect:"+1 Visibility Range",
unitTypes:["Scout"]
}
{
name:"Scouting II",
prerequisites:["Scouting I"],
effect:"+1 Visibility Range",
unitTypes:["Scout"]
}
{
name:"Scouting III",
prerequisites:["Scouting II"],
effect:"+1 Visibility Range",
unitTypes:["Scout"]
}
{
name:"Cover I",
effect:"+25% Defence against ranged attacks",
unitTypes:["Melee","Ranged","Siege"]
}
{
name:"Cover II",
prerequisites:["Cover I"],
effect:"+25% Defence against ranged attacks",
unitTypes:["Melee","Ranged","Siege"]
}
{
name:"March",
prerequisites:["Accuracy II","Barrage II","Shock III","Drill III"],
effect:"Unit will heal every turn, even if it performs an action",
unitTypes:["Melee","Ranged","Siege","Mounted"]
}
{
name:"Charge",
prerequisites:["Shock II","Drill II"],
effect:"Bonus vs wounded units 33%",
unitTypes:["Mounted"]
}
{
name:"Siege",
prerequisites:["Accuracy I","Barrage I","Shock II","Drill II"],
effect:"Bonus vs City 25%",
unitTypes:["Melee","Ranged","Siege","Mounted"]
}
{
name:"Sentry",
prerequisites:["Accuracy I","Barrage I","Shock II","Drill II"],
effect:"+1 Visibility Range",
unitTypes:["Melee","Mounted"]
}
{
name:"Range",
prerequisites:["Accuracy III","Barrage III"],
effect:"+1 Range",
unitTypes:["Ranged","Siege"]
}
{
name:"Indirect Fire",
prerequisites:["Accuracy III","Barrage III"],
effect:"Ranged attacks may be performed over obstacles",
unitTypes:["Ranged","Siege"]
}
]