mirror of
https://github.com/yairm210/Unciv.git
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b1e17a67c6
Units now get experience when capturing a city
136 lines
3.0 KiB
JSON
136 lines
3.0 KiB
JSON
[
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{
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name:"Accuracy I",
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effect:"Bonus vs units in open terrain 15%",
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unitTypes:["Siege","Ranged"]
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}
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{
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name:"Accuracy II",
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prerequisites:["Accuracy I"],
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effect:"Bonus vs units in open terrain 15%",
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unitTypes:["Siege","Ranged"]
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}
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{
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name:"Accuracy III",
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prerequisites:["Accuracy II"],
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effect:"Bonus vs units in open terrain 15%",
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unitTypes:["Siege","Ranged"]
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}
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{
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name:"Barrage I",
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effect:"Bonus vs units in rough terrain 15%",
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unitTypes:["Siege","Ranged"]
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}
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{
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name:"Barrage II",
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prerequisites:["Barrage I"],
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effect:"Bonus vs units in rough terrain 15%",
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unitTypes:["Siege","Ranged"]
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}
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{
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name:"Barrage III",
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prerequisites:["Barrage II"],
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effect:"Bonus vs units in rough terrain 15%",
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unitTypes:["Siege","Ranged"]
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}
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{
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name:"Shock I",
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effect:"Bonus vs units in open terrain 15%",
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unitTypes:["Melee","Mounted"]
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}
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{
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name:"Shock II",
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prerequisites:["Shock I"],
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effect:"Bonus vs units in open terrain 15%",
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unitTypes:["Melee","Mounted"]
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}
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{
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name:"Shock III",
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prerequisites:["Shock II"],
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effect:"Bonus vs units in open terrain 15%",
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unitTypes:["Melee","Mounted"]
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}
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{
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name:"Drill I",
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effect:"Bonus vs units in rough terrain 15%",
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unitTypes:["Melee","Mounted"]
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}
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{
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name:"Drill II",
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prerequisites:["Drill I"],
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effect:"Bonus vs units in rough terrain 15%",
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unitTypes:["Melee","Mounted"]
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}
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{
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name:"Drill III",
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prerequisites:["Drill II"],
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effect:"Bonus vs units in rough terrain 15%",
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unitTypes:["Melee","Mounted"]
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}
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{
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name:"Scouting I",
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effect:"+1 Visibility Range",
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unitTypes:["Scout"]
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}
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{
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name:"Scouting II",
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prerequisites:["Scouting I"],
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effect:"+1 Visibility Range",
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unitTypes:["Scout"]
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}
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{
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name:"Scouting III",
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prerequisites:["Scouting II"],
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effect:"+1 Visibility Range",
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unitTypes:["Scout"]
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}
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{
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name:"Cover I",
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effect:"+25% Defence against ranged attacks",
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unitTypes:["Melee","Ranged","Siege"]
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}
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{
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name:"Cover II",
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prerequisites:["Cover I"],
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effect:"+25% Defence against ranged attacks",
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unitTypes:["Melee","Ranged","Siege"]
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}
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{
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name:"March",
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prerequisites:["Accuracy II","Barrage II","Shock III","Drill III"],
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effect:"Unit will heal every turn, even if it performs an action",
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unitTypes:["Melee","Ranged","Siege","Mounted"]
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}
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{
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name:"Charge",
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prerequisites:["Shock II","Drill II"],
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effect:"Bonus vs wounded units 33%",
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unitTypes:["Mounted"]
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}
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{
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name:"Siege",
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prerequisites:["Accuracy I","Barrage I","Shock II","Drill II"],
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effect:"Bonus vs City 25%",
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unitTypes:["Melee","Ranged","Siege","Mounted"]
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}
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{
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name:"Sentry",
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prerequisites:["Accuracy I","Barrage I","Shock II","Drill II"],
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effect:"+1 Visibility Range",
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unitTypes:["Melee","Mounted"]
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}
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{
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name:"Range",
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prerequisites:["Accuracy III","Barrage III"],
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effect:"+1 Range",
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unitTypes:["Ranged","Siege"]
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}
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{
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name:"Indirect Fire",
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prerequisites:["Accuracy III","Barrage III"],
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effect:"Ranged attacks may be performed over obstacles",
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unitTypes:["Ranged","Siege"]
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}
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] |