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![]() * Minor linting * More linting * Consistent naming city/location, cache city on Spy (tile visibility perf) * Empower SpyAction enum (minor perf) * NotificationAction for Espionage, shorthand on the Spy instance * Fix National Intelligence Agency giving one extra Spy level * Fix "Move Spies" NextTurnButton prompt appearing every turn when spies are in Surveillance * Fix failed tech theft rewarding tech anyway (and open spy kill chance when theft ordered but nothing to steal) * Finally refactor SmallButtonStyle as standalone component * Fix unable to assign spies for counter-intelligence * Shorten establish-network phase for domestic spy placement * Refactor and prettify MoveToCityButton, reuse as pointer who is to move (and some tiny changes) * Decorate Spy icons by rank and show those in the hideout too * Make city name labels in Espionage screen clickable * Umm... duplicate targets behave same as single targets * Spy mechanics - no establish network before counter-intelligence, commenting * Oops, those lines do not belong in this branch anyway |
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.. | ||
ExtraImages | ||
jsons | ||
sounds | ||
AbsoluteUnits.atlas | ||
AbsoluteUnits.png | ||
Atlases.json | ||
ConstructionIcons.atlas | ||
ConstructionIcons.png | ||
EasterEggs.atlas | ||
EasterEggs.png | ||
Flags.atlas | ||
Flags.png | ||
Icons.atlas | ||
Icons.png | ||
NationIcons.atlas | ||
NationIcons.png | ||
NotificationIcons.png | ||
PolicyIcons.atlas | ||
PolicyIcons.png | ||
ReligionIcons.atlas | ||
ReligionIcons.png | ||
Skin.atlas | ||
Skin.json | ||
Skin.png | ||
Tech.atlas | ||
Tech.png | ||
Tilesets.atlas | ||
Tilesets.png | ||
UnitActionIcons.atlas | ||
UnitActionIcons.png | ||
UnitPromotionIcons.atlas | ||
UnitPromotionIcons.png |