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![]() * Minor linting * More linting * Consistent naming city/location, cache city on Spy (tile visibility perf) * Empower SpyAction enum (minor perf) * NotificationAction for Espionage, shorthand on the Spy instance * Fix National Intelligence Agency giving one extra Spy level * Fix "Move Spies" NextTurnButton prompt appearing every turn when spies are in Surveillance * Fix failed tech theft rewarding tech anyway (and open spy kill chance when theft ordered but nothing to steal) * Finally refactor SmallButtonStyle as standalone component * Fix unable to assign spies for counter-intelligence * Shorten establish-network phase for domestic spy placement * Refactor and prettify MoveToCityButton, reuse as pointer who is to move (and some tiny changes) * Decorate Spy icons by rank and show those in the hideout too * Make city name labels in Espionage screen clickable * Umm... duplicate targets behave same as single targets * Spy mechanics - no establish network before counter-intelligence, commenting * Oops, those lines do not belong in this branch anyway |
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Civ V - Gods & Kings | ||
Civ V - Vanilla | ||
TileSets | ||
translations | ||
ModCategories.json | ||
Tutorials.json | ||
WesnothImportMappings.json |