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* Triggered uniques currently come from researching techs, adopting policies, and building buildings. This adds a third way of triggering uniques, by attaching them to units with a "by consuming this unit" conditional, which will be added as a possible unit action. So for example, "[amount] Free Technologies <by consuming this unit>", "Reveals the entire map <by consuming this unit>" etc. * Added a new uniquetype for triggerable uniques, to make them separate from regular global uniques, so that triggerable uniques can become unit uniques when necessary * And added translations so the tests will pass |
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ExtraImages | ||
jsons | ||
sounds | ||
Atlases.json | ||
Construction.atlas | ||
Construction.png | ||
Flags.atlas | ||
Flags.png | ||
game.atlas | ||
game.png | ||
Skin.atlas | ||
Skin.json | ||
Skin.png | ||
Tech.atlas | ||
Tech.png |