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7cb58eb82d
* Typed all policy uniques * Reworded golden age length
451 lines
12 KiB
JSON
451 lines
12 KiB
JSON
[
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{
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"name": "Tradition",
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"era": "Ancient era",
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"uniques": ["[+3 Culture] [in capital]", "-[25]% Culture cost of acquiring tiles [in all cities]"],
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"policies": [
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{
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"name": "Aristocracy",
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"uniques": ["[+15]% Production when constructing [All] wonders [in all cities]", "[+1 Happiness] per [10] population [in all cities]"],
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"row": 1,
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"column": 1
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},
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{
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"name": "Legalism",
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"uniques":["Provides the cheapest [Culture] building in your first [4] cities for free"],
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"row": 1,
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"column": 3
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},
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{
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"name": "Oligarchy",
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"uniques": ["Units in cities cost no Maintenance", "+[100]% attacking strength for cities with garrisoned units"],
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"row": 1,
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"column": 5
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},
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{
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"name": "Landed Elite",
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"uniques": ["[+10]% growth [in capital]", "[+2 Food] [in capital]"],
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"requires": ["Legalism"],
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"row": 2,
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"column": 2
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},
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{
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"name": "Monarchy",
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"uniques": ["[+1 Gold, +1 Happiness] per [2] population [in capital]"],
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"requires": ["Legalism"],
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"row": 2,
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"column": 4
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},
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{
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"name": "Tradition Complete",
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"uniques": ["[+15]% growth [in all cities]","[+2 Food] [in all cities]"]
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}
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]
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},
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{
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"name": "Liberty",
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"era": "Ancient era",
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"uniques": ["[+1 Culture] [in all cities]"],
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"policies": [
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{
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"name": "Collective Rule",
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"uniques": ["[+50]% Production when constructing [Settler] units [in capital]", "Free [Settler] appears"],
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"row": 1,
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"column": 1
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},
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{
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"name": "Citizenship",
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"uniques": ["[-25]% tile improvement construction time", "Free [Worker] appears"],
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"row": 1,
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"column": 4
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},
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{
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"name": "Republic",
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"uniques": ["[+1 Production] [in all cities]", "[+5]% Production when constructing [All] buildings [in all cities]"],
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"requires": ["Collective Rule"],
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"row": 2,
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"column": 1
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},
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{
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"name": "Representation",
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"uniques": ["Each city founded increases culture cost of policies [33]% less than normal", "Empire enters golden age"],
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"requires": ["Citizenship"],
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"row": 2,
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"column": 3
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},
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{
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"name": "Meritocracy",
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"uniques": ["[+1 Happiness] [in all cities connected to capital]", "[-5]% unhappiness from population [in all non-occupied cities]"],
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"requires": ["Citizenship"],
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"row": 2,
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"column": 5
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},
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{
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"name": "Liberty Complete",
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"uniques": ["Free Great Person"]
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}
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]
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},
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{
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"name": "Honor",
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"era": "Ancient era",
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"uniques": ["[+25]% Strength <vs [Barbarian] units>", "Earn [100]% of killed [Barbarian] unit's [Strength] as [Culture]",
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"Notified of new Barbarian encampments"],
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"policies": [
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{
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"name": "Warrior Code",
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"uniques":["[+15]% Production when constructing [Melee] units [in all cities]", "Free [Great General] appears"],
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"row": 1,
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"column": 2
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},
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{
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"name": "Discipline",
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"uniques":["[+10]% Strength <for [Melee] units> <when adjacent to a [Military] unit>"],
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"row": 1,
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"column": 4
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},
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{
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"name": "Military Tradition",
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"uniques":["[+50]% XP gained from combat <for [Military] units>"],
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"requires": ["Warrior Code"],
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"row": 2,
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"column": 2
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},
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{
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"name": "Military Caste",
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"uniques": ["[+1 Happiness, +2 Culture] [in all cities with a garrison]"],
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"requires": ["Discipline"],
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"row": 2,
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"column": 4
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},
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{
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"name": "Professional Army",
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"uniques": ["[-33]% Gold cost of upgrading [Military] units", "[+1 Happiness] from every [Walls]",
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"[+1 Happiness] from every [Castle]", "[+1 Happiness] from every [Arsenal]", "[+1 Happiness] from every [Military Base]"
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],
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"requires": ["Military Caste"],
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"row": 3,
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"column": 4
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},
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{
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"name": "Honor Complete",
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"uniques": ["Earn [10]% of killed [Military] unit's [Cost] as [Gold]"]
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}
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]
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},{
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"name": "Piety",
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"era": "Classical era",
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"uniques": ["[+15]% Production when constructing [Culture] buildings [in all cities]", "Incompatible with [Rationalism]"],
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"policies": [
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{
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"name": "Organized Religion",
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"uniques": ["[+1 Happiness] from every [Monument]","[+1 Happiness] from every [Temple]","[+1 Happiness] from every [Monastery]"],
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"row": 1,
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"column": 2
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},
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{
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"name": "Mandate Of Heaven",
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"uniques": ["[50]% of excess happiness converted to [Culture]"],
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"row": 1,
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"column": 5
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},
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{
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"name": "Theocracy",
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"uniques": ["[+10]% [Gold] from every [Temple]"],
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"requires": ["Organized Religion"],
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"row": 2,
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"column": 1
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},
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{
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"name": "Reformation",
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"uniques": ["[+33]% [Culture] [in all cities with a world wonder]", "Empire enters golden age"],
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"requires": ["Organized Religion"],
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"row": 2,
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"column": 3
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},
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{
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"name": "Free Religion",
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"uniques": ["Free Social Policy","[+1 Culture] from every [Monument]","[+1 Culture] from every [Temple]","[+1 Culture] from every [Monastery]"],
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"requires": ["Mandate Of Heaven", "Reformation"],
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"row": 3,
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"column": 4
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},
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{
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"name": "Piety Complete",
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"uniques": ["[-10]% Culture cost of adopting new Policies"]
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}
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]
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},
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{
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"name": "Patronage",
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"era": "Classical era",
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"uniques": ["[-25]% City-State Influence degradation"],
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"policies": [
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{
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"name": "Philantropy",
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"uniques":["Gifts of Gold to City-States generate [25]% more Influence"],
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"row": 1,
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"column": 2
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},
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{
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"name": "Aesthetics",
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"uniques":["Resting point for Influence with City-States is increased by [20]"],
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"row": 1,
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"column": 4
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},
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{
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"name": "Scholasticism",
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"uniques":["Allied City-States provide [Science] equal to [25]% of what they produce for themselves"],
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"requires": ["Philantropy"],
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"row": 2,
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"column": 2
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},
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{
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"name": "Cultural Diplomacy",
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"uniques": ["[+100]% resources gifted by City-States",
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"[+50]% Happiness from luxury resources gifted by City-States"],
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"requires": ["Scholasticism"],
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"row": 3,
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"column": 2
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},
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{
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"name": "Educated Elite",
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"requires": ["Scholasticism","Aesthetics"],
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"uniques": ["Allied City-States will occasionally gift Great People"],
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"row": 3,
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"column": 4
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},
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{
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"name": "Patronage Complete",
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"uniques": ["Influence of all other civilizations with all city-states degrades [33]% faster",
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"Triggers the following global alert: [Our influence with City-States has started dropping faster!]"]
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}
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]
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},
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{
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"name": "Commerce",
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"uniques": ["[+25]% [Gold] [in capital]"],
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"era": "Medieval era",
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"policies": [
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{
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"name": "Naval Tradition",
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"uniques": ["[+1] Movement <for [{Military} {Water}] units>", "[+1] Sight <for [{Military} {Water}] units>",
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"Free [Great General] appears", "[+2] Movement <for [Great Admiral] units>"
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// ToDo: Should be "Free [Great Admiral] appears"
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],
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"row": 1,
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"column": 2
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},
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{
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"name": "Trade Unions",
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"uniques": ["[-33]% maintenance on roads & railroads", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"],
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"row": 1,
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"column": 4
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},
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{
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"name": "Merchant Navy",
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"uniques": ["[+3 Production] [in all coastal cities]"],
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"requires": ["Naval Tradition"],
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"row": 2,
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"column": 2
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},
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{
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"name": "Mercantilism",
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"uniques": ["[Gold] cost of purchasing items in cities [-25]%", "[+1 Science] from every [Mint]", "[+1 Science] from every [Market]",
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"[+1 Science] from every [Bank]", "[+1 Science] from every [Stock Exchange]"],
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"requires": ["Trade Unions"],
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"row": 2,
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"column": 4
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},
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{
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"name": "Protectionism",
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"uniques": ["[+1] happiness from each type of luxury resource"],
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"requires": ["Mercantilism"],
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"row": 3,
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"column": 4
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},
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{
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"name": "Commerce Complete",
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"uniques": ["[+1 Gold] from every specialist [in all cities]"]
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}
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]
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},
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{
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"name": "Rationalism",
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"era": "Renaissance era",
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"uniques": ["Science gained from research agreements [+50]%", "Incompatible with [Piety]"],
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"policies": [
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{
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"name": "Secularism",
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"uniques": ["[+2 Science] from every specialist [in all cities]"],
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"row": 1,
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"column": 2
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},
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{
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"name": "Humanism",
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"uniques": ["[+1 Happiness] from every [University]","[+1 Happiness] from every [Observatory]",
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"[+1 Happiness] from every [Public School]"],
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"row": 1,
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"column": 5
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},
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{
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"name": "Free Thought",
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"uniques": ["[+1 Science] from every [Trading post]", "[+17]% [Science] from every [University]"],
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"requires": ["Secularism"],
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"row": 2,
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"column": 1
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},
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{
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"name": "Sovereignty",
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"uniques": ["[+15]% [Science] <while the empire is happy>"],
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"requires": ["Humanism"],
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"row": 2,
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"column": 5
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},
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{
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"name": "Scientific Revolution",
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"uniques": ["[2] Free Technologies"],
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"requires": ["Free Thought"],
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"row": 3,
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"column": 1
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},
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{
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"name": "Rationalism Complete",
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"uniques": ["[+1 Gold] from all [Science] buildings"]
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}
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]
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},
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{
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"name": "Freedom",
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"era": "Renaissance era",
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"uniques": ["[+25]% great person generation [in all cities]", "Incompatible with [Autocracy]", "Incompatible with [Order]"],
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"policies": [
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{
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"name": "Constitution",
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"uniques": ["[+2 Culture] from every Wonder"],
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"row": 1,
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"column": 1
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},
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{
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"name": "Universal Suffrage",
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"uniques": ["[+33]% Strength for cities <when defending>"],
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"row": 1,
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"column": 3
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},
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{
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"name": "Civil Society",
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"uniques": ["[-50]% food consumption by specialists [in all cities]"],
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"row": 1,
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"column": 5
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},
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{
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"name": "Free Speech",
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"uniques": ["[8] units cost no maintenance"],
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"requires": ["Constitution"],
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"row": 2,
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"column": 1
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},
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{
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"name": "Democracy",
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"uniques": ["[-50]% unhappiness from specialists [in all cities]"],
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"requires": ["Civil Society"],
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"row": 2,
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"column": 5
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},
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{
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"name": "Freedom Complete",
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"uniques": ["[+100]% Yield from every [Great Improvement]", "[+50]% Golden Age length"]
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}
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]
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},
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{
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"name": "Autocracy",
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"era": "Industrial era",
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"uniques": ["[-33]% maintenance costs <for [All] units>", "Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately",
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"Incompatible with [Order]", "Incompatible with [Freedom]"],
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"policies": [
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{
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"name": "Populism",
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"uniques": ["[+25]% Strength <for [Wounded] units>"],
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"row": 1,
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"column": 1
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},
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{
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"name": "Militarism",
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"uniques": ["[Gold] cost of purchasing [All] units [-33]%"],
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"row": 1,
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"column": 5
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},
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{
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"name": "Fascism",
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"uniques": ["Quantity of strategic resources produced by the empire +[100]%"],
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"requires": ["Populism","Militarism"],
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"row": 2,
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"column": 3
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},
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{
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"name": "Police State",
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"uniques": ["[+3 Happiness] from every [Courthouse]", "[+100]% Production when constructing [Courthouse] buildings [in all cities]"],
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"requires": ["Militarism"],
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"row": 2,
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"column": 5
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},
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{
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"name": "Total War",
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"uniques": ["[+15]% Production when constructing [Military] units [in all cities]", "New [Military] units start with [15] Experience [in all cities]"],
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"requires": ["Police State","Fascism"],
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"row": 3,
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"column": 4
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},
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{
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"name": "Autocracy Complete",
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"uniques": ["+[25]% attack strength to all [Military] units for [30] turns"]
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}
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]
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},
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{
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"name": "Order",
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"era": "Industrial era",
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"uniques": ["[+1 Happiness] [in all cities]", "Incompatible with [Autocracy]", "Incompatible with [Freedom]"],
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"policies": [
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{
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"name": "United Front",
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"uniques": ["Militaristic City-States grant units [2] times as fast when you are at war with a common nation"],
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"row": 1,
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"column": 1
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},
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{
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"name": "Planned Economy",
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"uniques": ["[+25]% [Science] from every [Factory]"],
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"row": 1,
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"column": 3
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},
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{
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"name": "Nationalism",
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"uniques": ["[+15]% Strength <for [All] units> <when fighting in [Friendly Land] tiles>"],
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"row": 1,
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"column": 5
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},
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{
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"name": "Socialism",
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"requires": ["Planned Economy"],
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"uniques": ["[-15]% maintenance cost for buildings [in all cities]"],
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"row": 2,
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"column": 3
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},
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{
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"name": "Communism",
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"requires": ["Socialism"],
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"uniques": ["[+2 Production] [in all cities]", "[+10]% Production when constructing [All] buildings [in all cities]"],
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"row": 3,
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"column": 3
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},
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{
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"name": "Order Complete",
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"uniques": ["[+1 Food, +1 Production, +1 Science, +1 Gold, +1 Culture] [in all cities]"]
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}
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]
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}
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]
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