Unciv/android/assets/jsons/Civ V - Gods & Kings
2024-12-09 18:40:44 +02:00
..
Beliefs.json Specific uniques to generic trigger: "upon expending a [mapUnitFilter] unit" 2024-06-10 17:35:23 +03:00
Buildings.json Update Buildings.json (#12490) 2024-11-19 09:02:27 +02:00
CityStateTypes.json
Difficulties.json Make AI difficulty changable (#11996) 2024-07-21 10:01:15 +03:00
Eras.json
Events.json Modding: Added validation to event uniques 2024-11-01 12:02:36 +02:00
GlobalUniques.json Fixed unhappiness effect when at 0 happiness 2024-02-09 12:14:17 +02:00
ModOptions.json
Nations.json Fix The Hague's english name (#12581) 2024-12-09 18:40:44 +02:00
Personalities.json Personality implementation (#11729) 2024-06-15 22:02:51 +03:00
Policies.json AI: Don't choose piety branch when religion is disabled, don't choose Patronage when few city-states remain 2024-10-20 14:00:22 +03:00
Quests.json
Religions.json
Ruins.json Modding: Replaced "Hidden when religion is disabled" with "Only available <when religion is enabled>" 2024-10-20 13:55:42 +03:00
Specialists.json
Speeds.json
Techs.json Improve AI city settling, science game, and belief picking (#12256) 2024-10-06 16:46:46 +03:00
Terrains.json Deprecate NaturalWonderConvertNeighborsExcept (#12098) 2024-08-14 09:48:43 +03:00
TileImprovements.json Don't auto-replace holy sites (#12296) 2024-10-15 21:24:21 +03:00
TileResources.json Fix deprecated conditionals, caught by new mod checker 2024-04-07 12:43:38 +03:00
UnitPromotions.json Fix tests 2024-11-12 23:09:19 +02:00
Units.json Fix tests 2024-11-12 23:09:19 +02:00
UnitTypes.json
VictoryTypes.json