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Buildings.json
Fixed a bug where statue off Zeus would not work ( #5732 )
2021-11-30 14:42:19 +02:00
Difficulties.json
Barbarian spawning and camp placements ( #5354 )
2021-10-03 11:45:02 +03:00
Eras.json
Stop putting Wonders as start buildings ( #5710 )
2021-11-27 20:01:05 +02:00
GreatPeopleNames.json
Prepping for multiple rulesets - current ruleset is now is Vanilla folder
2020-04-24 14:03:41 +03:00
ModOptions.json
Second version of G&K / vanilla split ( #5647 )
2021-11-08 22:57:09 +02:00
Nations.json
Removed the religions file and favoured religions from the vanilla ruleset ( #5682 )
2021-11-15 15:35:45 +02:00
Policies.json
Updated vanilla policies and fixed a few oversights from G&K policies ( #5681 )
2021-11-15 18:38:49 +02:00
Quests.json
Quests fixes and additions ( #5301 )
2021-09-24 10:05:30 +03:00
Ruins.json
Fixed ruins having two faith bonuses that could apply at the same time ( #5545 )
2021-10-25 19:09:39 +03:00
Specialists.json
Converted Specialist GPP to Counter
2021-07-23 16:15:31 +03:00
Techs.json
Center Agriculture in Tech tree. ( #5736 )
2021-11-30 19:01:06 +02:00
Terrains.json
Regions part 3 - resource placement, resource settings ( #5690 )
2021-12-07 07:25:16 +02:00
TileImprovements.json
Fixed terrace farms not improving with Civil Service and Fertilizer techs
2021-11-24 18:43:19 +02:00
TileResources.json
Regions part 3 - resource placement, resource settings ( #5690 )
2021-12-07 07:25:16 +02:00
UnitPromotions.json
Sharpen unit tests for UniqueTypes (and mod checker too) ( #5398 )
2021-10-05 09:08:41 +03:00
Units.json
Fixed an infinite loop where foreign legion upgraded to the unit it replaced ( #5808 )
2021-12-16 17:50:10 +02:00
UnitTypes.json
Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units ( #5001 )
2021-08-27 17:00:12 +03:00