mirror of
https://github.com/yairm210/Unciv.git
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434 lines
11 KiB
JSON
434 lines
11 KiB
JSON
[
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{
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"name": "Tradition",
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"era": "Ancient era",
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"uniques": ["[+3 Culture] in capital", "-[25]% Culture cost of acquiring tiles [in all cities]"],
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"policies": [
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{
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"name": "Aristocracy",
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"uniques": ["+[15]% Production when constructing [Wonders]", "[+1 Happiness] per [10] population in all cities"],
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"row": 1,
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"column": 1
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},
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{
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"name": "Legalism",
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"uniques":["Immediately creates a cheapest available cultural building in each of your first 4 cities for free"],
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"row": 1,
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"column": 3
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},
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{
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"name": "Oligarchy",
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"uniques": ["Units in cities cost no Maintenance", "+50% attacking strength for cities with garrisoned units"],
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"row": 1,
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"column": 5
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},
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{
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"name": "Landed Elite",
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"uniques": ["+[10]% growth [in capital]", "[+2 Food] [in capital]"],
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"requires": ["Legalism"],
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"row": 2,
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"column": 2
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},
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{
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"name": "Monarchy",
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"uniques": ["[+1 Gold, +1 Happiness] per [2] population [in capital]"],
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"requires": ["Legalism"],
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"row": 2,
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"column": 4
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},
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{
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"name": "Tradition Complete",
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"uniques": ["+[15]% growth [in all cities]","[+2 Food] [in all cities]"]
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}
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]
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},
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{
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"name": "Liberty",
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"era": "Ancient era",
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"uniques": ["[+1 Culture] [in all cities]"],
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"policies": [
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{
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"name": "Collective Rule",
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"uniques": ["+[50]% Production when constructing [Settler] units [in capital]", "Free [Settler] appears"],
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"row": 1,
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"column": 1
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},
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{
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"name": "Citizenship",
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"uniques": ["Tile improvement speed +25%", "Free [Worker] appears"],
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"row": 1,
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"column": 4
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},
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{
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"name": "Republic",
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"uniques": ["[+1 Production] [in all cities]", "+[5]% Production when constructing [Buildings]"],
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"requires": ["Collective Rule"],
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"row": 2,
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"column": 1
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},
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{
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"name": "Representation",
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"uniques": ["Each city founded increases culture cost of policies [33]% less than normal", "Empire enters golden age"],
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"requires": ["Citizenship"],
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"row": 2,
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"column": 3
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},
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{
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"name": "Meritocracy",
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"uniques": ["[+1 Happiness] [in all cities connected to capital]", "Unhappiness from population decreased by [5]%"],
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"requires": ["Citizenship"],
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"row": 2,
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"column": 5
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},
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{
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"name": "Liberty Complete",
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"uniques": ["Free Great Person"]
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}
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]
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},
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{
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"name": "Honor",
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"era": "Ancient era",
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"uniques": ["+25% bonus vs Barbarians", "Earn [100]% of [Barbarian] opponent's [Strength] as [Culture] for kills",
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"Notified of new Barbarian encampments"],
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"policies": [
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{
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"name": "Warrior Code",
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"uniques":["+[20]% Production when constructing [Melee] units"],
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"row": 1,
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"column": 2
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},
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{
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"name": "Discipline",
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"uniques":["+15% combat strength for melee units which have another military unit in an adjacent tile"],
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"row": 1,
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"column": 4
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},
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{
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"name": "Military Tradition",
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"uniques":["[Military] units gain [50]% more Experience from combat"],
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"requires": ["Warrior Code"],
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"row": 2,
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"column": 2
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},
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{
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"name": "Military Caste",
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"uniques": ["[+1 Happiness, +2 Culture] [in all cities with a garrison]"],
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"requires": ["Discipline"],
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"row": 2,
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"column": 4
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},
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{
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"name": "Professional Army",
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"uniques": ["Gold cost of upgrading military units reduced by 33%"],
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"requires": ["Military Caste"],
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"row": 3,
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"column": 4
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},
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{
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"name": "Honor Complete",
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"uniques": ["Earn [10]% of [military] opponent's [Cost] as [Gold] for kills"],
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}
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]
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},{
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"name": "Piety",
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"era": "Classical era",
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"uniques": ["+[15]% Production when constructing [Culture] buildings"],
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"policies": [
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{
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"name": "Organized Religion",
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"uniques": ["[+1 Happiness] from every [Monument]","[+1 Happiness] from every [Temple]",
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"[+1 Happiness] from every [Monastery]"],
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"row": 1,
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"column": 2
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},
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{
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"name": "Mandate Of Heaven",
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"uniques": ["50% of excess happiness added to culture towards policies"],
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"row": 1,
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"column": 5
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},
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{
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"name": "Theocracy",
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"uniques": ["+[10]% [Gold] from every [Temple]"],
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"requires": ["Organized Religion"],
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"row": 2,
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"column": 1
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},
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{
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"name": "Reformation",
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"uniques": ["+[33]% [Culture] [in all cities with a world wonder]", "Empire enters golden age"],
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"requires": ["Organized Religion"],
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"row": 2,
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"column": 3
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},
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{
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"name": "Free Religion",
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"uniques": ["[+1 Culture] from every [Monument]", "[+1 Culture] from every [Temple]", "[+1 Culture] from every [Monastery]",
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"Free Social Policy"],
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"requires": ["Mandate Of Heaven","Reformation"],
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"row": 3,
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"column": 4
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},
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{
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"name": "Piety Complete",
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"uniques": ["Culture cost of adopting new Policies reduced by [10]%"]
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}
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]
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},/*{
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"name": "Patronage",
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"era": "Classical era",
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"uniques": ["City-State Influence degrades [25]% slower"],
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"policies": [
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{
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"name": "Philantropy",
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"uniques":["Gifts of Gold to City-States generate [25]% more Influence"],
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"row": 1,
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"column": 2
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},
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{
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"name": "Aesthetics",
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"uniques":["Resting point for Influence with City-States is increased by [20]"],
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"row": 1,
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"column": 4
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},
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{
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"name": "Scholasticism",
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"uniques":["Allied City-States provide Science equal to [25]% of what they produce for themselves"],
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"requires": ["Philantropy"],
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"row": 2,
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"column": 2
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},
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{
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"name": "Cultural Diplomacy",
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"uniques": ["Quantity of Resources gifted by City-States increased by [100]%"],
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"requires": ["Scholasticism"],
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"row": 3,
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"column": 2
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},
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{
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"name": "Educated Elite",
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"requires": ["Scholasticism","Aesthetics"],
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"row": 3,
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"column": 4
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},
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{
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"name": "Patronage Complete"
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}
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]
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},*/
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{
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"name": "Commerce",
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"uniques": ["+[25]% [Gold] [in capital]"],
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"era": "Medieval era",
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"policies": [
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{
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"name": "Trade Unions",
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"uniques": ["Maintenance on roads & railroads reduced by [33]%", "[+2 Gold] from each Trade Route"],
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"row": 1,
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"column": 2
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},
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{
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"name": "Mercantilism",
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"uniques": ["Cost of purchasing items in cities reduced by [25]%"],
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"row": 1,
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"column": 5
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},
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{
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"name": "Entrepreneurship",
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"uniques": ["[Great Merchant] is earned [25]% faster", "[+1 Science] from every [Mint]", "[+1 Science] from every [Market]",
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"[+1 Science] from every [Bank]", "[+1 Science] from every [Stock Exchange]" ],
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"requires": ["Trade Unions"],
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"row": 2,
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"column": 2
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},
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{
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"name": "Patronage",
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"uniques": ["Cost of purchasing [Culture] buildings reduced by [50]%"],
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"requires": ["Mercantilism"],
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"row": 2,
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"column": 5
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},
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{
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"name": "Protectionism",
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"uniques": ["+1 happiness from each type of luxury resource"],
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"requires": ["Entrepreneurship","Patronage"],
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"row": 3,
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"column": 3
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},
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{
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"name": "Commerce Complete",
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"uniques": ["[+1 Gold] from every [Trading post]", "Double gold from Great Merchant trade missions"]
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}
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]
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},
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{
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"name": "Rationalism",
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"era": "Renaissance era",
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"uniques": ["Production to science conversion in cities increased by 33%"],
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"policies": [
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{
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"name": "Secularism",
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"uniques": ["[+2 Science] from every specialist"],
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"row": 1,
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"column": 2
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},
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{
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"name": "Humanism",
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"uniques": ["[+1 Happiness] from every [University]","[+1 Happiness] from every [Observatory]",
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"[+1 Happiness] from every [Public School]"],
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"row": 1,
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"column": 5
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},
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{
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"name": "Free Thought",
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"uniques": ["[+1 Science] from every [Trading post]", "+[17]% [Science] from every [University]"],
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"requires": ["Secularism"],
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"row": 2,
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"column": 1
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},
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{
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"name": "Sovereignty",
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"uniques": ["+15% science while empire is happy"],
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"requires": ["Humanism"],
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"row": 2,
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"column": 5
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},
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{
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"name": "Scientific Revolution",
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"uniques": ["Science gained from research agreements +50%"],
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"requires": ["Free Thought"],
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"row": 3,
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"column": 1
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},
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{
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"name": "Rationalism Complete",
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"uniques": ["[+1 Gold] from all [Science] buildings"]
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}
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]
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},
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/*{
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"name": "Order",
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"era": "Industrial era",
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"policies": [
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{
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"name": "Nationalism",
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"row": 1,
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"column": 1
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},
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{
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"name": "United Front",
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"row": 1,
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"column": 3
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},
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{
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"name": "Planned Economy",
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"row": 2,
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"column": 5
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},
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{
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"name": "Socialism",
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"requires": ["Planned Economy"],
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"row": 2,
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"column": 3
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},
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{
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"name": "Communism",
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"requires": ["Socialism"],
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"row": 3,
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"column": 3
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},
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{
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"name": "Order Complete", Gold and Culture per city"
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}
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]
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},*/
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{
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"name": "Freedom",
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"era": "Renaissance era",
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"uniques": ["+[25]% great person generation in all cities"],
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"policies": [
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{
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"name": "Constitution",
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"uniques": ["[+2 Culture] from every Wonder"],
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"row": 1,
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"column": 1
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},
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{
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"name": "Universal Suffrage",
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"uniques": ["[+1 Production] per [5] population in all cities"],
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"row": 1,
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"column": 3
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},
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{
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"name": "Civil Society",
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"uniques": ["-50% food consumption by specialists"],
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"row": 1,
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"column": 5
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},
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{
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"name": "Free Speech",
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"uniques": ["[+1 Culture] per [2] population in all cities"],
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"requires": ["Constitution"],
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"row": 2,
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"column": 1
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},
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{
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"name": "Democracy",
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"uniques": ["Specialists produce half normal unhappiness"],
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"requires": ["Civil Society"],
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"row": 2,
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"column": 5
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},
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{
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"name": "Freedom Complete",
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"uniques": ["Tile yield from Great Improvements +100%", "Golden Age length increased by [50]%"]
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}
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]
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},
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{
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"name": "Autocracy",
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"era": "Industrial era",
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"uniques": ["-33% unit upkeep costs"],
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"policies": [
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{
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"name": "Populism",
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"uniques": ["[Wounded] units deal +[25]% damage"],
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"row": 1,
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"column": 1
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},
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{
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"name": "Militarism",
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"uniques": ["Gold cost of purchasing units -33%"],
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"row": 1,
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"column": 5
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},
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{
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"name": "Fascism",
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"uniques": ["Quantity of strategic resources produced by the empire increased by 100%"],
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"requires": ["Populism","Militarism"],
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"row": 2,
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"column": 3
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},
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{
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"name": "Police State",
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"uniques": ["[+3 Happiness] from every [Courthouse]", "+[100]% Production when constructing [Courthouse]"],
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"requires": ["Militarism"],
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"row": 2,
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"column": 5
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},
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{
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"name": "Total War",
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"uniques": ["+[15]% Production when constructing [Military] units", "New [Military] units start with [15] Experience"],
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"requires": ["Police State","Fascism"],
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"row": 3,
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"column": 4
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},
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{
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"name": "Autocracy Complete",
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"uniques": ["+20% attack bonus to all Military Units for 30 turns"]
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}
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]
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}
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]
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