Unciv/android/assets/jsons/Civ V - Vanilla
will-ca 8060b69378
Center Agriculture in Tech tree. (#5736)
* Update Techs.json

* Update Techs.json
2021-11-30 19:01:06 +02:00
..
Buildings.json Fixed a bug where statue off Zeus would not work (#5732) 2021-11-30 14:42:19 +02:00
Difficulties.json Barbarian spawning and camp placements (#5354) 2021-10-03 11:45:02 +03:00
Eras.json Stop putting Wonders as start buildings (#5710) 2021-11-27 20:01:05 +02:00
GreatPeopleNames.json
ModOptions.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Nations.json Removed the religions file and favoured religions from the vanilla ruleset (#5682) 2021-11-15 15:35:45 +02:00
Policies.json Updated vanilla policies and fixed a few oversights from G&K policies (#5681) 2021-11-15 18:38:49 +02:00
Quests.json Quests fixes and additions (#5301) 2021-09-24 10:05:30 +03:00
Ruins.json Fixed ruins having two faith bonuses that could apply at the same time (#5545) 2021-10-25 19:09:39 +03:00
Specialists.json
Techs.json Center Agriculture in Tech tree. (#5736) 2021-11-30 19:01:06 +02:00
Terrains.json Regions part 1 - subdivide generated maps into regions, and use to place civs (#5556) 2021-11-05 07:59:48 +02:00
TileImprovements.json Fixed terrace farms not improving with Civil Service and Fertilizer techs 2021-11-24 18:43:19 +02:00
TileResources.json Regions part 2 - City state placements, start normalization (#5663) 2021-11-11 12:11:48 +02:00
UnitPromotions.json Sharpen unit tests for UniqueTypes (and mod checker too) (#5398) 2021-10-05 09:08:41 +03:00
Units.json Make Guided Missile Free (and Maintenance overhaul) (#5698) 2021-11-22 18:21:34 +02:00
UnitTypes.json Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units (#5001) 2021-08-27 17:00:12 +03:00