Open-source Android/Desktop remake of Civ V
Go to file
Yair Morgenstern 82f9f64fab Added first sound effect, and sound effect volume control settings
As of now, every single button in the game has the same click sound, but that will change
2018-12-17 11:45:24 +02:00
android Added first sound effect, and sound effect volume control settings 2018-12-17 11:45:24 +02:00
core Added first sound effect, and sound effect volume control settings 2018-12-17 11:45:24 +02:00
desktop Once a unit has gained more than 30 XP it won't gain XP from barbarians 2018-08-30 22:13:07 +03:00
gradle/wrapper Upgraded Gradle to 4.6 (from 3.3) 2018-12-02 13:05:29 +02:00
ios Selected unit now has a white circle around it 2018-04-17 21:56:58 +03:00
.gitignore Chinese font downloaded per-use basis - makes the android app require Internet permissions, but that was coming anyway 2018-12-09 19:47:21 +02:00
.travis.yml Travis update, using 'android:components' instead of 'install' for base installations 2018-12-03 10:17:06 +02:00
build.gradle Added Landship, the first Armor unit! 2018-12-02 15:46:45 +02:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-07-29 00:04:10 +03:00
Credits.md Added first sound effect, and sound effect volume control settings 2018-12-17 11:45:24 +02:00
debug.keystore Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
Game Making Tips.md Update Game Making Tips.md 2018-09-20 18:59:55 +03:00
gradlew Initial commit 2017-11-22 00:09:35 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Added Replacable Parts tech and Great War Infantry 2018-12-02 23:05:05 +02:00
settings.gradle Initial commit 2017-11-22 00:09:35 +02:00

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles, resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade

What's next?

  • UI+UX improvements (suggestions welcome!)

  • Water tiles!

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties