Unciv/android/assets/jsons/Civ V - Gods & Kings
itanasi af6ab8e4e5
Add Air Sweep (#7484)
* Add Air Sweep Unique
Enable Dogfighting Promotion
Add Air Sweep mode button and crosshair overlay

* Adding Air Sweep Battle Table

* Add airSweep to Battle
Remove double XP
While in AirSweep can't select other units on tile

* initial airsweep code

* Implement airSweep

* BattleTable indicates tile you're AirSweeping

* some notifications

* Clean up notifications.
Add icons

* Revert game.atlas and game.png

* Fix selection properly

* Update Vanilla UnitPromotions.json

* Better handling of movement use
comment cleanup

* missing credit

* Proper code so that Seas units also deal no damage
Adding Tutorials!

* Remove Intercept Bonus Damage/Protection

* Remove chance of Interceptor missing

* Battle Table a bit more consistent

* Defender also gets Air Sweep Modifiers

* Defender doesn't get bonus

* Remove unused getInterceptBonus
Combine logic

* Show damage in notifications for Air Sweep

* Randomize intercepting Civ and prioritize Air Units

* Remove debug code

* Updated atlas

* Clean up Uniques

* Object-ify DamageDealt for ease of reference

* code clean up

Co-authored-by: itanasi <spellman23@gmail.com>
2022-07-27 22:16:53 +03:00
..
Beliefs.json Fix monastery purchase cost (#7417) 2022-07-10 19:15:43 +03:00
Buildings.json Certain projects cannot be hurried by great engineer (#7076) 2022-06-08 10:20:45 +03:00
Difficulties.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Eras.json CityScreen plays a sound when opened (#7163) 2022-06-22 09:11:03 +03:00
GlobalUniques.json Made unhappiness effects moddable by adding a global uniques json; added revolts when < -20 happiness (#5932) 2022-01-24 17:19:51 +00:00
GreatPeopleNames.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
ModOptions.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Nations.json Added more unit tests (#7448) 2022-07-14 10:27:06 +03:00
Policies.json Minor reweight of AI policy selection (#7252) 2022-07-17 11:21:12 +03:00
Quests.json City state permutations normalized to "City-State" 2022-01-14 12:16:16 +02:00
Religions.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Ruins.json More UniqueType unit tests and correct some broken uniques in JSON files (#6965) 2022-05-29 16:08:15 +02:00
Specialists.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Speeds.json Moddable game speeds (#6856) 2022-06-18 23:27:46 +02:00
Techs.json Generalize production-to-stat conversion uniques (#7342) 2022-07-04 16:38:24 +03:00
Terrains.json Added "Vegetation" unique so that vegetation spawn is not limited to just jungle and forest (#6569) 2022-04-19 15:25:33 +03:00
TileImprovements.json change wording 2022-07-22 23:12:55 +02:00
TileResources.json Improved clarity and moddability of building improvements (#6712) 2022-05-11 00:35:21 +02:00
UnitPromotions.json Add Air Sweep (#7484) 2022-07-27 22:16:53 +03:00
Units.json Make mounted vs city penalties only for attacking (#7296) 2022-06-25 22:30:04 +03:00
UnitTypes.json Add Air Sweep (#7484) 2022-07-27 22:16:53 +03:00
VictoryTypes.json Implemented most easy things from comments on moddable victory PR (#6600) 2022-05-03 07:56:24 +03:00