Open-source Android/Desktop remake of Civ V
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Yair Morgenstern 8d449e5694
Merge pull request #641 from Smashfanful/patch-92
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core Added Arabian unique - #563 2019-04-12 15:11:39 +03:00
desktop Resolved #595 - Added release version to options table 2019-03-21 22:46:49 +02:00
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gradle/wrapper Resolved #424 and upgraded gradle 2019-01-20 22:44:09 +02:00
ios Resolved #595 - Added release version to options table 2019-03-21 22:46:49 +02:00
.gitignore Added initial map editor! Woohoo! 2019-02-02 22:43:02 +02:00
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CODE_OF_CONDUCT.md
Credits.md Added Legion unique unit - #563 2019-04-12 14:30:53 +03:00
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README.md Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread 2019-01-14 21:57:09 +02:00
settings.gradle

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles (including water), resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade
  • Hotseat multiplayer

What's next?

  • UI+UX improvements (suggestions welcome!)
  • Map editor

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties