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* Renamed tile.hasUnique, deprecated `Indestructable`, unique for citadels Also refactored the consumption of (great) people out of UnitActions. * Reworked when improvements can be build somewhere for more clarity * Made resources improvable by multiple improvements; Offshore Platform * Fix compatability * WIP * Fixed the tests, but better * I suppose I might as well update this now that we're a version later |
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.. | ||
Buildings.json | ||
Difficulties.json | ||
Eras.json | ||
GlobalUniques.json | ||
GreatPeopleNames.json | ||
ModOptions.json | ||
Nations.json | ||
Policies.json | ||
Quests.json | ||
Ruins.json | ||
Specialists.json | ||
Techs.json | ||
Terrains.json | ||
TileImprovements.json | ||
TileResources.json | ||
UnitPromotions.json | ||
Units.json | ||
UnitTypes.json | ||
VictoryTypes.json |