Unciv/android/assets/jsons/Civ V - Vanilla/UnitPromotions.json
SomeTroglodyte e5b36f5b9f
Unique units abilities that should be inherited by upgrades (#6304)
* Unique units abilities that should be inherited by upgrades

* Unique units abilities that should be inherited by upgrades - xlt

* Unique units abilities that should be inherited by upgrades - wiki
2022-03-10 19:45:32 +02:00

593 lines
17 KiB
JSON

[
{
"name": "Heal Instantly",
"uniques": ["Heal this unit by [50] HP", "Doing so will consume this opportunity to choose a Promotion"],
"unitTypes": ["Sword","Gunpowder","Mounted","Scout","Siege","Archery","Ranged Gunpowder","Armored","Melee Water","Ranged Water","Submarine"]
},
// Ranged+Siege
{
"name": "Accuracy I",
"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>"],
"unitTypes": ["Siege","Archery","Ranged Gunpowder"]
},
{
"name": "Accuracy II",
"prerequisites": ["Accuracy I"],
"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>"],
"unitTypes": ["Siege","Archery","Ranged Gunpowder"]
},
{
"name": "Accuracy III",
"prerequisites": ["Accuracy II"],
"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>"],
"unitTypes": ["Siege","Archery","Ranged Gunpowder"]
},
{
"name": "Barrage I",
"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>"],
"unitTypes": ["Siege","Archery","Ranged Gunpowder"]
},
{
"name": "Barrage II",
"prerequisites": ["Barrage I"],
"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>"],
"unitTypes": ["Siege","Archery","Ranged Gunpowder"]
},
{
"name": "Barrage III",
"prerequisites": ["Barrage II"],
"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>"],
"unitTypes": ["Siege","Archery","Ranged Gunpowder"]
},
{
"name": "Volley",
"prerequisites": ["Accuracy I","Barrage I"],
"uniques": ["[+50]% Strength <vs cities>"],
"unitTypes": ["Archery","Ranged Gunpowder","Siege"]
},
{
"name": "Extended Range",
"prerequisites": ["Accuracy III","Barrage III","Targeting II","Bombardment II", "Wolfpack II"],
"uniques": ["[+1] Range"],
"unitTypes": ["Archery","Ranged Gunpowder","Siege","Ranged Water","Submarine"]
},
{
"name": "Indirect Fire",
"prerequisites": ["Accuracy III", "Barrage III", "Bombardment II", "Targeting II"],
"uniques": ["Ranged attacks may be performed over obstacles"],
"unitTypes": ["Archery","Ranged Gunpowder","Siege","Ranged Water"]
},
// Melee, Mounted+Armor
{
"name": "Shock I",
"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles>"],
"unitTypes": ["Sword","Gunpowder","Mounted","Armored"]
},
{
"name": "Shock II",
"prerequisites": ["Shock I"],
"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles>"],
"unitTypes": ["Sword","Gunpowder","Mounted","Armored"]
},
{
"name": "Shock III",
"prerequisites": ["Shock II"],
"uniques": ["[+15]% Strength <when fighting in [Open terrain] tiles>"],
"unitTypes": ["Sword","Gunpowder","Mounted","Armored"]
},
{
"name": "Drill I",
"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles>"],
"unitTypes": ["Sword","Gunpowder","Mounted","Armored"]
},
{
"name": "Drill II",
"prerequisites": ["Drill I"],
"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles>"],
"unitTypes": ["Sword","Gunpowder","Mounted","Armored"]
},
{
"name": "Drill III",
"prerequisites": ["Drill II"],
"uniques": ["[+15]% Strength <when fighting in [Rough terrain] tiles>"],
"unitTypes": ["Sword","Gunpowder","Mounted","Armored"]
},
{
"name": "Charge",
"prerequisites": ["Shock II","Drill II"],
"uniques": ["[+33]% Strength <vs [Wounded] units>"],
"unitTypes": ["Mounted","Armored"]
},
{
"name": "Besiege", // Not called "Siege" in order to not conflict with siege type units for translations
"prerequisites": ["Shock II","Drill II"],
"uniques": ["[+50]% Strength <vs cities>"],
"unitTypes": ["Sword","Gunpowder"]
},
{
"name": "Formation I",
"prerequisites": ["Shock II","Drill II"], // G&K also has Accuracy II & Barrage II as possible prerequisites for this, but I couldn't find a source for the unittypes
"uniques": ["[+33]% Strength <vs [Mounted] units>"],
"unitTypes": ["Sword","Gunpowder","Mounted"]
},
{
"name": "Formation II",
"prerequisites": ["Formation I"],
"uniques": ["[+33]% Strength <vs [Mounted] units>"],
"unitTypes": ["Sword","Gunpowder","Mounted"]
},
{
"name": "Blitz",
"prerequisites": ["Shock III","Drill III"],
"uniques": ["[1] additional attacks per turn"],
"unitTypes": ["Sword","Gunpowder","Mounted","Armored"]
},
{
"name": "Woodsman",
"prerequisites": ["Shock III","Drill III"],
"uniques": ["Double movement in [Forest]","Double movement in [Jungle]"],
"unitTypes": ["Sword","Gunpowder"]
},
{
"name": "Amphibious",
"prerequisites": ["Shock I", "Drill I"],
"uniques": ["Eliminates combat penalty for attacking over a river", "Eliminates combat penalty for attacking across a coast"],
"unitTypes": ["Sword","Gunpowder"]
},
{
"name": "Medic",
"prerequisites": ["Shock I", "Drill I", "Scouting II", "Survivalism II"],
"uniques": ["All adjacent units heal [+5] HP when healing"],
"unitTypes": ["Sword","Gunpowder","Mounted","Scout"]
},
{
"name": "Medic II",
"prerequisites": ["Medic"],
"uniques": ["[+5] HP when healing <in [Foreign Land] tiles>", "All adjacent units heal [+5] HP when healing"],
"unitTypes": ["Sword","Gunpowder","Mounted","Scout"]
},
// Scout
{
"name": "Scouting I",
"uniques": ["[+1] Sight"],
"unitTypes": ["Scout"]
},
{
"name": "Scouting II",
"prerequisites": ["Scouting I"],
"uniques": ["[+1] Sight"],
"unitTypes": ["Scout"]
},
{
"name": "Scouting III",
"prerequisites": ["Scouting II"],
"uniques": ["[+1] Movement"],
"unitTypes": ["Scout"]
},
{
"name": "Survivalism I",
"uniques": ["[+5] HP when healing <in [Foreign Land] tiles>", "[+25]% Strength <when defending>"],
"unitTypes": ["Scout"]
},
{
"name": "Survivalism II",
"prerequisites": ["Survivalism I"],
"uniques": ["[+5] HP when healing <in [Foreign Land] tiles>", "[+25]% Strength <when defending>"],
"unitTypes": ["Scout"]
},
{
"name": "Survivalism III",
"prerequisites": ["Survivalism II"],
"uniques": ["Unit will heal every turn, even if it performs an action", "May withdraw before melee ([75]%)"], // This number is not based on any source
"unitTypes": ["Scout"]
},
// Water melee
{
"name": "Boarding Party I",
"uniques": ["[+15]% Strength <vs [Water] units>"],
"unitTypes": ["Melee Water"]
},
{
"name": "Boarding Party II",
"prerequisites": ["Boarding Party I"],
"uniques": ["[+15]% Strength <vs [Water] units>"],
"unitTypes": ["Melee Water"]
},
{
"name": "Boarding Party III",
"prerequisites": ["Boarding Party II"],
"uniques": ["[+15]% Strength <vs [Water] units>"],
"unitTypes": ["Melee Water"]
},
{
"name": "Coastal Raider I",
"uniques": ["[+20]% Strength <vs cities>", "Earn [33]% of the damage done to [City] units as [Gold]"],
"unitTypes": ["Melee Water"]
},
{
"name": "Coastal Raider II",
"prerequisites": ["Coastal Raider I"],
"uniques": ["[+20]% Strength <vs cities>", "Earn [33]% of the damage done to [City] units as [Gold]"],
"unitTypes": ["Melee Water"]
},
{
"name": "Coastal Raider III",
"prerequisites": ["Coastal Raider II"],
"uniques": ["[+20]% Strength <vs cities>", "Earn [33]% of the damage done to [City] units as [Gold]"],
"unitTypes": ["Melee Water"]
},
{
"name": "Landing Party",
"uniques": ["Eliminates combat penalty for attacking across a coast"],
"unitTypes": ["Melee Water"]
},
// Water Ranged
{
"name": "Targeting I",
"uniques": ["[+15]% Strength <vs [Water] units>"],
"unitTypes": ["Ranged Water"]
},
{
"name": "Targeting II",
"prerequisites": ["Targeting I"],
"uniques": ["[+15]% Strength <vs [Water] units>"],
"unitTypes": ["Ranged Water"]
},
{
"name": "Targeting III",
"prerequisites": ["Targeting II"],
"uniques": ["[+15]% Strength <vs [Water] units>"],
"unitTypes": ["Ranged Water"]
},
// Submarine
{
"name": "Wolfpack I",
"uniques": ["[+25]% Strength <when attacking>"],
"unitTypes": ["Submarine"]
},
{
"name": "Wolfpack II",
"prerequisites": ["Wolfpack I"],
"uniques": ["[+25]% Strength <when attacking>"],
"unitTypes": ["Submarine"]
},
{
"name": "Wolfpack III",
"prerequisites": ["Wolfpack II"],
"uniques": ["[+25]% Strength <when attacking>"],
"unitTypes": ["Submarine"]
},
// Aircraft Carrier
{
"name": "Armor Plating I",
"uniques": ["[+25]% Strength <when defending>"],
"unitTypes": ["Aircraft Carrier"]
},
{
"name": "Armor Plating II",
"prerequisites": ["Armor Plating I"],
"uniques": ["[+25]% Strength <when defending>"],
"unitTypes": ["Aircraft Carrier"]
},
{
"name": "Armor Plating III",
"prerequisites": ["Armor Plating II"],
"uniques": ["[+25]% Strength <when defending>"],
"unitTypes": ["Aircraft Carrier"]
},
{
"name": "Flight Deck I",
"uniques": ["Can carry [1] extra [Aircraft] units"],
"unitTypes": ["Aircraft Carrier"]
},
{
"name": "Flight Deck II",
"prerequisites": ["Flight Deck I"],
"uniques": ["Can carry [1] extra [Aircraft] units"],
"unitTypes": ["Aircraft Carrier"]
},
{
"name": "Flight Deck III",
"prerequisites": ["Flight Deck II"],
"uniques": ["Can carry [1] extra [Aircraft] units"],
"unitTypes": ["Aircraft Carrier"]
},
// Mixed Water
{
"name" : "Supply",
"prerequisites": ["Bombardment III", "Targeting III", "Boarding Party III", "Coastal Raider III"],
"uniques": ["May heal outside of friendly territory", "[+15] HP when healing <in [Foreign Land] tiles>"],
"unitTypes": ["Melee Water", "Ranged Water"]
},
// Bomber
{
"name": "Siege I",
"uniques": ["[+33]% Strength <vs cities>"],
"unitTypes": ["Bomber"]
},
{
"name": "Siege II",
"prerequisites": ["Siege I"],
"uniques": ["[+33]% Strength <vs cities>"],
"unitTypes": ["Bomber"]
},
{
"name": "Siege III",
"prerequisites": ["Siege II"],
"uniques": ["[+34]% Strength <vs cities>"],
"unitTypes": ["Bomber"]
},
{
"name": "Evasion",
"prerequisites": ["Siege II", "Bombardment II"],
"uniques": ["Damage taken from interception reduced by [50]%"],
"unitTypes": ["Bomber"]
},
// Aircraft
{
"name": "Interception I",
"uniques": ["[+33]% Damage when intercepting"],
"unitTypes": ["Fighter"]
},
{
"name": "Interception II",
"prerequisites": ["Interception I"],
"uniques": ["[+33]% Damage when intercepting"],
"unitTypes": ["Fighter"]
},
{
"name": "Interception III",
"prerequisites": ["Interception II"],
"uniques": ["[+34]% Damage when intercepting"],
"unitTypes": ["Fighter"]
},
/*
{
"name": "Dogfighting I",
"uniques": ["Bonus when performing air sweep [33]%"], // todo
"unitTypes": ["Fighter"]
},
{
"name": "Dogfighting II",
"prerequisites": ["Dogfighting I"],
"uniques": ["Bonus when performing air sweep [33]%"],
"unitTypes": ["Fighter"]
},
{
"name": "Dogfighting III",
"prerequisites": ["Dogfighting II"],
"uniques": ["Bonus when performing air sweep [34]%"],
"unitTypes": ["Fighter"]
}
*/
{
"name": "Air Targeting I",
"prerequisites": ["Interception I","Siege I","Bombardment I"], // "Dogfighting I"
"uniques": ["[+33]% Strength <vs [Water] units>"],
"unitTypes": ["Fighter","Bomber"]
},
{
"name": "Air Targeting II",
"prerequisites": ["Air Targeting I"],
"uniques": ["[+33]% Strength <vs [Water] units>"],
"unitTypes": ["Fighter","Bomber"]
},
{
"name": "Sortie",
"prerequisites": ["Interception II"], // "Dogfighting II"
"uniques": ["[1] extra interceptions may be made per turn"],
"unitTypes": ["Fighter"]
},
{
"name": "Operational Range",
"prerequisites": ["Interception I", /*"Dogfighting I",*/ "Siege I", "Bombardment I"],
"uniques": ["[+2] Range"],
"unitTypes": ["Fighter","Bomber"]
},
{
"name": "Air Repair",
"prerequisites": ["Interception II", /*"Dogfighting II",*/ "Siege II", "Bombardment II", "Mobility II", "Anti-Armor II"],
"uniques": ["Unit will heal every turn, even if it performs an action"],
"unitTypes": ["Fighter", "Bomber", "Helicopter"]
},
// Helicopter
{
"name": "Mobility I",
"uniques": ["[+1] Movement"],
"unitTypes": ["Helicopter"]
},
{
"name": "Mobility II",
"prerequisites": ["Mobility I"],
"uniques": ["[+1] Movement"],
"unitTypes": ["Helicopter"]
},
{
"name": "Anti-Armor I",
"uniques": ["[+25]% Strength <vs [Armored] units>"],
"unitTypes": ["Helicopter"]
},
{
"name": "Anti-Armor II",
"prerequisites": ["Anti-Armor I"],
"uniques": ["[+25]% Strength <vs [Armored] units>"],
"unitTypes": ["Helicopter"]
},
// Mixed
{
"name": "Cover I",
"uniques": ["[+33]% Strength <vs [Ranged] units> <when defending>"],
"unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"]
},
{
"name": "Cover II",
"prerequisites": ["Cover I"],
"uniques": ["[+33]% Strength <vs [Ranged] units> <when defending>"],
"unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"]
},
{
"name": "March",
"prerequisites": ["Accuracy II","Barrage II","Shock III","Drill III"],
"uniques": ["Unit will heal every turn, even if it performs an action"],
"unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege","Mounted"]
},
{
"name": "Mobility",
"prerequisites": ["Shock II","Drill II","Targeting I",
"Bombardment I","Boarding Party I", "Coastal Raider I", "Wolfpack I"],
"uniques": ["[+1] Movement"],
"unitTypes": ["Mounted","Melee Water","Ranged Water","Armored","Submarine"]
},
{
"name": "Sentry",
"prerequisites": ["Accuracy I","Barrage I","Shock II","Drill II","Bombardment I","Targeting I","Boarding Party I","Coastal Raider I"],
"uniques": ["[+1] Sight"],
"unitTypes": ["Sword","Gunpowder","Mounted","Ranged Water","Armored","Melee Water"]
},
{
"name": "Logistics",
"prerequisites": ["Accuracy III","Barrage III","Targeting III", "Wolfpack III",
"Bombardment III", "Coastal Raider III","Boarding Party III","Siege III", "Mobility II", "Anti-Armor II"],
"uniques": ["[1] additional attacks per turn"],
"unitTypes": ["Archery","Ranged Gunpowder","Siege","Melee Water","Ranged Water","Submarine","Fighter","Bomber","Helicopter"]
},
{
"name": "Ambush I",
"uniques": ["[+33]% Strength <vs [Armored] units>"],
"unitTypes": ["Sword","Gunpowder","Fighter","Bomber"]
},
{
"name": "Ambush II",
"prerequisites": ["Ambush I"],
"uniques": ["[+33]% Strength <vs [Armored] units>"],
"unitTypes": ["Sword","Gunpowder","Fighter","Bomber"]
},
// Water ranged and air units
{
"name": "Bombardment I",
"uniques": ["[+33]% Strength <vs [Land] units>"],
"unitTypes": ["Ranged Water","Fighter","Bomber"]
},
{
"name": "Bombardment II",
"prerequisites": ["Bombardment I"],
"uniques": ["[+33]% Strength <vs [Land] units>"],
"unitTypes": ["Ranged Water","Fighter","Bomber"]
},
{
"name": "Bombardment III",
"prerequisites": ["Bombardment II"],
"uniques": ["[+34]% Strength <vs [Land] units>"],
"unitTypes": ["Ranged Water","Fighter","Bomber"]
},
// Uniques that should be kept on upgrades
{
"name": "Morale", // Heroic Epic
"uniques": ["[+15]% Strength"]
},
{
"name": "Great Generals I", // only for Companion Cavalry, Keshik and their subsequent upgrades
"uniques": ["[Great General] is earned [50]% faster"]
},
{
"name": "Great Generals II", // only for Samurai and subsequent upgrades
"uniques": ["[Great General] is earned [100]% faster"]
},
{
"name": "Quick Study", // only for Keshik and subsequent upgrades
"uniques": ["[+50]% XP gained from combat"]
},
{
"name": "Haka War Dance", // only for Maori Warrior and subsequent upgrades
"uniques": ["[-10]% Strength for enemy [Military] units in adjacent [All] tiles"]
},
{
"name": "Rejuvenation", // only for Units that have been close to Natural Wonder Fountain of Youth
"uniques": ["All healing effects doubled"]
},
{
"name": "Slinger Withdraw", // only for Slinger and subsequent upgrades
"uniques": ["May withdraw before melee ([80]%)"]
},
{
"name": "Ignore terrain cost",
"uniques": ["Ignores terrain cost"]
},
{
"name": "Pictish Courage", // only for Pictish Warrior and subsequent upgrades
"uniques": ["No movement cost to pillage", "[+20]% Strength <when fighting in [Foreign Land] tiles>"]
},
{
"name": "Home Sweet Home", // only for Mehal Sefari and subsequent upgrades
"uniques": ["[+30]% Strength decreasing with distance from the capital"]
},
{
"name": "[Mohawk Warrior] ability",
"uniques": ["[+33]% Strength <when fighting in [Forest] tiles>", "[+33]% Strength <when fighting in [Jungle] tiles>"]
},
{
"name": "[Jaguar] ability",
"uniques": ["[+33]% Strength <when fighting in [Forest] tiles>", "[+33]% Strength <when fighting in [Jungle] tiles>", "Heals [25] damage if it kills a unit"]
},
{
"name": "[Persian Immortal] ability",
"uniques": ["[+10] HP when healing"]
},
{
"name": "[Conquistador] ability",
"uniques": ["Defense bonus when embarked"]
},
{
"name": "[Janissary] ability",
"uniques": ["Heals [50] damage if it kills a unit", "[+25]% Strength <when attacking>"]
},
{
"name": "[Sipahi] ability",
"uniques": ["No movement cost to pillage"]
},
{
"name": "[Cossack] ability",
"uniques": ["[+50]% Strength <vs [Wounded] units>"]
},
{
"name": "[Norwegian Ski Infantry] ability",
"uniques": ["[+25]% Strength <when fighting in [Snow] tiles>",
"[+25]% Strength <when fighting in [Tundra] tiles>",
"[+25]% Strength <when fighting in [Hill] tiles>",
"Double movement in [Snow]",
"Double movement in [Tundra]",
"Double movement in [Hill]"]
},
{
"name": "[Zero] ability",
"uniques": ["[+33]% Strength <vs [Fighter] units>"]
}
]