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https://github.com/yairm210/Unciv.git
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16a7eed4ff
* Reapply Changes * Logic clean up * Adding getImprovementToPillage() and getRepairableImprovement() * Cleaning up Unit Actions * getImprovementToPillage() needs to check for Unpillagable * Remove redundant logic since canBuildImprovement() returns true if currently repairing * More redundant logic * Prevent City Center from being Pillage status addRepairAction will not show a Repair Action Adding the improvement to be repaired/pillaged in button text Utilizing getImprovementToPillage() more * Some import cleanup Add Irremovable to blockers More consolidation of code * More translation files * When improvements/roads are built/removed, pillaged flag set to False * Better and more consistent logic * Fix dumb logic bug |
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.. | ||
Beliefs.json | ||
Buildings.json | ||
CityStateTypes.json | ||
Difficulties.json | ||
Eras.json | ||
GlobalUniques.json | ||
ModOptions.json | ||
Nations.json | ||
Policies.json | ||
Quests.json | ||
Religions.json | ||
Ruins.json | ||
Specialists.json | ||
Speeds.json | ||
Techs.json | ||
Terrains.json | ||
TileImprovements.json | ||
TileResources.json | ||
UnitPromotions.json | ||
Units.json | ||
UnitTypes.json | ||
VictoryTypes.json |