.. |
Buildings.json
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Specific uniques to generic trigger: "upon expending a [mapUnitFilter] unit"
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2024-06-10 17:35:23 +03:00 |
CityStateTypes.json
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Added validations for city-state uniques
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2022-11-21 23:03:52 +02:00 |
Difficulties.json
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Make AI difficulty changable (#11996)
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2024-07-21 10:01:15 +03:00 |
Eras.json
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Added validations for city-state uniques
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2022-11-21 23:03:52 +02:00 |
GlobalUniques.json
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Fixed unhappiness effect when at 0 happiness
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2024-02-09 12:14:17 +02:00 |
ModOptions.json
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Second version of G&K / vanilla split (#5647)
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2021-11-08 22:57:09 +02:00 |
Nations.json
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Correct spelling of 'Svannah' to 'Savannah' across project. (#12018)
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2024-07-27 23:41:46 +03:00 |
Policies.json
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Added multi filter support for BuildingFilter !! (#11319)
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2024-03-17 23:12:40 +02:00 |
Quests.json
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Moddable quest weighting for city-states
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2022-11-19 23:54:16 +02:00 |
Ruins.json
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All unit trigger uniques start with a targetting parameter
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2024-08-22 01:21:38 +03:00 |
Specialists.json
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Converted Specialist GPP to Counter
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2021-07-23 16:15:31 +03:00 |
Speeds.json
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Moddable game speeds (#6856)
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2022-06-18 23:27:46 +02:00 |
Techs.json
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Move Future Tech so Nanotechnology isn't covered by lines in Vanilla (not G&K) (#10359)
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2023-10-26 08:47:16 +03:00 |
Terrains.json
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Deprecate NaturalWonderConvertNeighborsExcept (#12098)
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2024-08-14 09:48:43 +03:00 |
TileImprovements.json
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Improvement Unique converted to trigger - "Gain control over [tileFilter] tiles in a [amount]-tile radius"
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2024-07-29 11:57:20 +03:00 |
TileResources.json
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Fix deprecated conditionals, caught by new mod checker
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2024-04-07 12:43:38 +03:00 |
UnitPromotions.json
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All unit trigger uniques start with a targetting parameter
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2024-08-22 01:21:38 +03:00 |
Units.json
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chore: remove test unique
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2024-08-21 10:53:56 +03:00 |
UnitTypes.json
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Add Air Sweep (#7484)
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2022-07-27 22:16:53 +03:00 |
VictoryTypes.json
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Enable Domination to Capture All Capitals (#10769)
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2023-12-22 09:38:24 +02:00 |