mirror of
https://github.com/yairm210/Unciv.git
synced 2025-01-05 13:08:48 +07:00
3212 lines
83 KiB
Markdown
3212 lines
83 KiB
Markdown
## 3.16.13
|
|
|
|
By xlenstra:
|
|
- From the industrial era onwards, things change in religion
|
|
- Fixed bugs with unit movement, renamed units, and default starting era
|
|
- Unique additions for modding
|
|
|
|
By SomeTroglodyte:
|
|
- New game is more wrap and shape aware
|
|
- No right-click on Android
|
|
- Code cleanup
|
|
|
|
By SimonCeder:
|
|
- CS vulnerable to ally unhappiness
|
|
- checks for protection, delays
|
|
- Force ranking, bullying improvements
|
|
- City state intrusion anger
|
|
|
|
## 3.16.12
|
|
|
|
Can no longer enter city-screen that is not yours
|
|
|
|
Spectator cannot take over player diplomacy options
|
|
|
|
Better check for units with no unitType defined
|
|
|
|
Fixed crash where deleting mods meant you could never start a game again
|
|
|
|
By xlenstra:
|
|
- You can now input distinct numbers when trading gold
|
|
- Fixed religion bugs
|
|
|
|
By SimonCeder:
|
|
- Correct year shown when starting in later eras
|
|
|
|
By SomeTroglodyte
|
|
- Options displays well for portrait mode
|
|
- Fixed rare map generation crash
|
|
|
|
## 3.16.11
|
|
|
|
Resolved crash due to evaluating distance to city state when we have no cities
|
|
|
|
By xlenstra:
|
|
- Great Prophets now always have your religion as their religion
|
|
- Implemented renaming of religions
|
|
- Finishing the later five policy trees now allows you to buy great people with faith
|
|
- Added Religious wonders
|
|
- Fixed bug making enhancing religions impossible
|
|
- Added UI to show what cities are holy cities to the player
|
|
|
|
By SimonCeder:
|
|
- fix duplicated city-state bonus bug
|
|
|
|
## 3.16.10
|
|
|
|
By SimonCeder:
|
|
- Add Austrian civ
|
|
- units get promotions and xp bonuses from CS buildings
|
|
- Demanding tribute from city states
|
|
|
|
By xlenstra:
|
|
- AI will now found & enhance religions - minor improvement to civilian AI
|
|
- Fixed ambush bonus amount
|
|
|
|
By SomeTroglodyte:
|
|
- Diplomacy Screen Nation relation indicator
|
|
- Persistent new game setup
|
|
- Anti-Armor, negative tile yield, LoadScreen
|
|
|
|
For modders: Mass unique deprecation
|
|
|
|
## 3.16.9
|
|
|
|
By xlenstra:
|
|
- Implemented the enhancing of religions
|
|
- Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units
|
|
|
|
By SomeTroglodyte:
|
|
- Multiple Civilopedia improvements
|
|
- Better mod problem detection
|
|
|
|
## 3.16.8
|
|
|
|
Upload APK files to Github release
|
|
|
|
Can now play as 2 separate Civs with the same userId
|
|
|
|
Fixed Krepost unique
|
|
|
|
Conquering a city destroys buildings inside the city - By xlenstra
|
|
|
|
By SomeTroglodyte:
|
|
- Starting locations reworked
|
|
- Stat Icons Redone
|
|
|
|
## 3.16.7
|
|
|
|
By xlenstra:
|
|
- Implemented Inquisitors
|
|
- Implemented a cap for the production boost of great engineers
|
|
- Scouts still ignore terrain costs after upgrades
|
|
- Fixes bug where upgrading units would no longer provide their default upgrades
|
|
|
|
By SomeTroglodyte:
|
|
- City keyboard buy construction and tile
|
|
- getLastTerrain simple patch
|
|
- StartingLocation-Improvements-be-gone phase 1
|
|
|
|
Can now raze non-original capitals at capture - By SimonCeder
|
|
|
|
## 3.16.6
|
|
|
|
City-states grant copies of ALL resources
|
|
|
|
By SomeTroglodyte:
|
|
- Fixed multiple crashing errors
|
|
- Ancient Ruins Civilopedia and Translations
|
|
- WorkerAutomation cached per Civ - BFS cached
|
|
|
|
Made great people and boats uncapturable - By logicminimal
|
|
|
|
Added Bucketeer unit images - By AdityaMH
|
|
|
|
By xlenstra:
|
|
- Added a UI for viewing the religions inside a city
|
|
- Implemented almost all missing founder & follower beliefs
|
|
|
|
## 3.16.5-googlePlayPushTest
|
|
|
|
A test to ensure that publishing new versions to Google Play works properly
|
|
|
|
## 3.16.5
|
|
|
|
By SomeTroglodyte:
|
|
- Expander tab persist
|
|
- UI improvements for city screen
|
|
- Unit action constants and worker unique cleanup
|
|
|
|
By avdstaaij:
|
|
- Removed the civ introduction trade option
|
|
- Made water oil wells require the Refrigeration tech
|
|
- Removed the sight bonus from hills
|
|
- Gave anti-air units a bonus vs helicopters
|
|
- Disabled pillaging your own tiles
|
|
|
|
Fixes crashes from loading mods without an eras.json file - xlenstra
|
|
|
|
CS bonuses graded according to relationship level - By SimonCeder
|
|
|
|
Improve horse sound - By AdityaMH
|
|
|
|
## 3.16.4-patch1
|
|
|
|
Fixed crash from conquering cities - By xlenstra
|
|
|
|
Fix DOS attack perpetrated by CityInfoReligionManager on Json Serializer - By SomeTroglodyte
|
|
|
|
## 3.16.4
|
|
|
|
Implemented Zone of Control mechanic - by avdstaaij
|
|
|
|
Runtime optimizations - By SomeTroglodyte
|
|
|
|
Implemented religious pressure - By xlenstra
|
|
|
|
Fix units not entering cities upon capture - By avdstaaij
|
|
|
|
## 3.16.3
|
|
|
|
By SomeTroglodyte:
|
|
- Civilopedia - Difficulty
|
|
- City screen stats double separators
|
|
- Unit rename UI
|
|
|
|
By xlenstra:
|
|
- Added founder beliefs, updates to pantheon spreading
|
|
- Added an overview screen for religions
|
|
|
|
Resources changed to match civ5 G&K - By ravignir
|
|
|
|
Add Holy Site for FantasyHex - By AdityaMH
|
|
|
|
## 3.16.2-patch1
|
|
|
|
Fixed diplomacy screen crash for city-states with no cities
|
|
|
|
Added mod check for units whose unitType is not defined
|
|
|
|
Fixed crash when selecting certain buildings in the civilopedia - by xlenstra
|
|
|
|
## 3.16.2
|
|
|
|
Fixed crashing Diplomatic victory bug
|
|
|
|
By xlenstra:
|
|
- Added follower beliefs for buying religious buildings
|
|
- Hides 'automate' unit action and unhides 'stop exploring' unit action
|
|
- Ruins now have their own file
|
|
- Architecture is now a prerequiste of Archaeology
|
|
- Fixed bug where units could still be purchased if they used a depleted resource
|
|
- Fixed crash when borrowing names
|
|
- Fixes bug where Russia's unique no longer works
|
|
- One with nature yield for spain is now doubled
|
|
|
|
By SomeTroglodyte:
|
|
- MapGenerator optimization
|
|
- Diplomacy: City State resource UI, improvement gift effect
|
|
- Mod description translation
|
|
|
|
Pikeman upgrades only to Lancer - By ravignir
|
|
|
|
Fix banking's required techs - By logicminimal
|
|
|
|
City state resources - By Interdice
|
|
|
|
## 3.16.1
|
|
|
|
By xlenstra:
|
|
- Added missionairy units, which can spread religion and bought with faith
|
|
- Replaced the last promotion effects with uniques
|
|
- Removed $ signs from translatable strings
|
|
|
|
By SomeTroglodyte:
|
|
- Bring `allUnitActionsHaveTranslation` test up to date
|
|
- Change defeat conditions
|
|
|
|
By ravignir:
|
|
- Minor fix to Great Prophets cost not increasing
|
|
|
|
## 3.16.0-patch1
|
|
|
|
Bugfixes from unitTypes so promotions work again - By xlenstra
|
|
|
|
By SomeTroglodyte:
|
|
- Allow civ-unique buildings to be created by startingEra
|
|
- Mod manager concurrency
|
|
|
|
Randomize Plains/Grasslands around deserts - By ravignir
|
|
|
|
## 3.16.0
|
|
|
|
By xlenstra:
|
|
- Added Diplomatic victory!
|
|
- Unit types are now moddable!
|
|
|
|
Bugfixes
|
|
|
|
Atomic bomb interception works as intended
|
|
|
|
Ai now cares about city distances - By Interdice
|
|
|
|
By SomeTroglodyte:
|
|
- Civilopedia phase 9 - Technologies
|
|
- Harden map editor map loader against most bad maps
|
|
- UI improvements
|
|
|
|
General fixes - By lishaoxia1985
|
|
|
|
## 3.15.18
|
|
|
|
600th version!
|
|
|
|
Solved crash where city states would try to gift great people without cities
|
|
|
|
By avdstaaij:
|
|
- Fixed captured units not tp-ing out of illegal tiles
|
|
|
|
By SomeTroglodyte:
|
|
- TranslationFileWriter support for CivilopediaText
|
|
- Fix Civilopedia Unique auto-linking when Ruleset changes
|
|
- Reduce atlas - The Huns was 4x larger than the other nations, and a dirty Hexagon dupe
|
|
- Better crude maps - zero uncovered tiles impossible
|
|
|
|
By xlenstra:
|
|
- Added modoptions unique for disabling city-state spawning with only a settler
|
|
- Fixed bug where production from cutting down forests could apply to perpetual constructions
|
|
|
|
Improve River for FantasyHex - By AdityaMH
|
|
|
|
Fix Hagia Sophia and CN Tower not giving civ 5 bonuses - By logicminimal
|
|
|
|
## 3.15.17
|
|
|
|
Influence-by-game-progress works as intended
|
|
|
|
One-city-challengers no longer get multiple settlers for later eras
|
|
|
|
Maori Warrior debuff only applies to enemy units
|
|
|
|
AI accepts research agreement offers
|
|
|
|
Buildings from era are applied before buildings from policies
|
|
|
|
By SomeTroglodyte:
|
|
- Civilopedia phase 8 - Nations and Promotions
|
|
- UnitActionType now knows keys, sounds and most icons
|
|
|
|
And new unit pixel and some improvement - By AdityaMH
|
|
|
|
Map climate overhaul - By ravignir
|
|
|
|
## 3.15.16
|
|
|
|
City states no longer grant Great Prophets when religion is not enabled
|
|
|
|
Background work for moddable uit types :)
|
|
|
|
Mercantile CS resources - By SimonCeder
|
|
|
|
Civilopedia phase7 - By SomeTroglodyte
|
|
|
|
Petra as in G&K fix - By ravignir
|
|
|
|
## 3.15.15
|
|
|
|
Great Person points are now moddable!
|
|
|
|
By SomeTroglodyte:
|
|
- Minimap Slider UI
|
|
- Unit name translation
|
|
- Rename Railroad tech to Railroads
|
|
- Fix canImprovementBeBuiltHere regression
|
|
- Newgame screen overhaul for portrait mode
|
|
- Deprecate "Can only be built on coastal tiles" unique
|
|
- A Civilopedia category for Religion
|
|
|
|
By SimonCeder:
|
|
- Optimized spawn placement algorithm
|
|
- City states adjustments
|
|
|
|
Resolved #4394 - corrected misspelled city names
|
|
|
|
## 3.15.14
|
|
|
|
By xlenstra:
|
|
- Fixed bug where "[All] units" would not apply to city combatants
|
|
- Fixed comodification errors under certain circumstances
|
|
- Fixed a crash in badly defined mods
|
|
- Implemented temples
|
|
- Hide lesser used action buttons to free up space
|
|
- Fixed bug where 'remove road' would also remove other improvements under specific circumstances
|
|
- Fixed units not being removed from open borders area after declaring war
|
|
- Fixed bug where all great people suddenly were scientists
|
|
- Fix autocracy bonus accidentally being disabled
|
|
|
|
By SomeTroglodyte:
|
|
- Resolve #4589
|
|
- Spruced up Civilopedia - phase 6 - uniques
|
|
- City construction Civilopedia-linked
|
|
|
|
By SimonCeder:
|
|
- Map generation and start locations
|
|
- Added Sweden Civ
|
|
|
|
Performance boost - should resolve some ANRs
|
|
|
|
## 3.15.13
|
|
|
|
By SomeTroglodyte:
|
|
- Fix for missing Farm images
|
|
- Better keyboard shortcuts
|
|
- Rewritten Tooltip class
|
|
- Sort Civilopedia entries using locale
|
|
- Spruced up Civilopedia - phase 5 - buildings
|
|
|
|
By xlenstra:
|
|
- Implemented Follower beliefs for religions
|
|
- Fixed unique of Persian immortal not working
|
|
|
|
Unit gifting - By SimonCeder
|
|
|
|
Added Polder image
|
|
|
|
## 3.15.12
|
|
|
|
By xlenstra:
|
|
- Founding Religions
|
|
- Updated the tile choosing algorithm for city expansion
|
|
- Disabled city state diplomacy buttons when it is not your turn
|
|
- Fixed bug where great prophets could be given when religion was disabled
|
|
- Fixed bug where effects of all aquaducts nationwide stacked in each city
|
|
|
|
Wonder build screens redux - By SimonCeder
|
|
|
|
By SomeTroglodyte:
|
|
- Better Slider UI
|
|
- 'Swap units' sound replaced
|
|
|
|
## 3.15.11
|
|
|
|
Civs with no cities can no longer pick policies
|
|
|
|
Spectator no longer appears on Diplomacy overview
|
|
|
|
By xlenstra:
|
|
- Fixed crashes on loading save games with religion
|
|
- Fixed bug where submarines could not attack embarked units
|
|
- Fixed bug where tile construction time was increased instead of decreased
|
|
|
|
By lishaoxia1985:
|
|
- Fix worldSizeModifier in TechManager
|
|
- Make map symmetrical if it's not wrapped
|
|
|
|
Fix Hun city names - By freddyhayward
|
|
|
|
## 3.15.10
|
|
|
|
Automated atomic bombs no longer cause crashes
|
|
|
|
Fix for placeholder parameters changing names and becoming out of sync with existing translations.
|
|
|
|
By xlenstra:
|
|
- Add missing pantheons
|
|
- City states give gold when met; updates to city state gold gifts
|
|
- Fixed many bugs
|
|
- City Centers can no longer be removed by nukes
|
|
- Added a simplified version of great prophets, implemented a basic city religion UI
|
|
- Updated TranslationFileWriter to include the new values that filters can have
|
|
- Fixed a bug where one city challengers could capture enemy cities
|
|
- Refactored the way cities determine what uniques should apply when
|
|
|
|
Fixed spurious notifications of revealed resources too far away or in foreign territory - By freddyhayward
|
|
|
|
Quick salvage of some lost translations - By SomeTroglodyte
|
|
|
|
## 3.15.9
|
|
|
|
By SomeTroglodyte:
|
|
- Better mod download and error display
|
|
- Spruced up Civilopedia - phase 4 - Visual candy, Units
|
|
- 'Swap units' sound and more attack sounds
|
|
- Unified separators, CheckBox helper
|
|
- ExpanderTab UI update
|
|
|
|
By xlenstra:
|
|
- Fixed crash when a city had negative population due to faster razing
|
|
- Fixed bug where logistics _still_ did not work
|
|
- Fixed bug where city-states would not share their science income even if the player had the right policy
|
|
- Added the nation of the Netherlands
|
|
|
|
Fixed Denmark's unique
|
|
|
|
More concurrency problem fixes in nuke effects
|
|
|
|
## 3.15.8
|
|
|
|
By xlenstra:
|
|
- Made eras more moddable
|
|
- Updated and generalized more promotions
|
|
- Added Privateer unit; updated Coastal Raider promotion
|
|
|
|
By SomeTroglodyte:
|
|
- Fix mod custom maps unavailable when no local ones exist
|
|
- Spruced up Civilopedia - phase 3 - Interface, flavour text, new Tutorial
|
|
|
|
## 3.15.7-announcementTest
|
|
|
|
I'm checking if this information gets to the Github release and the Discord announcements
|
|
|
|
## 3.15.7
|
|
|
|
Resolved 'getting stuck when there are no more pickable Pantheon beliefs'
|
|
|
|
Removed final vestiges of old Bonus/Penalty effects.
|
|
|
|
By xlenstra:
|
|
- Fixed bug where all units could move after attacking
|
|
- Fix a few bugs related to nukes
|
|
- Research Tech Button shows progress; Small bug fix
|
|
- Updated promotions - make more generalizable, update to G&K
|
|
|
|
By SomeTroglodyte:
|
|
- Translate nested placeholders for English
|
|
- Fixed sound problems on Android
|
|
|
|
## 3.15.6
|
|
|
|
Faster 'false' results for isStats, as proposed by @SomeTroglodyte in #4259
|
|
|
|
By SomeTroglodyte:
|
|
- Hide notifications for incompatible policy branches
|
|
- Nicer distribution of policy picker branches
|
|
- Fix "National Wonder is being built elsewhere" not displayed
|
|
- Respect visualMods for Sound - CheckBox, formats, modchange detect
|
|
|
|
By xlenstra:
|
|
- Added Shrine, option for enabling religion
|
|
- Added Nuclear Submarines & Missile Cruisers, capable of transporting missiles
|
|
- Fixed crash when selecting worker
|
|
- Fixed bug where on quick game speed, educated elite would yield a great person every turn
|
|
|
|
By avdstaaij:
|
|
- Added Stealth tech and Stealth Bombers
|
|
- Added Drama and Poetry tech and replaced Temples with Amphitheaters
|
|
|
|
## 3.15.5
|
|
|
|
Solved Discord RPC not crashing devices in which it is unsupported
|
|
|
|
Resolved #4200 - Cities in resistance cannot bombard
|
|
|
|
More generic "gain stat" for some uniques
|
|
|
|
By xlenstra:
|
|
- Generalized building of improvements
|
|
- Added Telecommunications tech
|
|
- Added Advanced Ballistics Tech, Atomic Bomb Unit, Updated how nukes work
|
|
- Fixed rare bug where building improvements would increase tile base yield
|
|
|
|
Promotion picker keeps vertical scroll pos on promote or resize - By SomeTroglodyte
|
|
|
|
## 3.15.4
|
|
|
|
Deprecated 'download map' in favor of mod-based map sharing
|
|
|
|
By xlenstra:
|
|
- Created Patronage policy branch
|
|
- Fixed a bug where excess food would not be converted to production for settlers
|
|
|
|
By avdstaaij:
|
|
- Added Nuclear Fusion tech and Giant Death Robot
|
|
- Fixed open terrain bonus working in rough terrain
|
|
- Fixed captured units not tp-ing out of liberated cities
|
|
- Fixed naval units not tp-ing out of razed cities
|
|
|
|
Split off all individual OverviewScreen panes - By SomeTroglodyte
|
|
|
|
## 3.15.3
|
|
|
|
By xlenstra:
|
|
- Created Order branch with G&K policies
|
|
- Fixed bug where coastal buildings cannot be built
|
|
- Stop AI from pillaging their own tiles. Fixes #4203
|
|
- Fixed autocracy complete bonus not continuing after updating
|
|
|
|
Corrected many building production costs, tech requirements and wonder effects - By avdstaaij
|
|
|
|
Change improvement key indicators to tooltip - By SomeTroglodyte
|
|
|
|
Resolved #4209 - AI city-founding no longer plays music
|
|
|
|
## 3.15.2
|
|
|
|
By xlenstra:
|
|
- Updated Autocracy and Freedom branches to G&K
|
|
- Fixed honor policy not adding bonus vs barbarians
|
|
- Fixed old worker speed improvement uniques no longer working
|
|
|
|
Wake up units when enemy sighted or displaced or attacked - By SomeTroglodyte
|
|
|
|
By avdstaaij:
|
|
- Made atlas textures use mipmaps again
|
|
- Fixed units not teleporting out of sold city tiles
|
|
|
|
Resolved #4170 - updated deprecated Polynesian unique - By SpacedOutChicken
|
|
|
|
Unitfilter now accepts multiple filters (see wiki/uniques for details)
|
|
|
|
## 3.15.1
|
|
|
|
By xlenstra:
|
|
- Updated the culture victory so it now requires the Utopia Project to be built
|
|
- Updated Commerce and Commerce branches to G&K
|
|
|
|
By SomeTroglodyte:
|
|
- Show promises not to settle
|
|
- Shortcut tooltips indicators
|
|
|
|
Map RNG reproducibility fix - By r3versi
|
|
|
|
## 3.15.0
|
|
|
|
Updated Tradition, Honor and Liberty branches to G&K rules - By xlenstra
|
|
|
|
Enabled various G&K buildings and units - by By avdstaaij
|
|
|
|
Nation start intros - By SomeTroglodyte
|
|
|
|
By r3versi:
|
|
- New borders images
|
|
- Display Movement Paths on map
|
|
- Unified Menu Popups
|
|
|
|
Better button images - By lishaoxia1985
|
|
|
|
## 3.14.16
|
|
|
|
Cities in resistance cannot bombard, as per Civ V - #663
|
|
|
|
By SomeTroglodyte:
|
|
- Hopefully fixed F-Droid missing libgdx.so problem
|
|
- Trade UI improvements - Leader portraits, keys, layout
|
|
- Nations spellchecking
|
|
|
|
Implemented production overflow - By Thyrum
|
|
|
|
By r3versi:
|
|
- Map Generation Seedable
|
|
- Map Generation Fixes and Tweaks
|
|
|
|
## 3.14.15
|
|
|
|
Unit swapping - By avdstaaij
|
|
|
|
Refund wasted production as gold - By Thyrum
|
|
|
|
By SomeTroglodyte:
|
|
- More power to improvement uniques
|
|
- Fix gold able to over- and underflow
|
|
- Map editor save / load / download keys
|
|
- TileInfoTable translation and padding
|
|
|
|
Paratrooper bugfixes - By xlenstra
|
|
|
|
## 3.14.14
|
|
|
|
Fixed app resize crash in MacOS - By lishaoxia1985
|
|
|
|
Added the paratrooper unit - By xlenstra
|
|
|
|
Add global alerts for certain constructions - By avdstaaij
|
|
|
|
Temple of Artemis bonuses reflect civ5 behavior - By ravignir
|
|
|
|
Resolved #3967 - City-states can no longer 'gift' you your unique units
|
|
|
|
Resolved #3926 - Wheat+Farm gets location-appropriate farm
|
|
|
|
Keyboard shortcut order with multiple popups - By SomeTroglodyte
|
|
|
|
|
|
## 3.14.13
|
|
|
|
New Swedish translations!
|
|
|
|
City construction queue: Subsequent units no longer displays construction progress towards first unit of its kind
|
|
|
|
By SomeTroglodyte:
|
|
- Sound upgrade - enabled custom unit attack sounds
|
|
- Spruced up ModManagementScreen
|
|
- Patch ModManager exit to allow deactivating a selected tileset
|
|
- Spruced up Civilopedia - phase 2 - external links
|
|
|
|
Declare & Revoke protection for city-states - By ninjatao
|
|
|
|
Added Marine unit and Amphibious promotion - By xlenstra
|
|
|
|
## 3.14.12
|
|
|
|
Added unit action icons on map units, so it'll be immediately obvious what each unit is doing
|
|
|
|
Added city strength label to city button
|
|
|
|
City-states get all civs known by at least half of major civs, not 'by any civ'
|
|
|
|
Better camera square image
|
|
|
|
By SomeTroglodyte:
|
|
- Added key shortcuts to popups
|
|
- Improved location notifications
|
|
|
|
## 3.14.11
|
|
|
|
AI much less motivated to attack city-states
|
|
|
|
Better peace agreement evaluations, for when there is no great power imbalance between nations
|
|
|
|
Minimap slider has better values to accommodate screen sizes
|
|
|
|
Better "in this city" unique filtering
|
|
|
|
Added unit icons in unit overview screen
|
|
|
|
Changes to terrain combat bonuses - By ravignir
|
|
|
|
## 3.14.10
|
|
|
|
Unified "progress bars can't go beyond 100%"
|
|
|
|
By SomeTroglodyte:
|
|
- Follow screen rotation even to Portrait on Android with Opt-in
|
|
- Fix custom map sizes - saves match, size obeyed, limit UI
|
|
|
|
Add guided missile which acts differently from nuclear missile. - By ninjatao
|
|
|
|
Fix spaceship part production boosts - By avdstaaij
|
|
|
|
## 3.14.9
|
|
|
|
Caught exception when map fails to load
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Fix Ctrl-S going to save game screen will not stop scrolling the map
|
|
- Options screen cleanup
|
|
- Split off stuff from CameraStageBaseScreen that isn't the class itself
|
|
- Minimap resizeable and scroll position indicator redone
|
|
- Trim down custom save to export/import only
|
|
- Fix crash when a mod allows a citadel >1 tile outside borders
|
|
|
|
Technology and construction bars no longer extend past their maximum - By xlenstra
|
|
|
|
## 3.14.8
|
|
|
|
New line-of-sight rules, with new "Blocks line-of-sight from tiles at same elevation" unique!
|
|
|
|
More FantasyHex combinations (both mine and GGGuenni's)
|
|
|
|
Fixed terrace farm's 'fresh water' bonus - kudos @1.7.4
|
|
|
|
By GGGuenni:
|
|
- Fixed inconsistent map size
|
|
- Fixed Forest on Hill visibility
|
|
|
|
By SomeTroglodyte:
|
|
- Accelerate Load Game Screen Info
|
|
- Save game UI patch
|
|
|
|
Translations update
|
|
|
|
## 3.14.7
|
|
|
|
Custom map size - By alkorolyov
|
|
|
|
Fixed Civilopedia crash
|
|
|
|
Fixed double consumption of resources for "Comsumes [amount] [resource]" unique
|
|
|
|
Resolved #3888 - added template lines for mod management screen
|
|
|
|
Tradition works again
|
|
|
|
Terrain height now defined by a unique
|
|
|
|
Refixed denunciation effects - sorry Chek!
|
|
|
|
Genericized "No Maintenance costs for improvements in [] tiles", tile city-strength bonus, and extra sight for unit types
|
|
|
|
Show tech progress for next turn in tech button
|
|
|
|
By SomeTroglodyte:
|
|
- Resource revealed notification point to all reveals
|
|
- Worldscreen key bindings
|
|
- City overview force consistent row height
|
|
|
|
## 3.14.6
|
|
|
|
Hills are now changed to terrain features - by GGGuenni!
|
|
|
|
Fixed denouncement effects on third-party civs, trade evaluation, and decay to diplomatic denunciation - kudos @Chek
|
|
|
|
Resolved #3865 - Kudos @SomeTroglodyte
|
|
|
|
Great general unique no longer restricted to civilian units
|
|
|
|
By SomeTroglodyte:
|
|
- Overview screen category decoration + key hint
|
|
- Fixed shortcuts for improvements
|
|
- Option Screen choices visible on minimap toggle buttons immediately
|
|
|
|
## 3.14.5
|
|
|
|
New tile layering is live for all users!
|
|
|
|
Tile options in map editor screen no longer 'click' on tiles behind them
|
|
|
|
Added construction production info to city screen
|
|
|
|
Specify original owner when showing "Liberate city"
|
|
|
|
Added "Self-destructs when attacking" unique
|
|
|
|
By SomeTroglodyte:
|
|
- City expansion notification points to acquired tile
|
|
- Visual improvements for the City Overview
|
|
|
|
Fix screen bugs when you don't use splitpane in pickscreen - By lishaoxia1985
|
|
|
|
## 3.14.4
|
|
|
|
Resolved #3524 - Happiness in city overview now calculated correctly
|
|
|
|
Added Happiness (and Faith for Religion mods) to stats list - #3524
|
|
|
|
Resolved #3837 - Harad -> Harald in Denmark greeting
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Keyboard navigation to switch panes within overview screen
|
|
- Some visual improvements for the Mod Manager Screen
|
|
- Bigger target on "next city" button
|
|
- Fixed #3729 "Android crash on loading from custom location"
|
|
|
|
By GGGuenni:
|
|
- Added fogOfWarColor and unexploredTileColor
|
|
- Fixed internal TileSetConfigs not getting loaded on android
|
|
|
|
## 3.14.3
|
|
|
|
Added 'update time', 'open Github page', and marked updated mods, in mod management screen
|
|
|
|
Cannot enter diplomacy screen for irrelevant civs through diplomacy overview
|
|
|
|
Resolved #3817 - don't display resource requirements twice
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Mod translations now appear in new game screen
|
|
- Citadel tiles don't attach to razing cities if possible
|
|
- City center now unpillagable
|
|
|
|
Parameterize civ-wide sight bonus - By SpacedOutChicken
|
|
|
|
Translation updates
|
|
|
|
## 3.14.2
|
|
|
|
Put world wrap behind setting again and added warning for world wrap for Android - I'm seeing a lot of ANRs in recent versions, but it's not something that seems solvable.
|
|
|
|
Fixed - 'Water units' now can be capitalized, as they should be.
|
|
|
|
"[] from every []" can accomodate specialist names
|
|
|
|
Fixed unitType parameters in changed unique
|
|
|
|
## 3.14.1
|
|
|
|
Natural wonders are standalone tiles in new layering
|
|
|
|
Modding:
|
|
|
|
- Rough terrain specified through uniques
|
|
- Added check to remove clutter in tech trees
|
|
- Added building-maintenance-decreasing unique
|
|
- Can handle unique capital indicators in mods
|
|
- Added "Friendly Land" and "Foreign Land" as tile filter options
|
|
|
|
By SomeTroglodyte:
|
|
- Fix Citadel not buildable where it should be
|
|
|
|
By GGGuenni:
|
|
- Fixed Multiplayer bugs
|
|
- Preparation for hill as terrain feature
|
|
- Added TileSetConfigs
|
|
|
|
## 3.14.0
|
|
|
|
World wrap is publicly released!
|
|
|
|
Added empty hexagon when none of the images exist - this fixes the default tileset for the new rendering method
|
|
|
|
Manhattan project is not disabled for no-nuclear-weapon games
|
|
|
|
Behind-the-scenes work on Religion
|
|
|
|
## 3.13.13
|
|
|
|
Resolved #3753 - Fallout is no longer added multiple times
|
|
|
|
ALL tile images now support era-specific images! But only if the base tile exists as well.
|
|
|
|
Added new experimental tile layering, including new tileset - see #3716
|
|
|
|
Can now handle mods with any default branch name!
|
|
|
|
Added Faith icon and display for games with Religion
|
|
|
|
Redraw CivilopediaScreen - By lishaoxia1985
|
|
|
|
Fixed roads not getting wrapped correctly - By GGGuenni
|
|
|
|
## 3.13.12
|
|
|
|
Added Bulgarian, by antonpetrov145!
|
|
|
|
HUGE memory savings (120MB -> 75MB) By saving atlases between ruleset resets!
|
|
|
|
Start of work on Religion!
|
|
|
|
Resolved #3740 - units retain individual names when upgrading
|
|
|
|
Fixed can't press nextTurn in multiplayer game - By GGGuenni
|
|
|
|
'Years of peace' modifier reset when war is declared
|
|
|
|
Added mod pagination - even when we exceed 100 mods, we'll be able to download them all
|
|
|
|
Button for current civilopedia entry is now marked
|
|
|
|
Modded "Remove" commands to nonexistant features no longer crashes the game
|
|
|
|
AI no longer tries to attack with carriers, crashing the game.
|
|
|
|
National wonder does not require building to be built in puppeted cities
|
|
|
|
City attack notifications show icon
|
|
|
|
Custom improvements for water resources now moddable
|
|
|
|
## 3.13.11
|
|
|
|
Resolved #3732 - Mark target tile while moving toward it
|
|
|
|
Resolved #3734 - "Loading" popup when loading game remains until game is fully loaded
|
|
|
|
Resolved #3735 - The civ launching - not receiving - the nuke is considered the civ that declared war
|
|
|
|
Resolved #3721 - Fixed edge-case "images are temporarily applied from mods set in other places"
|
|
|
|
Resolved #3722 - fixed resistance icon display in notifications
|
|
|
|
Carriers cannot attack - By lishaoxia1985
|
|
|
|
## 3.13.10
|
|
|
|
Converted all color-coding of notifications to multi-icon notifications
|
|
|
|
Resolved #3713 - Fixed misspelled "fresh water" in farm unique check
|
|
|
|
Barbarians only heal by pillaging, simplified barbarian automation
|
|
|
|
## 3.13.9
|
|
|
|
Added "permanent visual mods" option to mod management
|
|
|
|
Resolved #3614 - tileFilter works with natural wonders
|
|
|
|
More uniform Trade overview
|
|
|
|
Resolved #3705 - loading game popup stays until the game is loaded
|
|
|
|
Added "Provides yield without assigned population" uniques to tile improvements
|
|
|
|
Can now add leader portrait images to mods
|
|
|
|
Unit name is translated when unit has a unique name
|
|
|
|
By GGGuenni:
|
|
- More terrainFeature refactoring
|
|
- Toast popup not screen blocking
|
|
|
|
## 3.13.8
|
|
|
|
Resolved #3401, #3598, #3643 - game can be instantly closed and reopened on Android
|
|
|
|
Remove tile improvements not in the current ruleset on normalizeTile
|
|
|
|
Resolved #3686 - world wrapped 'continents' map now separates continents properly
|
|
|
|
Resolved #3691 - 'new map' from map editor copies existing map parameters
|
|
|
|
Game no longer crashes due to incorrect building-improvement modding
|
|
|
|
UI improvements - By lishaoxia1985
|
|
|
|
Fixed Military Caste policy - By absolutebull
|
|
|
|
## 3.13.7
|
|
|
|
Fixed Great Barrier Reef spawn rules
|
|
|
|
Resolved #3681 - translation fix, "in every city" -> "in all cities"
|
|
|
|
Mods with no techs should work again
|
|
|
|
Resolved #3663 - fixed settler automation bug
|
|
|
|
Added titles to mod management screen
|
|
|
|
Withdraw before melee is the same as original game - By lishaoxia1985
|
|
|
|
Initial checks for 'multiple terrain feature support' by GGGuenni
|
|
|
|
## 3.13.6
|
|
|
|
Can convert maps between different rulesets!
|
|
|
|
Resolved #3635 - can remove natural wonders and roads in map editor
|
|
|
|
Fixed hurry cost modifiers, and unit gold costs scaling by game speed
|
|
|
|
Resolved #3651 - "Free great person" unique compatible with techs and Spectator
|
|
|
|
Resolved #3653 - Settler AI no longer aims for far tiles
|
|
|
|
Tech info can display more than one revealed resource
|
|
|
|
"Obsolete with [techName]" unique works with improvements
|
|
|
|
## 3.13.5
|
|
|
|
Experimental World Wrap - By GGGuenni!
|
|
|
|
Resolved #3639 - City states that can't be connected by land no longer assign road connection quests
|
|
|
|
Fix when Trade Gold = 0 it also shows in offer - By lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.13.4
|
|
|
|
Merged save map functionality into load map screen - map saving is more streamlined!
|
|
|
|
Resolved #3626 - Can rename multiplayer games
|
|
|
|
Resolved #3622 - Can no longer try to send air units into unexplored tiles
|
|
|
|
Strength bonus from capital is now part of the Palace bonuses to make it moddable
|
|
|
|
Allow unit rename on promote - by David Howard
|
|
|
|
Translations update
|
|
|
|
## 3.13.3
|
|
|
|
Map generation parameters are moddable, allowing players to create custom terrains for map generation!
|
|
|
|
Custom mods with no water or grassland can now work!
|
|
|
|
Changed "Gold" resource to be called "Gold Ore" and "Siege" promotion to "Besiege" to not conflict with the yield type for translations - #2458
|
|
|
|
Maps incompatible with ruleset no longer popup errors when generating a new map
|
|
|
|
All resource stats from buildings converted to building uniques
|
|
|
|
Translation updates
|
|
|
|
## 3.13.2
|
|
|
|
Resolved #3601 - selected current tech no longer looks like unresearchable tech
|
|
|
|
Resolved #3610 - city sorting in overview is now done by translated, not original, name
|
|
|
|
Resolved #3586 - Added 'Destroy' translation for capturing cities in one-city challenge
|
|
|
|
Cleaned up map editor
|
|
|
|
tileFilter now works with resources for most uniques!
|
|
|
|
Added mod check for 'provides free building' which does not exist
|
|
|
|
Translation updates
|
|
|
|
## 3.13.1
|
|
|
|
Resolved #3600 - multiplayer game reloading and screen resize no longer reset map zoom and position
|
|
|
|
Resolved #3495 - Added scrollbars to civilopedia and picker screens
|
|
|
|
Map editor knows to remove resources that don't exist in mods
|
|
|
|
Can now create as many tech rows as you wish in mods :)
|
|
|
|
Display scroll position on minimap - By devbeutler
|
|
|
|
Translation updates
|
|
|
|
## 3.13.0
|
|
|
|
Mod-specific maps are go! :D
|
|
|
|
Movement algorithm updated - can no longer see whether you can move to unknown tiles
|
|
|
|
Solved "AI doesn't declare war" bug
|
|
|
|
Removed Scenario Maps entirely - was not a well thought-out concept and caused more confusion than actual fun.
|
|
|
|
Better tech descriptions for increased improvement stats
|
|
|
|
## 3.12.14
|
|
|
|
Catch for bug in new movement algorithm when you can't move to a unknown tile, but CAN pass through (but not move to) intermediate tiles.
|
|
|
|
Units manually moved cancel existing move action
|
|
|
|
Now get up to 100 mods in mod list (up from 30) - kudos @ravignir for noticing there were missing mods!
|
|
|
|
Fixed queue showing "Consumes 1" when no resource is consumed
|
|
|
|
Updated to latest LibGDX and Kotlin versions
|
|
|
|
Game saves can now always be deleted - By GGGuenni
|
|
|
|
## 3.12.13
|
|
|
|
Added "Consumes [amount] [resource]" unique to units and buildings
|
|
|
|
Hopefully mitigated some weird crashes and concurrency problems
|
|
|
|
Game can handle mods removing tile features between versions
|
|
|
|
Solved "quantum tunneling" bug for new movement algorithm
|
|
|
|
Added custom victory conditions
|
|
|
|
New cityFilter for cities connected to capital
|
|
|
|
Deprecated old uniques
|
|
|
|
Resolved #3578 - More readable colors for Korea civ, kudos @ravignir
|
|
|
|
City-state allies are always considered to have open borders
|
|
|
|
AI uses same calculation for declaring both war and peace - so it won't declare war only to immediately declare peace.
|
|
|
|
Scroll indicators are displayed more consistently on the NewGameScreen - By devbeutler
|
|
|
|
## 3.12.12
|
|
|
|
Added "Irremovable" unique to tile improvements
|
|
|
|
Added Unsellable unique to buildings
|
|
|
|
Added improvement-constructing buildings
|
|
|
|
Added mutually exclusive tech paths using "Incompatible with [otherTech]" unique for techs
|
|
|
|
Translation updates for new cityFilter
|
|
|
|
By GGGuenni:
|
|
- Refactoring of MultiplayerScreen
|
|
- Avoid overflow of the construction bar
|
|
- Adding resign function for multiplayer
|
|
|
|
By SpacedOutChicken:
|
|
- Add "Land" as possible input to tile-related uniques
|
|
- New uniques for border expansion - "-[]% Gold cost of acquiring tiles []" and "-[]% Culture cost of acquiring tiles []"
|
|
|
|
## 3.12.11
|
|
|
|
Added experimental movement which assumes unknown tiles are impassible - hopefully will resolve #3009
|
|
|
|
Solved mod incompatibility with Legalism issues
|
|
|
|
Multiple unique parametrization improvements
|
|
|
|
Added 'replacementTextForUniques' parameter to buildings and units for custom text
|
|
|
|
Add a "Unlocked at [tech/era/policy]" unique to buildings and units
|
|
|
|
"Save game" errors are now correctly caught and displayed to the user
|
|
|
|
Added mutually exclusive policy branches :)
|
|
|
|
Parameterize Civ Unique for increased XP gain - By SpacedOutChicken
|
|
|
|
## 3.12.10
|
|
|
|
Solved ANRs when loading large maps in map editor
|
|
|
|
Mitigated some concurrency related crashes
|
|
|
|
Resolved #3436 - parametrized "+[]% [] in all cities"
|
|
|
|
Smoother map panning
|
|
|
|
Multiple game support for TurnChecker - By GGGuenni
|
|
|
|
Avoid overflow of the health bar in the overkill situation - By JackRainy
|
|
|
|
Translation updates
|
|
|
|
## 3.12.9
|
|
|
|
Solved common ANR in city screen
|
|
|
|
Can handle and detect mods where the requiredBuildingInAllCities does not exist in the ruleset
|
|
|
|
Made some memory errors clearer to the user
|
|
|
|
Problems when saving game are now user-visible
|
|
|
|
Resolved #3533 - Added confirmation when saving over existing save
|
|
|
|
Fixed "Unique GP available from GP picker screen" bug
|
|
|
|
Resolved #3526 - stats drilldown remains when moving between cities
|
|
|
|
Buildings not displayed in civilopedia are not show to be obsoleted in tech tree
|
|
|
|
Improved MultiplayerScreen loading speed - By GGGuenni
|
|
|
|
## 3.12.8
|
|
|
|
Game can handle policies and ongoing constructions "disappearing" between mod versions
|
|
|
|
Resolved #3520 - picker screens go back on Back button / Esc
|
|
|
|
Resolved #3519 - Added 'exit game from back button' to main menu screen
|
|
|
|
Removed placeholder science and production boost from Computers tech
|
|
|
|
Resolved #3503 - Civilopedia and Overview show what 'panel' you're currently on
|
|
|
|
Resolved #3501 - Added city-state toggle to diplomacy overview, clicking on civ names in overview opens diplomacy screen
|
|
|
|
Better default tile colors - By ravingir
|
|
|
|
## 3.12.7
|
|
|
|
Resolved #3473 - show city's happiness drilldown
|
|
|
|
Better 'conflicting tech' check for mods
|
|
|
|
Resolved #3469 - more readable Inca colors
|
|
|
|
Resolved #3497 - city state quests always show correctly when diplomacy screen accessed from city button
|
|
|
|
Fixed crash when attempting to issue a 'connect to capital' quest for a civ with no capital
|
|
|
|
Translation updates
|
|
|
|
## 3.12.6
|
|
|
|
Resolved #3483 - settlers require at least 2 population to construct, as per Civ V
|
|
|
|
Set a max cap on unit maintenance - does not increase past the base turn limit
|
|
|
|
Resolved #3472 - can purchase 'free' tiles in cities even with negative gold
|
|
|
|
Resolved #3490 - fixed formatting problem in trade popup
|
|
|
|
Resolved #3489 - City state influence is affected by war/peace with their enemies
|
|
|
|
Resolved #3475 - capturing settlers moves us to the captured units' tile
|
|
|
|
Better visual aircraft indicators
|
|
|
|
Solved ANRs when loading big maps in editor screen
|
|
|
|
By 9kgsofrice:
|
|
|
|
- Modded buildings never lead cities to negative production
|
|
- "happiness from garrison" effect was duplicated
|
|
|
|
## 3.12.5
|
|
|
|
Resolved #3470 - popups now make the rest of the screen unclickable to avoid exploits
|
|
|
|
Resolved #3431 - Redesigned the player picker, to scroll through civs and display them separately
|
|
|
|
Resolved #3476 - captured civilian units no longer move on the same turn
|
|
|
|
Resolved #3331 - resources for city-state quests are taken from resources on the map
|
|
|
|
Resolved #3464 - units only advance improvements when they have movement points left
|
|
|
|
Fixed minor automation bug for modded terrains
|
|
|
|
## 3.12.4
|
|
|
|
Resolved #3424 - Added blink on event location
|
|
|
|
AI declares peace with civs they can't reach, solving 'endless stalemate war' problems
|
|
|
|
|
|
Game can handle mods removing units and technologies between versions
|
|
|
|
"Free great person" can no longer grant units unique to another civ
|
|
|
|
Added required building dependency check for mods
|
|
|
|
Caught modding errors - classic.
|
|
|
|
Modded water units with worker unique no longer build roads in water
|
|
|
|
Fixed chance of Arabian unique activating - By 9kgsofrice
|
|
|
|
## 3.12.3
|
|
|
|
Fixed starting positions not activating on new game
|
|
|
|
Resolved #3445 - national wonders no longer shown when already built
|
|
|
|
Replaced hardcoded Settler and Great General checks with their uniques
|
|
|
|
Resolved #3384 - Civ uniques now take all researched tech uniques!
|
|
|
|
Added road and railroad costs to improvement description
|
|
|
|
Resolved #3437 - reselecting improvement in progress does not reset progress
|
|
|
|
Resolved #3441 - fixed reverse maintenance cost unique
|
|
|
|
## 3.12.2
|
|
|
|
Resolved #3422 - added fast switch between adjacent cities in city screen
|
|
|
|
Resolved #3428 - added a toggle for displaying yield icons
|
|
|
|
Resolved #3427 - "player ready" screen appears when loading game in Hotseat multiplayer
|
|
|
|
City-states make peace with enemies when their allies do
|
|
|
|
Long tech descriptions are now scrollable
|
|
|
|
"Requires a {building}" notifications show the civ's equivalent to the building, if overridden
|
|
|
|
Korean UA activates on buildings added from buying and on national wonders
|
|
|
|
Translation updates
|
|
|
|
## 3.12.1
|
|
|
|
By nob0dy73:
|
|
|
|
- AI no longer tries to heal units in dangerous tiles
|
|
- AI units try to take back captured cities
|
|
- AI units try to head towards sieged cities
|
|
|
|
AI knows not to try and heal units which would heal anyway
|
|
|
|
Forced disband now provides gold
|
|
|
|
Solved ANR on load screen when loading large games
|
|
|
|
Deprecation of old unique formats in favor of newer, more generalized ones
|
|
|
|
Implemented missing Korean UA - By kasterra
|
|
|
|
## 3.12.0
|
|
|
|
Option to display tile yields on world screen - by jnecus
|
|
|
|
Added much-needed "+[]% Production when constructing [] units" unique
|
|
|
|
Added "All" filter for units
|
|
|
|
Resolved #3408 - Unit maintenance cost reduction generalized, now works for Ottomans
|
|
|
|
Resolved #3409 - American unique grants extra sight only to military land units
|
|
|
|
Fixed crash when nuking Barbarian units
|
|
|
|
By 9kgsofrice:
|
|
|
|
- GG bonus generation now checks for civinfo uniques
|
|
- City-state resources from all sources shared with ally civ
|
|
|
|
## 3.11.19
|
|
|
|
Reassign population after selling a specialist-providing building
|
|
|
|
Resolved #3289 - can place unbuildable improvements that can exist on tiles
|
|
|
|
Added nation icons to the leader names in the diplomacy screen
|
|
|
|
Fixed ANR caused by too many saved games
|
|
|
|
Selected unit stays selected when single-tap moved into a tile with another unit
|
|
|
|
|
|
By 9kgsofrice:
|
|
|
|
- resources can be added by tile improvement with unique "Provides [] []"
|
|
- Specialists can add happiness
|
|
- "Should not be displayed without []" unique for constructions accomodates resources and buildings
|
|
|
|
## 3.11.18
|
|
|
|
Improvements can't be built in neutral areas, as per Civ V
|
|
|
|
Added button to add construction items directly to the queue
|
|
|
|
Mods can handle removing existing buildings
|
|
|
|
Don't allow AI to offer peace to city states allied with their enemies
|
|
|
|
Helicopter Gunship - By givehub99
|
|
|
|
Workers stop building (most) duplicate roads connecting cities - By ninjatao
|
|
|
|
Translation updates
|
|
|
|
## 3.11.17
|
|
|
|
Fixed rare errors
|
|
|
|
First attempt at making Unciv Android-TV-compatible
|
|
|
|
By 9kgsofrice:
|
|
|
|
- adds val to modoptions and check to battle.kt to adjust max xp from barbarians
|
|
- "Uncapturable" unique
|
|
- unique "[] units gain the [] promotion" affects exisiting units
|
|
- Hide build menu constructions requiring resources with unique
|
|
- Nation "style" can define unit appearance
|
|
- Changes check to remove national wonders on city ownership changes to rely on building.isNationalWonder
|
|
|
|
Translation updates
|
|
|
|
## 3.11.16
|
|
|
|
Resolved #3364 - Fixed certain battle modifiers not activating
|
|
|
|
Resources provided by buildings are affected by resource amount uniques - by 9kgsofrice
|
|
|
|
Fixed minor crashing bugs in misconfigured mods
|
|
|
|
Display mod incompatibilities when attempting to start a new game
|
|
|
|
Translation updates
|
|
|
|
## 3.11.15
|
|
|
|
HUGE framerate improvements! :D
|
|
|
|
Resolved #3347 - units spawned by buildings are spawned in the city the building was built in
|
|
|
|
Added mod checks that combat units have strength and ranged units have rangedStrength
|
|
|
|
Can now handle units upgrading to units with no required tech
|
|
|
|
Resolved #3360 - notify peace treaty to all common known civs
|
|
|
|
AI settlers can no longer settle after movement with no movement points
|
|
|
|
Fixed Free Thought trading post bonus - By ravignir
|
|
|
|
Units/buildings with "Will not be displayed in Civilopedia" now will not show in tech tree - By 9kgsofrice
|
|
|
|
Translation updates
|
|
|
|
## 3.11.14
|
|
|
|
500th version, my goodness 0_0
|
|
|
|
Resolved #3330 - Fixed black images on specific chipsets
|
|
|
|
Multiple framerate improvement tricks - should feel smoother!
|
|
|
|
Hide hotkeys on devices without keyboard - by jnecus
|
|
|
|
Fixed a few more crash possibilities from badly configured mods
|
|
|
|
## 3.11.13
|
|
|
|
Probably solved the Mysterious Disappearing C's once and for all! #3327
|
|
|
|
We now check compatibility of newly selected mods to the existing mod ruleset
|
|
|
|
Resolved #3341 - City-state diplomacy screen is shown properly when entering from a city button
|
|
|
|
Resolved #3071 - Disabled annoying camera momentum on Desktop
|
|
|
|
Autoload previous autosave when current autosave file is corrupted
|
|
|
|
## 3.11.12
|
|
|
|
AI no longer nukes single units
|
|
|
|
Can right-click to attack when a unit is selected
|
|
|
|
City states can now conquer cities, as per Civ V
|
|
|
|
Mods can now remove promotions between versions without breaking existing saves
|
|
|
|
Fixed archaeological dig being built by workers in Civ V expansion mod
|
|
|
|
Spectator can handle free-policy-giving techs in mods
|
|
|
|
Translation updates
|
|
|
|
## 3.11.11
|
|
|
|
Resolved #3324 - Great Person units no longer require a military unit to accompany them if they're close enough to the destination
|
|
|
|
Resolved #3326 - Settling a city removes the improvement in progress
|
|
|
|
Resolved #3323 - improvement uniques are no longer added twice
|
|
|
|
AI won't declare war if it doesn't know the location of any enemy city
|
|
|
|
Fixed key shortcuts in improvement picker screen
|
|
|
|
Translation updates
|
|
|
|
## 3.11.10
|
|
|
|
AI no longer tries to construct work boats that can't reach their intended destination
|
|
|
|
Can no longer see other players' IDs in a multiplayer game through the new game screen
|
|
|
|
We now remove resources and improvements that are not in the ruleset when loading the game
|
|
|
|
Tile rendering performance improvement
|
|
|
|
Diplomatic penalty of stealing lands decreases by time - By ninjatao
|
|
|
|
Fixed bug Carrier-based aircraft not healing - By jnecus
|
|
|
|
Translation updates
|
|
|
|
## 3.11.9
|
|
|
|
Tile editor can handle resources that don't naturally appear on any terrain
|
|
|
|
AI can no longer raze capital cities
|
|
|
|
Stats unique can no longer crash badly defined mods
|
|
|
|
Added mod check for unit promotions and upgrades, and building costs
|
|
|
|
"Unable to capture cities" unique prevents the unit from conquering/capturing a city - By givehub99
|
|
|
|
Translation updates
|
|
|
|
## 3.11.8
|
|
|
|
Improved performance, especially in the City screen
|
|
|
|
Avoided more badly-defined-mod crashes, and some rare non-mod crashes and ANRs
|
|
|
|
Added mods to crash report, many crashes are caused by incorrectly defined mods
|
|
|
|
Helicopter Gunship uniques - By givehub99
|
|
|
|
Translation updates
|
|
|
|
## 3.11.7
|
|
|
|
Resolved #3285 - added a notification when cities are no longer in resistance
|
|
|
|
More tile variants are enabled (e.g. "baseTile+resource+improvement")
|
|
|
|
Fixed some more silly bugs caused by badly configured mods
|
|
|
|
New snow-versions of existing tiles :)
|
|
|
|
Can no longer start a new game with an incorrectly defined mod! :)
|
|
|
|
## 3.11.6
|
|
|
|
Added "locate mod errors" button in the options menu for discovering broken links in base ruleset mods
|
|
|
|
Resolved another crash caused by incorrect ruleset mod definitions
|
|
|
|
Checking something that might solve the Mystery of the Disappearing C's
|
|
|
|
Added culture and science colors to resources
|
|
|
|
Split civilopedia "buildings" category into "buildings" and "wonders"
|
|
|
|
Resolved #3274 - empty maps start with ocean tiles
|
|
|
|
Consolidated unit kill bonus uniques - By givehub99
|
|
|
|
Translation updates
|
|
|
|
## 3.11.5
|
|
|
|
Performance improvements for main screen rendering - should be much less laggy now
|
|
|
|
Mod management screen is now generally available :)
|
|
|
|
Resolved #3265 - added keyboard shortcuts to tile improvements
|
|
|
|
City connections work when road and railroad required techs are changed (in mods)
|
|
|
|
Can now move around the world screen with the arrow keys as well as WASD
|
|
|
|
By r3versi:
|
|
|
|
- Diplomacy Screen right table is scrollable
|
|
- Fix for barbarian quest
|
|
|
|
Translation updates
|
|
|
|
## 3.11.4
|
|
|
|
Added city images by The Bucketeer for all eras up to Modern
|
|
|
|
Influence bar not displayed for city-states that don't know the viewing civ
|
|
|
|
Resolved #3254 - Solved bug in calculating turns to production for settlers
|
|
|
|
New parameterized uniques - By givehub99
|
|
|
|
City-states personalities - By r3versi
|
|
|
|
Translation updates
|
|
|
|
## 3.11.3
|
|
|
|
AI doesn't construct science constructions when all techs are researched
|
|
|
|
Added "Must be next to []" unique for tile improvements
|
|
|
|
Resolved #3239 - simplified unit actions
|
|
|
|
Added resource-providing building unique
|
|
|
|
Confirmation popup when clearing the map in the map editor
|
|
|
|
Files in the mod folder no longer crash the game on startup
|
|
|
|
By r3versi:
|
|
|
|
- Clear Barbarian Camp quest
|
|
- Pixel unit colors based on civilization colors
|
|
- City states influence bar
|
|
|
|
Translation updates
|
|
|
|
## 3.11.2
|
|
|
|
Find Player, Find Natural Wonder and Acquire Great Person quests implemented - By r3versi
|
|
|
|
Android now handles internally-downloaded and externally-given mods together well
|
|
|
|
Multiple small changes to make life easier for modders
|
|
|
|
Era-specific city tiles for Ancient, Classical and Medieval eras
|
|
|
|
Fixed Polynesia's unique - By givehub99
|
|
|
|
Translation updates
|
|
|
|
## 3.11.1
|
|
|
|
MODDABLE SPECIALISTS ARE GO!
|
|
|
|
Mods downloaded in-game on Android don't disappear
|
|
|
|
Fixes for minor bugs from the previous version
|
|
|
|
Fixed Windmill unique
|
|
|
|
|
|
Tech lines are colored for tracing paths on complex trees
|
|
|
|
Fixed minimap framerate-lowering bug
|
|
|
|
Minor UI fixes - By mrahimygk
|
|
|
|
Connect Resource Quest implemented - By r3versi
|
|
|
|
Translation updates
|
|
|
|
## 3.11.0
|
|
|
|
City-States Quests introduced! - by r3versi
|
|
|
|
Moddable Specialists, part 1 of 2
|
|
|
|
New unit images by The Bucketeer!
|
|
|
|
Rendering fix for specific GPUs and drivers - by CrispyXYZ
|
|
|
|
Promotion exploit fixed - by Jack Rainy
|
|
|
|
Modding - Buildings can be rendered obsolete (unbuildable) by techs
|
|
|
|
"[] units gain the [] promotion" unique - By givehub99
|
|
|
|
Translation updates
|
|
|
|
## 3.10.13
|
|
|
|
Better checking for unloadable scenarios
|
|
|
|
Resolved #3085 - reconquering our cities while they were still in resistance leads to them not having resistance against us
|
|
|
|
Cannot open multiple gold selection popups in trade table
|
|
|
|
"No Maintenance costs for improvements in []" genericified - By givehub99
|
|
|
|
Translation updates
|
|
|
|
## 3.10.12
|
|
|
|
Resolved #3186 - Diplomacy overview displays war/peace status and not relationship level.
|
|
|
|
Better trade cancellation when all cities are offered (also includes player-to-player cases, not only AI)
|
|
|
|
Fixed modded images not loading properly
|
|
|
|
Removed edge case option where the AI can trade you all of their cities
|
|
|
|
Parameterized few uniques, fixed "Mass Media" tech in mods - By HadeanLake
|
|
|
|
Hide Unit or Building as Unique - By givehub99
|
|
|
|
Update translations
|
|
|
|
## 3.10.11
|
|
|
|
Trade table options are now mousewheel-scrollable - #2824
|
|
|
|
By HadeanLake:
|
|
|
|
- Added national wonders
|
|
- Fixed some minor building issues
|
|
|
|
By givehub99:
|
|
|
|
- Allowed mods to override unique text for nations
|
|
- Added "Start with [] technology" unique
|
|
|
|
Implement custom save locations for Android and Desktop - By wbrawner
|
|
|
|
Translation updates
|
|
|
|
## 3.10.10
|
|
|
|
Generified "[X] free [] units"
|
|
|
|
Resolved #3130 - "All policies adopted" shown in policy picker screen when relevant
|
|
|
|
Multiselect applies to civilian units and from city overlays
|
|
|
|
UI Upgrade - By lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.10.9
|
|
|
|
Resolved #3115 - AI no longer congregates great people in cities where it can't improve tiles
|
|
|
|
Fixed AI unit upgrading - can now 'skip' over intermediate units, the way the "promote unit" action works. #3115
|
|
|
|
Parameterized some uniques, fixes some minor bugs - By HadeanLake
|
|
|
|
UI update - By lishaoxia1985
|
|
|
|
Experimental - Can now move multiple military units to nearby tiles at the same turn in Desktop, via shift-click
|
|
|
|
Translation updates
|
|
|
|
## 3.10.8
|
|
|
|
Resolved #3048 - Fixed ANRs on 'Resume' on huge save files
|
|
|
|
Mod management screen improvements
|
|
|
|
Resolved #3059 - better city expansion rules
|
|
|
|
Resolved #3081 - fixed bug in air interception
|
|
|
|
Show that air units can move to tiles within attack range - By bringert
|
|
|
|
Fixed #3066, crash in chooseMilitaryUnit and some great people actions - By HadeanLake
|
|
|
|
Translation updates
|
|
|
|
## 3.10.7
|
|
|
|
Mods can handle situations where there is no military unit that is available for construction
|
|
|
|
Getting the mod list for download now works from Android as well
|
|
|
|
Resolved #3076 - automation now happens at the end of turn rather than the beginning
|
|
|
|
UI fixes for rounded edge boxes - By lishaoxia1985
|
|
|
|
Can construct Farms near freshwater in all terrains - By HadeanLake
|
|
|
|
Translation updates
|
|
|
|
## 3.10.6
|
|
|
|
Options button now appears in main menu
|
|
|
|
Added "automated workers don't replace improvements" setting (#3050)
|
|
|
|
Separated base ruleset mods in new game screen - cannot activate multiple base ruleset mods
|
|
|
|
Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :)
|
|
|
|
Resolved #3053 - improvements can be built on neutral tiles
|
|
|
|
Resolved #3065 - Ottomans' unique is now according to Vanilla
|
|
|
|
By HadeanLake:
|
|
|
|
- Added Aztecs nation
|
|
- A Few UI fixes
|
|
- New uniques and stuff for mods
|
|
|
|
UI fixes - By lishaoxia1985
|
|
|
|
## 3.10.5
|
|
|
|
Added Mod Management screen!
|
|
|
|
Can now download Mods directly from Github, with mod discoverability!
|
|
|
|
Can now add Maps to mods, to dissimenate them through Github as well!
|
|
|
|
Resolved #3035 - added nationsToRemove in modOptions
|
|
|
|
Translation options
|
|
|
|
## 3.10.4
|
|
|
|
Resolved #2979 - Display countdown to negotiate peace in diplomacy screen
|
|
|
|
Resolved #2844 - Can now immediately move units in Desktop with right-click
|
|
|
|
Added unit symbols for Turn, Strength, Ranged Strength, Range and Movement as 'emojis'
|
|
|
|
Resolved #2937 - can add large increments of gold in trades
|
|
|
|
Keep the perpetual construciton going, if the user set it manually.
|
|
|
|
Tech picker screen auto-handles eras of different lengths
|
|
|
|
Can remove tile features outside your borders
|
|
|
|
A mishmash of different fixes: Unit uniques and promotions, happiness calculation, etc.
|
|
|
|
Added a new test that ensures no two placeholders are the same
|
|
|
|
|
|
## 3.10.3
|
|
|
|
Settler 'by name' recognition changed to 'by unique' recognition, allowing for modded settler-like units
|
|
|
|
Can now disable diplomatic relationship changes in a mod
|
|
|
|
MapGen doesn't place ancient ruins if they're not defined in the current ruleset
|
|
|
|
Resolved #3016 - Policy branch uniques are translated properly
|
|
|
|
Borders consist of both civ colors, making some borders (esp. Germany) much clearer
|
|
|
|
Roads and railoads can be removed outside your borders
|
|
|
|
More generifications!
|
|
|
|
Merged Building and Policy unique activations
|
|
|
|
Translation updates
|
|
|
|
## 3.10.2
|
|
|
|
Added link checks when loading mods, so you'll know if you messed something up when making them
|
|
|
|
Dealt with some game assumptions about what exists, which may not be true in mods
|
|
|
|
TechPickerScreen centers small tech trees nicely
|
|
|
|
By HadeanLake:
|
|
- Bugfixes
|
|
- Fixed AI being stuck doing science or gold per turn
|
|
|
|
Translation updates
|
|
|
|
## 3.10.1
|
|
|
|
Scenarios can handle tech trees that aren't continually researchable - this allows for very small modded tech trees
|
|
|
|
Can mod continually researchable techs
|
|
|
|
Nuke can now no longer destroy Capitals, instead of destroying only capitals - By HadeanLake
|
|
|
|
Finnish translations added!
|
|
|
|
Translation updates
|
|
|
|
## 3.10.0
|
|
|
|
Can now create Scenarios and release them with mods!
|
|
|
|
Comes with Scenario Editor mode in the main game screen
|
|
|
|
AI chooses to fortify in non-bombardable tiles if possible
|
|
|
|
Resolved #2985 - fixed Embark/Disembark costs
|
|
|
|
Resolved #2986 - Knight now obsoletes properly
|
|
|
|
Map editor UI improvements
|
|
|
|
Spectator and City-State civs are no logner considered as having 'discovered' a natural wonder
|
|
|
|
Translation updates
|
|
|
|
## 3.9.20
|
|
|
|
Scenario changes:
|
|
- Can now play an entire scenario with no improvements or techs defined
|
|
- Added Scenario victory condition
|
|
- Scenario now no longer spawns starting units
|
|
|
|
Denounce now has a confirmation popup
|
|
|
|
Ancient Ruins can now provide Culture
|
|
|
|
Resolved #2951 - only ancient ruins improvements are removed around players' starting locations, and not other improvements
|
|
|
|
AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally
|
|
|
|
AI no longer uses all its aluminum on units and leaves some for spaceship construction
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.9.19
|
|
|
|
Resolved #2818 - Can no longer build improvements outside your borders
|
|
|
|
Resolved #2944 - Air units intercept range fixed
|
|
|
|
All nations converted to uniques!
|
|
|
|
Solved unit purchase discount being 100x what it was supposed to be
|
|
|
|
Translation updates
|
|
|
|
## 3.9.18
|
|
|
|
Resolved #2872 - Diplomacy screen now scrollable when there's too much text
|
|
|
|
Performance improvements
|
|
|
|
Fixed civ name translation in the top bar and great person point percentage bonuses
|
|
|
|
Resolved #2929 - Can no longer destroy original capitals by nuke
|
|
|
|
Resolved #2928 - contact with other civs is now also when encountering their cities
|
|
|
|
Changed how great unit recognition works
|
|
|
|
Resolved #2914 - Can no longer exploit button to 'skip' promotions
|
|
|
|
Resolved #2893 - all maps are shown when searching - By vainiovano
|
|
|
|
Top bar selected civ refactor, increase performance for updates - By alkorolyov
|
|
|
|
Translation updates
|
|
|
|
## 3.9.17
|
|
|
|
All policies converted!
|
|
|
|
Map editor should no longer crash in scenarios
|
|
|
|
Scouts ignore river movement penalties
|
|
|
|
Pillage action now has a confirmation popup
|
|
|
|
Spaceship parts not shown to user until Apollo Program is built
|
|
|
|
Units can pass through cities of other friendly civs
|
|
|
|
Resolved #2907 - University unique registers properly
|
|
|
|
Added civ-wide per-building stat bonus
|
|
|
|
New Diplomacy Overview UI - By lishaoxia1985
|
|
|
|
Fog of war implementation - By alkorolyov
|
|
|
|
|
|
## 3.9.16
|
|
|
|
Resolved #3901 - nuclear weapon setting remains between games
|
|
|
|
Game can now handle modded unique buildings that don't replace anything existing
|
|
|
|
All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements!
|
|
|
|
Railroad connection propagates correctly over harbor connections
|
|
|
|
Resolved #2894 - Map editor button only opens popup once
|
|
|
|
Translation updates
|
|
|
|
## 3.9.15
|
|
|
|
Removed confusing extra lines in the diplomacy overview
|
|
|
|
Started splitting up Policy uniques - they're usable as Building uniques now!
|
|
|
|
Upgradable units show the final unit they're upgrading to in the Overview screen
|
|
|
|
Created stat parameter parsing and translation - uniques are much more moddable!
|
|
|
|
Resolved #2838 - cities in resistance can no longer be traded
|
|
|
|
Fix bug when city states gets all techs from spectators - By alkorolyov
|
|
|
|
Translation updates
|
|
|
|
## 3.9.14
|
|
|
|
Added Pinglish translations
|
|
|
|
Genericified "free [unit] appears", "must be next to []" unique for buildings
|
|
|
|
Greatly improved performance of worker's automated city connecting
|
|
|
|
Resolved #2853 - Sped up loading of saved game list
|
|
|
|
Resolved #2852 - cannot make peace with a city state while at war with its ally
|
|
|
|
Resolved #2864 - Locks on tiles are removed when the tile is no longer under your control
|
|
|
|
Buildings that are missing resources are still displayed in city constructions
|
|
|
|
Unit 'unbuildable' parameter converted to unique
|
|
|
|
By alkorolyov:
|
|
|
|
- Spectator can view other civ stats: Tech, Trades, Cities, Units, Gold
|
|
- Skip spectator turn in multiplayer games
|
|
|
|
## 3.9.13
|
|
|
|
Simplified translation file generation
|
|
|
|
Background work for "generic-ifying" unit and building uniques for modding purposes
|
|
|
|
Worker unique is now moddable to other units
|
|
|
|
By alkorolyov:
|
|
- Spectators can enter and view other player cities
|
|
- Fix map editor gameparameters layout
|
|
|
|
Translation updates
|
|
|
|
## 3.9.12
|
|
|
|
Added Water Mill building
|
|
|
|
Add mod compatibility for extended map editor - By alkorolyov
|
|
|
|
Main menu buttons no longer require scrolling
|
|
|
|
By lishaoxia1985:
|
|
- Close button on map management screen no longer disappears when deleting all maps
|
|
- Scout obsoletes per Civ V
|
|
|
|
Translation updates
|
|
|
|
## 3.9.11
|
|
|
|
Better Civilopedia icons for buildings and units
|
|
|
|
Resolved #2822 - normalized the amount of strategic resources
|
|
|
|
Resolved #2819 - units no longer gain XP from attacking already defeated cities
|
|
|
|
Resolved #2820 - resurrected civs are at peace with everyone
|
|
|
|
By alkorolyov:
|
|
|
|
- Fixed two empty mods checkbox in game options
|
|
- Two experimental switches: Spectator mode & Extended Map Editor
|
|
|
|
By ninjatao:
|
|
|
|
- Do not generate fallout on impasssible terran.
|
|
- Fix AI nuke radius
|
|
|
|
Translation updates
|
|
|
|
## 3.9.10
|
|
|
|
Resource toggle button is consistent with population toggle - by @lishaoxia1985
|
|
|
|
Unremovable terrain features e.g. Flood plains are no longer removed by great improvements
|
|
|
|
Resolved #2640 - Difficulty level shown in victory status screen
|
|
|
|
Great improvements are no longer hardcoded, so new great improvements can be modded in =)
|
|
|
|
Resolved #2811 - Offering the same resource to 2 civs when you only have 2 left no longer causes 'trade no longer valid' for the second one
|
|
|
|
Dispose main menu screen when exiting to save space
|
|
|
|
Translation updates
|
|
|
|
## 3.9.9
|
|
|
|
Civ is properly destroyed when liberating the last city of the civ
|
|
|
|
Replaced units are not shown in tech button even when replacing unique unit is in a different tech
|
|
|
|
Fixed main menu crash when returning from certain modded games
|
|
|
|
Resolved #2794 - Save games and maps cannot have slashes/backslashes, to avoid foldername/filename confusion
|
|
|
|
Civ is properly destroyed when liberating the last city of the civ
|
|
|
|
By alkorolyov:
|
|
- Basic spectator functionality - POC
|
|
- Console mode for multiple game automation - POC
|
|
|
|
Added an installation problem solution on Ubuntu - By illantalex
|
|
|
|
## 3.9.8
|
|
|
|
Resolved #2787 - AIs MUCH more likely to build the Apollo Program and win a scientific victory
|
|
|
|
Resolved #2789 - losing a resource no longer cancells all trades with that resource, only as many as is necessary to reach equilibrium
|
|
|
|
Removed tech exchange, as per Civ V
|
|
|
|
Resolved #2759 - Mark tiles for air unit attack range - By ninjatao
|
|
|
|
Translation updates🍎
|
|
|
|
## 3.9.7
|
|
|
|
Resolved #2749 - show current improvement and remaining time to build in improvement picker screen
|
|
|
|
Resolved #2112 - Show current resource amounts on incoming trade requests
|
|
|
|
Hopefully mitigated some very odd multiplayer-checker-related crashes
|
|
|
|
Fixed natural wonders not being considered 'impassible' for certain things (e.g. ancient ruins spawn)
|
|
|
|
Translation updates
|
|
|
|
## 3.9.6
|
|
|
|
Resolved #2761 - Tutorial titles are auto-added to the translation files
|
|
|
|
Resolved #2703 - placeholder translations now check active mods for translation values - by dbaelz
|
|
|
|
Background work and POC for Scenario editor - By alkorolyov
|
|
|
|
Improve performance of multiplayer load poll - By soggerr
|
|
|
|
Translation updates
|
|
|
|
## 3.9.5
|
|
|
|
Fixed coast tiles around natural wonders spawning land-type layers
|
|
|
|
By lyrjie:
|
|
|
|
- Map generation speedup
|
|
- Fixed strategic resources generation
|
|
|
|
By alkorolyov:
|
|
|
|
- Now clearCurrentMapButton and TerrainsAndResources clears rivers.
|
|
|
|
By ninjatao:
|
|
|
|
- Fix oil generation in sea.
|
|
- Fix forest display in Default tileset
|
|
|
|
Translation updates
|
|
|
|
## 3.9.4
|
|
|
|
Opening the New Game screen from within a game saves the previous game parameters, map generation parameters work again
|
|
|
|
Resolved #2662 - left side of the screen no longer becomes unresponsive to player input after changing from a selected unit to a selected city
|
|
|
|
Resolved #2735 - Diplomatic "Friends with friend/enemy" modifiers are recalculated every turn
|
|
|
|
Great improvements are marked as such in the Civilopedia
|
|
|
|
Translation updates
|
|
|
|
## 3.9.3
|
|
|
|
Resolved #2723 - resource-specific improvement bonuses are *in addition to* the regular improvement bonuses, and not instead.
|
|
|
|
Resolved #2708 - added rivers to plain tileset
|
|
|
|
Medium-sized translation updates
|
|
|
|
Meanwhile, in Google Play, we've reached 500K downloads!
|
|
|
|
## 3.9.2
|
|
|
|
Move units out of cities when liberating
|
|
|
|
Thread crash fixes - By vainiovano
|
|
|
|
New translation language - Lithuanian
|
|
|
|
Clicking the menu button when it is open closes the menu
|
|
|
|
Translation updates
|
|
|
|
## 3.9.1
|
|
|
|
Buildings requiring a nearby resource can be constructed even when the tile belongs to another city
|
|
|
|
Natural wonders spawned before rivers, so we don't retroactively get rivers on coast tiles
|
|
|
|
Added civilopedia info for great people and great improvements, removing terrain features, and strategic resource provision - see #1492
|
|
|
|
Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen
|
|
|
|
Battle calculation takes into account the tile that the unit will attack from
|
|
|
|
Translation updates
|
|
|
|
## 3.9.0
|
|
|
|
Added rivers, and river generation!
|
|
|
|
Game now saves save files in external storage on Android when possible.
|
|
|
|
Resolved #2672 - Difficulties are sorted by ascending difficulty in Civilopedia
|
|
|
|
Resolved #2660 - Remove Fallout now enabled by Atomic Theory, not Agriculture
|
|
|
|
Great person uniques can be added to any modded unit
|
|
|
|
Translation updates
|
|
|
|
## 3.8.12
|
|
|
|
By dbaelz:
|
|
|
|
- Minor UI improvements construction menu
|
|
- Evaluate translations for mods only when the mod is active in a game. Fixes #2622
|
|
- Add remove button for construction queue items
|
|
|
|
Resolved #2647 - Automated workers run away from enemy military units
|
|
|
|
Advanced sliders work on New Map Screen
|
|
|
|
Translation updates
|
|
|
|
## 3.8.11
|
|
|
|
Gold deficit only affects science when the civ has negative gold
|
|
|
|
Resolved #2642 - added difficulty settings to Civilopedia
|
|
|
|
Resolved #2549 - fixed New Game Screen capitalization, options alignment and placing
|
|
|
|
Resources no longer spawn under unbuildable, unremovable terrain features
|
|
|
|
Resolved #2638 - Auto-assign of population no longer "double books" tiles
|
|
|
|
Uniformed the size of buttons on LanguagePickerScreen and MultiplayerScreen - By panchenco
|
|
|
|
Don't reveal submarine position by city markers - By JackRainy
|
|
|
|
Size optimization - By lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.8.10
|
|
|
|
Font system rewrite to accept all characters and speed up game loading - By vainiovano
|
|
|
|
More new tiles by The Bucketeer!
|
|
|
|
New river-ready tiles by The Bucketeer!
|
|
|
|
Fixed Manhattan Project being inversely affected by nuclear weapons disabling
|
|
|
|
Translation updates
|
|
|
|
## 3.8.9
|
|
|
|
City-states no longer spawn Great Generals
|
|
|
|
Can no longer see other human players' assigned tiles
|
|
|
|
Resolved #2618 - better inter-city navigation in city screen
|
|
|
|
Resolved #2611 - City button shrinks on zoom-in
|
|
|
|
Fixed rare citadel crash
|
|
|
|
Better trading posts by The Bucketeer!
|
|
|
|
Years per turn normalized to game speed - By AcridBrimistic
|
|
|
|
By JackRainy:
|
|
|
|
- Civilian units no longer move when bought
|
|
- Fixed translation for civ start biases
|
|
|
|
Translation updates
|
|
|
|
## 3.8.8
|
|
|
|
Redid layout for the New Game screen - see #2549
|
|
|
|
Better jungles and lakes - by The Bucketeer
|
|
|
|
Normalized "Buy" and "Fortify" sounds, so they're not overly loud
|
|
|
|
Solved ANR when loading game to display its metadata
|
|
|
|
Population assigned to tiles of other cities do not auto-unassign
|
|
|
|
Settler automation takes into account which tiles already belong to other civs
|
|
|
|
Translation updates
|
|
|
|
## 3.8.7
|
|
|
|
Small update this time!
|
|
|
|
Resolved #2588 - instead of tile ownership being transferrable between cities, cities can now work tiles belonging to other cities.
|
|
|
|
Size optimization - By vainiovano
|
|
|
|
Translation updates
|
|
|
|
## 3.8.6
|
|
|
|
Performance improvement when selecting a tile to move to - By vainiovano
|
|
|
|
Autosaves no longer garbled when exiting extremely large games - By JackRainy
|
|
|
|
By SomeTroglodyte:
|
|
- Better Resource order in empire overview screen
|
|
- Typo fixes
|
|
|
|
Resolved #2576 - Clicking on "Encountering" notifications now moves the map to the encounter location
|
|
|
|
Differentiated between Portuguese and Brazilian Portuguese translations
|
|
|
|
Translation updates
|
|
|
|
## 3.8.5
|
|
|
|
Maps no longer spawn ancient ruins in immediate vicinity of civ spawns
|
|
|
|
Invisible Romanian characters are now visible
|
|
|
|
Fixed thread crashes due to concurrent actor changes in multiplayer update popups
|
|
|
|
Translation updates
|
|
|
|
## 3.8.4
|
|
|
|
Better "declare war" and city battle decisions (hopefully) for AI
|
|
|
|
Minimap shows entire map again - now looks good for both rectangular and hexagonal maps
|
|
|
|
Resolved #2536 - cities correctly expand to the last available tile
|
|
|
|
Game always resume previous screen on resume(), and autosaves on pause
|
|
|
|
By SomeTroglodyte:
|
|
- Performance improvements
|
|
- Translation generation for mods doesn't add entries that exist in base translation
|
|
|
|
Translation updates
|
|
|
|
## 3.8.3
|
|
|
|
Performance improvement - by vainiovano
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Terrace Farms: Bonus resource restriction
|
|
- Map editor: Placed improvement check updated, resolves #2489
|
|
|
|
Fixed 'auto assign production' not working when changing from manual to auto assign
|
|
|
|
Fixed crashing error when loading mods
|
|
|
|
Many performance improvements
|
|
|
|
Fixed modification exception when destroying transported units
|
|
|
|
Resource bonus from Fascism effective immediately
|
|
|
|
Translation updates
|
|
|
|
## 3.8.2
|
|
|
|
Main screen buttons fit in all languages - by Jack Rainy
|
|
|
|
Typo fixes and character organization - By SomeTroglodyte
|
|
|
|
AI great people no longer raise improvements on tiles with great improvements
|
|
|
|
Iroquois movement unique only applies to friendly territory
|
|
|
|
Resolved #2503 - Resizing game no longer returns to main menu
|
|
|
|
New game screen adjusts to base rulesets with small amounts of civs, including barbarians
|
|
|
|
Saving a map from the map editor screen no longer changes the screen
|
|
|
|
Translation updates
|
|
|
|
## 3.8.1
|
|
|
|
Solved concurrency problems
|
|
|
|
Fixed #2492 - trading cities with units in them no longer crashes the game
|
|
|
|
Can start a new game from within a game, to copy over the game's parameters
|
|
|
|
Fixed resource display bug in tile table in multiplayer
|
|
|
|
Added a randomly-generated map as background for the main menu
|
|
|
|
Decrease CPU load for multiplayer game - By Jack Rainy
|
|
|
|
Translation updates
|
|
|
|
## 3.8.0
|
|
|
|
Game starts and defaults to a new Main Menu - should help solve errors as well as allow for cleaner disambiguation of problems
|
|
|
|
Map height normalized to feasable amounts of mountains
|
|
|
|
Resolved #1936 - can sign Declarations of Friendship in Multiplayer
|
|
|
|
Resolved #2360 - can now change the current user ID for multiplayer when changing devices
|
|
|
|
Much more turn-efficient exploration!
|
|
|
|
City tiles are always contiguous, otherwise loads of wierd bugs happen
|
|
|
|
Fixed the auto-unassigning extra specialists
|
|
|
|
Allow scandinavian lowercase vowels (capitalized are very rare) - By SomeTroglodyte
|
|
|
|
Translation updates
|
|
|
|
## 3.7.6
|
|
|
|
Can specify a mod as a 'base ruleset' -
|
|
supports mods with no techs, alternate tech trees, No Barbarians, no workers
|
|
|
|
Unique units need not replace existing ones
|
|
|
|
Tile variants!
|
|
|
|
By SomeTroglodyte:
|
|
|
|
- Fix minimap mouse dragging
|
|
- Fixed modded strategic resource without tech prerequisite
|
|
|
|
By JackRainy:
|
|
|
|
- Highlight unique offer suggestions
|
|
- Sort trades by expiration
|
|
- Citadel improvements + improved AI for forts
|
|
- Map Editor UI improvements
|
|
|
|
## 3.7.5
|
|
|
|
By SomeTroglodyte:
|
|
- Keyboard: Left/Right arrows work in city screen
|
|
- Small optimizations
|
|
- Rationalism effect visible in city UI
|
|
- Mods can have improvements above terrain features
|
|
|
|
By Jack Rainy:
|
|
- Player's automated workers don't build forts
|
|
- Better Domination victory checks
|
|
- Can continue turns after defeat, as spectator
|
|
|
|
New screen for "Add Game" - By GGGuenni
|
|
|
|
Resolved #2348 - construction queue 'cleaned' after every construction
|
|
|
|
Resolved #2413 - Hotkeys for unit actions always displayed
|
|
|
|
Translation updates
|
|
|
|
## 3.7.4
|
|
|
|
By Jack Rainy:
|
|
- Use correct icons for great improvements
|
|
- World view stats clickable
|
|
- Fix crash for tiny cities
|
|
|
|
By SomeTroglodyte:
|
|
- Fix options disabling next turn
|
|
- Next turn button colors
|
|
- Cultural expansion maximum
|
|
- Icons for stats overview
|
|
|
|
Cannot accept multiple conflicting offers - #2146
|
|
|
|
Added city expansion tutorial - #2322
|
|
|
|
Reveal all civs when won/lost - #2407
|
|
|
|
Various exploration-related improvements - #2278
|
|
|
|
Unit placement improvements - #2406
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.7.3
|
|
|
|
By Jack Rainy:
|
|
- New Civilization: Denmark
|
|
- Performance improvement
|
|
- Better mod exceptions
|
|
|
|
By SomeTroglodyte:
|
|
- Civilopedia cleanup
|
|
- Better map saving
|
|
|
|
Resolved #2285 - workers no longer try to work within range of enemy city
|
|
|
|
Resolved #2221 - buildings in mods can reference techs in original ruleset
|
|
|
|
Resolved #2381 - can now remove buildings, units and techs in mods
|
|
|
|
Free policies with no adoptable policies no longer 'stuck' the game
|
|
|
|
Translation updates
|
|
|
|
## 3.7.2
|
|
|
|
By rh-github-2015:
|
|
- Keyboard support for unit actions!
|
|
- Can cancel improvments!
|
|
- Better tracking of language picking
|
|
- Conditionally pack images
|
|
- Scroll panes autofocus
|
|
- Code optimization
|
|
|
|
By Jack Rainy:
|
|
- Improved great improvement build rules
|
|
- Fixed Woodsman promotion
|
|
- Civilian units don't wake up from enemies if they're protected
|
|
|
|
"Natural Wonders" tutorial - by Smashfanful & Jack Rainy
|
|
|
|
Resources immediately come back after declined trades
|
|
|
|
Translation updates
|
|
|
|
## 3.7.1
|
|
|
|
Hopefully resolved #2361 - should work on 32-bit linux
|
|
|
|
By Jack Rainy:
|
|
- Better colors for Katmandu and Almaty
|
|
- Autosize of the tech buttons
|
|
- Display the crosshair in alternate color for distant targets
|
|
- Display price for unavailable purchases
|
|
|
|
By rh-github-2015:
|
|
- Fortify until healed disabled if no more movement
|
|
- Better thread handling
|
|
|
|
Resolved #2340 - cannot open multiple 'disband' popups for cash hack
|
|
|
|
Resolved #2305 - Added city-states and influence tutorial
|
|
|
|
Translation updates
|
|
|
|
## 3.7.0
|
|
|
|
By Jack Rainy:
|
|
- Forts and citadels (with AI)
|
|
- Crash fixed in specific circumstances of Map Editor
|
|
|
|
"Free policy" freezes fixed
|
|
|
|
Desktop window size restore - By rh-github-2015
|
|
|
|
Not being able to read the settings file shouldn't make you crash
|
|
|
|
Translation updates
|
|
|
|
## 3.6.15
|
|
|
|
By Jack Rainy:
|
|
- New wonders: Mausoleum of Halicarnassus, Statue of Zeus
|
|
- UI bugfixes: city info and aircraft
|
|
- Display the hidden units indicators under city buttons
|
|
- Map generation places resources 'under' terrain features
|
|
|
|
Resolved #2135 - added tutorials for Research Agreements, Combat and Experience
|
|
|
|
Nuclear weapons setting moved to a per-game parameter
|
|
|
|
Railroad is now just a black line - much clearer than the old, "nicer" image
|
|
|
|
Translation updates
|
|
|
|
## 3.6.14
|
|
|
|
Harbors immediately connect cities
|
|
|
|
Revealed resources near cities generate notifications
|
|
|
|
Cities in unit overview are translated
|
|
|
|
Resolved #1885 - Both sides of per-turn trades end at the same time, resources offered in trade requests are not considered
|
|
yours for that turn
|
|
|
|
Resoved #1869 - added WASD support for map panning
|
|
|
|
Resolved #1779 - Can lock worked tiles to prevent them from being unassigned
|
|
|
|
Resources in Civilopedia state consuming units and buildings - #1964
|
|
|
|
Translation updates
|
|
|
|
## 3.6.13
|
|
|
|
By rh-github-2015:
|
|
- New Nation added - Inca!
|
|
- Show improvement bonus for improving tech in Civilopedia
|
|
- Add unit ability 'withdraw before melee' to Caravel and Destroyer
|
|
|
|
By Jack Rainy:
|
|
- Carrier is ranged
|
|
- Mod's name is translatable
|
|
|
|
City stats and resources update after creating great improvement
|
|
|
|
Resolved #2214 - Civilopedia entries are now left-aligned
|
|
|
|
Fixed very rare crashing bugs
|
|
|
|
Translation updates
|
|
|
|
## 3.6.12
|
|
|
|
City names now translated in overview and tile info
|
|
|
|
Resolved some ANRs in Multiplayer
|
|
|
|
Performance improvements in finding cities connected to capital
|
|
|
|
Mod translation generation - by Jack Rainy
|
|
|
|
When moving between units to units in cities, tiles they can move to are now shown
|
|
|
|
Adding mods auto-adds relevant civs - by rh-github-2015
|
|
|
|
Added progress bars for constructions in city screen
|
|
|
|
Nicer, more consistent specialist allocation tables
|
|
|
|
Translation updates
|
|
|
|
## 3.6.11
|
|
|
|
By rh-github-2015:
|
|
- More civilopedia info for nations and improvements -
|
|
- Better error handling for Mods
|
|
|
|
Fixed "other civ doesn't get duration on timed trades" bug
|
|
|
|
Removed "Declare war" trade option when there's a peace treaty
|
|
|
|
Resolved #2175 - Can no longer queue multiple perpetual builds
|
|
|
|
Resolved #2150 - Added resource type to civilopedia description
|
|
|
|
Resolved #2224 - can no longer enter promotions screen from overview screen if no valid promotions
|
|
|
|
LOADS of Translation updates
|
|
|
|
## 3.6.10
|
|
|
|
By Jack Rainy:
|
|
- Double range of rebase for air units
|
|
- Translation files now take values directly from data files - no more value mismatches!
|
|
|
|
By rh-github-2015:
|
|
- Clearer free promotions
|
|
- UI cleanup
|
|
|
|
Unit purchasing limits - by EdinCitaku
|
|
|
|
Unit Action buttons stick to the left
|
|
|
|
Translation updates
|
|
|
|
## 3.6.9
|
|
|
|
By rh-github-2015:
|
|
- Trade offers better sorting with user choice
|
|
- Resources always stay up-to-date
|
|
- Promotion and health columns in units overview
|
|
|
|
Preparation for recognizing ID types - by tobo
|
|
|
|
Translation updates
|
|
|
|
## 3.6.8
|
|
|
|
Loads of stuff by Jack Rainy!
|
|
|
|
- UI improvements
|
|
- Energy saving for music and sound
|
|
- Allow selection of non-buildable items
|
|
- Sort overview resources by name and amount
|
|
- Turn number of trades changes with game speed
|
|
- Filter for the custom maps
|
|
- Ice is Impassable for all except submarines
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.6.7
|
|
|
|
By Reversi:
|
|
- Fixed city buy/sell exploits
|
|
- Snow, Ice, Atoll & Map Generation
|
|
- Borders made of oriented triangles rather than circles
|
|
|
|
By Jack Rainy:
|
|
- Major translation changes
|
|
- Minor UI changes
|
|
- Brought specific things more in line with Civ V
|
|
|
|
Starting locations work again =)
|
|
|
|
Translation updates
|
|
|
|
## 3.6.6
|
|
|
|
Resolved #2071 - AI will wait 20 turns between proposing research agreements if declined
|
|
|
|
Ranking by culture is by number of adopted policies
|
|
|
|
Player cannot nuke a civilization it has a peace treaty with - by EdinCitaku
|
|
|
|
Resolved #2074 - Fixed domination victory
|
|
|
|
Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels
|
|
Water units can no longer see over hills etc.
|
|
|
|
By Jack Rainy:
|
|
- Keshiks are ranged units
|
|
- Distinct color for Korea
|
|
|
|
Translation updates
|
|
|
|
## 3.6.5
|
|
|
|
Resolved #2065 - Units can no longer sleep while fortified - by Vladimir Tanakov
|
|
|
|
Resolved #2033 - Happiness from tiles is always considered correctly in regards to food consumption
|
|
|
|
Resolved #2035 - Strategic resources are affected by map generation parameters
|
|
|
|
Resolved #2055 - cities once again bombard melee units
|
|
|
|
Fixed rare crash when diplomacy values change while ending the turn
|
|
|
|
UI updates - by lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.6.4
|
|
|
|
By Jack Rainy:
|
|
- Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.)
|
|
- Can now buy buildings from queue
|
|
- Include Nations in the calculation of a translation's percentage
|
|
|
|
Eiffel Tower effect changed to reflect original Civ - by lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.6.3
|
|
|
|
Workers automate roads/railroads overseas, railroads connect through harbors - by przystasz
|
|
|
|
Multiplayer Notification Fix - by tobo
|
|
|
|
Fixed wrong placement of purchased/upgraded units - by Jack Rainy
|
|
|
|
Tile stats in city now shown in a row - by reversi
|
|
|
|
Refactor for unit actions - by Kentalot
|
|
|
|
Resolved #1986 - research agreement cost consistency
|
|
|
|
Resolved #2012 - starting locations no longer visible
|
|
|
|
Victory screen shows the viewing player in multiplayer games
|
|
|
|
Translation updates
|
|
|
|
## 3.6.2
|
|
|
|
Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen
|
|
|
|
By Jack Rainy:
|
|
- Fixed rare bug of clicking on an unknown civilizations
|
|
- Display the current amount of gold in the "buy" prompt
|
|
- Do not allow to purchase extra units requiring unavailable resources
|
|
|
|
|
|
Removed pebble symbol from Unciv icon when showing persistent notification - by tobo
|
|
|
|
Performance improvements - by Kentalot
|
|
|
|
Translation updates
|
|
|
|
## 3.6.1
|
|
|
|
Resolved #1963 - can now unautomate embarked workers
|
|
|
|
Resolved #1697 by adding information to the special production constructions - by Kentalot
|
|
|
|
By Jack Rainy:
|
|
- Future Tech can't be picked as a free technology until requirements are met
|
|
- Can sort cities in overview by food, production etc
|
|
|
|
Resolved #1962 - "infinite zoom" from capacative scrolling is no longer irrecoverable
|
|
|
|
Resolved #1975 - Museum and Factory now give 2 specialist slots
|
|
|
|
Fixed rare crashes when pausing
|
|
|
|
Translation updates
|
|
|
|
## 3.6.0
|
|
|
|
Massive multiplayer improvements!
|
|
|
|
Multiplayer screen reworked - by GGGueni
|
|
|
|
Added Multiplayer Turn Notification Service - by wrov/tobo
|
|
|
|
UI of New Game screen updated - by lishaoxia1985
|
|
|
|
Resolved #1930 - national wonders no longer require built buildings in puppeted cities
|
|
|
|
Nuking a Civ's land is considered an act of war - by Jack Rainy
|
|
|
|
Translation updates
|
|
|
|
## 3.5.14
|
|
|
|
Resolved #1926 - fixed unique improvements
|
|
|
|
Resolved #1927- changing new game parameters and exiting the new game screen doesn't change the current game's parameters
|
|
|
|
Resolved #1818 - Marble bonus now displayed in Civilopedia
|
|
|
|
Resolved #1918 - added missing translations
|
|
|
|
Fix tile yields in city screen when in multiplayer - by reversi
|
|
|
|
By Jack Rainy:
|
|
- Forge increases production of spaceparts
|
|
- Preview tile improvements
|
|
|
|
|
|
Minimap improvements - by lishaoxia1985
|
|
|
|
Translation updates
|
|
|
|
## 3.5.13
|
|
|
|
Moai no longer buildable on terrain features - by lyrjie
|
|
|
|
Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
|
|
|
|
Resolved #1841 - Legalism grants enqueued buildings - by reversi
|
|
|
|
Minimap can show the whole worldscreen and display cities better - by lishaoxia1985
|
|
|
|
Captured Khans now automate properly
|
|
|
|
Translation updates
|
|
|
|
## 3.5.12
|
|
|
|
Mongolian civ added! - by reversi
|
|
|
|
By Jack Rainy:
|
|
- Improvements to the Diplomacy overview: better spread and can select specific civs
|
|
- Research screen centered on current tech
|
|
|
|
Resolved #1859 - skip defeated players' turns in multiplayer
|
|
|
|
Fixed bug where air units in transports couldn't upgrade
|
|
|
|
Tied the unit upkeep scaling to game speed - by lyrjie
|
|
|
|
Translation updates
|
|
|
|
## 3.5.11
|
|
|
|
Rectangular maps and better map generation - by reversi
|
|
|
|
Resolved #1847 - Civs defeated by a nuke are now properly destroyed
|
|
|
|
Resolved #1844 - improved worker automation
|
|
|
|
Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements
|
|
|
|
Solved the 'infinite warmongering penalty' bug
|
|
|
|
Resolved #1858 - Automated workers build unique improvements
|
|
|
|
Translation updates
|
|
|
|
## 3.5.10
|
|
|
|
Resolved #1827 - can no longer see other (current) player's city production in multiplayer
|
|
|
|
Resolved #1839 - Civs no longer declare war and offer things in the same turn
|
|
|
|
AI no longer sends 'please don't settle cities near us' warnings when at war
|
|
|
|
When disbanding carriers, transported air units move to nearby tiles if they can. If they can't then they're disbanded.
|
|
|
|
Resolved #1457 - no AI-to-AI trades are 'automatically accepted'
|
|
|
|
Translation updates
|
|
|
|
## 3.5.9
|
|
|
|
Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated City-States, as well as many other minor bugs
|
|
|
|
By Jack Rainy:
|
|
- Nuclear missile is able to target any tile within the range
|
|
- Added "Sleep/Fortify until healed" functionality
|
|
- Fixed relationship bug when capturing cities
|
|
|
|
By lyrjie:
|
|
- Notification when City-states advance an era disabled
|
|
- Fixed bug pertaining to unit healing
|
|
|
|
Half-ready Japanese translation added! - by paonty
|
|
|
|
Show name when icon is tapped in resource overview in a label above the icon - by ltrcao
|
|
|
|
Translation updates
|
|
|
|
## 3.5.8
|
|
|
|
Buying current construction no longer removes other items from the queue - by reversi
|
|
|
|
Resolved #1757 - Can now see version when running from a desktop Jar
|
|
|
|
Fixed crash in city-state influence notification
|
|
|
|
Solved ANR when waiting for the list of maps
|
|
|
|
Resolved #1808 - Disabled problematic declaration of friendship
|
|
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.5.7
|
|
|
|
|
|
Added Non-continuous rendering setting, to disable animations and save battery - by reversi
|
|
|
|
Add missing Forge and Seaport production bonus uniques - by Teague Lander
|
|
|
|
Fixed anti air units intercept range
|
|
|
|
Fixed aerial transportation crashing bug
|
|
|
|
Add specialist slot description for buildings that provide them - by Teague Lander
|
|
|
|
Quick access to diplomacy screen with other civilizations by tapping city buttons - by ltrcao
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.5.6
|
|
|
|
Research agreements! - by lishaoxia1985
|
|
|
|
Exploring units no longer auto-enter City-States
|
|
|
|
Map editor menu fix - by lyrjie
|
|
|
|
Can no longer acquire another player's tiles in multiplayer - by lyrjie
|
|
|
|
Specialist allocation is immediately viewable on the City screen
|
|
|
|
Legalism fix - by reversi
|
|
|
|
Fix #1759: correct 'turns to construction' for multiple units of the same type - by reversi
|
|
|
|
Translation updates
|
|
|
|
## 3.5.5
|
|
|
|
Aircraft Carriers added - by ltrcao and Jack Rainy
|
|
|
|
Popups streamlined - by Azzurite
|
|
|
|
Fixes to Oligarchy - by lyrjie
|
|
|
|
Better support for tile images
|
|
|
|
More tile images by The Bucketeer
|
|
|
|
Translation updates
|
|
|
|
|
|
## 3.5.4
|
|
|
|
Turkish translations added - by rayray61
|
|
|
|
By lyrjie:
|
|
- Starting units no longer spawn on Ancient Ruins/Barbarian encampments
|
|
- Ships no longer 'teleport' into landlocked cities
|
|
- Barbarians no longer 'pillage' city ruins
|
|
|
|
Barbarians don't move/attack on the turn of their spawning
|
|
|
|
By reversi:
|
|
- Legalism policy fix
|
|
- Fixed "empty entry in construction queue" bug
|
|
|
|
New Resource+Improvement images by The Bucketeer
|
|
|
|
Translation updates
|
|
|
|
## 3.5.3
|
|
|
|
By lyrjie:
|
|
- Can no longer buy the same building multiple times
|
|
- "Pick construction" tutorial now completes again
|
|
- Map is revealed after singleplayer defeat
|
|
|
|
|
|
More resource images by The Bucketeer
|
|
|
|
Ancient ruins are no longer save-scummable
|
|
|
|
Resolved #1700 - As per original civ, you no longer start with a scout.
|
|
|
|
Translation updates
|
|
|
|
## 3.5.2
|
|
|
|
By JackRainy:
|
|
- Disable France culture boost after Steam Power
|
|
- Back button prompts dialog for game exit
|
|
- Janissaries heal after killing
|
|
|
|
Legalism grants culture buildings asap - by r3versi
|
|
|
|
Fix Map Editor Lag - by r3versi
|
|
|
|
|
|
Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov
|
|
|
|
barbarian automation - by Vladimir Tanakov
|
|
|
|
Idle units select properly after settling a city - by lyrjie
|
|
|
|
Proper destruction notification for City-States
|
|
|
|
Added Fur resource image
|
|
|
|
Translation updates
|
|
|
|
## 3.5.1
|
|
|
|
City constructions queue - by r3versi
|
|
|
|
Songhai Civ added - by Smashfanful and r3versi
|
|
|
|
Game no longer confuses cities with the same name - by r3versi
|
|
|
|
Can no longer buy tiles outside the 3-tile radius - by lyrjie
|
|
|
|
Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie
|
|
|
|
Visual bugfix for city button growth bar - by drwhut
|
|
|
|
Translation updates
|
|
|
|
## 3.5.0
|
|
|
|
Modding for Desktop is now available!
|
|
|
|
More resource images by The Bucketeer
|
|
|
|
Added a growth progress bar to CityButton - by drwhut
|
|
|
|
Translation updates
|
|
|
|
## 3.4.8
|
|
|
|
Huge Map Editor update - bush sizes and paint-dragging! - by r3versi
|
|
|
|
"Stop" actions now work again - by r3versi
|
|
|
|
Battery saving rendering (also removes the 'current unit' animation but that's the price to pay) - by r3versi
|
|
|
|
"Sell building" no longer disabled when player has little gold - by lyrjie
|
|
|
|
Performance improvements
|
|
|
|
Tutorial updates
|
|
|
|
## 3.4.7
|
|
|
|
Spain civ added - by r3versi
|
|
|
|
Background work towards enabling mods
|
|
|
|
Resolved #1598 - we now save Map Options for new games started
|
|
|
|
Specific AI automation for Missile units means they won't try to move to tiles that they can't move to
|
|
|
|
Translation updates
|
|
|
|
## 3.4.6
|
|
|
|
AI no longer attempts to get rid of barbarian encampments with nuclear strikes.
|
|
|
|
All natural wonders now in the game, kudos to The Bucketeer for the art!
|
|
|
|
Can now display pixel resources on the map - for now we have the mineral resources
|
|
|
|
Resolved #1569 - "Patreon" button actually opens Patreon now
|
|
|
|
Natural wonders fixes - by r3versi
|
|
|
|
Civilopedia and Tutorial fixes - by Vladimir Tanakov
|
|
|
|
Added notifications for diplomacy between other civs - by lyrjie
|
|
|
|
Translation updates
|
|
|
|
## 3.4.5
|
|
|
|
Resolved #1533 - Defeated City-States no longer "declare war" if you attack their ally
|
|
|
|
Ancient Ruins are now spread out instead of randomized
|
|
|
|
Automated units no longer advance towards enemies they can't attack without dying - by lyrjie
|
|
|
|
Can no longer purchase constructions from cities in resistance
|
|
|
|
New language getting translated: Indonesian!
|
|
|
|
Translation updates
|
|
|
|
## 3.4.4
|
|
|
|
Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game!
|
|
|
|
Happiness from worked tiles now computed - by r3versi
|
|
|
|
Polynesian galleys can enter ocean - by lyrjie
|
|
|
|
Barbarians enter owned tiles (difficulty dependant) - by lyrjie
|
|
|
|
Cities no longer connected to capital by water without harbor - by lyrjie
|
|
|
|
Email popup for crash reports on Android - by Vladimir Tanakov
|
|
|
|
Translation updates
|
|
|
|
## 3.4.3
|
|
|
|
Most players said Cultural victory was too easy - now requires 5 branches instead of 4
|
|
|
|
By r3versi:
|
|
- Unique promotions listed in Promotion screen
|
|
- Fixed Greece City-States influence unique
|
|
- Added notifications on losing city state relationship
|
|
|
|
Misc. rare bugfixes when:
|
|
-liberating cities when you haven't met their original owners
|
|
-activating "Conduct trade mission"
|
|
-conquering cities
|
|
-obsoleting scouts
|
|
-razing the capital city
|
|
-first entering a large multiplayer game
|
|
|
|
Translation updates
|
|
|
|
## 3.4.2
|
|
|
|
Diplomacy graph size scales with screen space available - by r3versi
|
|
|
|
Game crash popup no longer affected by tutorial settings
|
|
|
|
Fix error due changing language on Android < 4.4 - by r3versi & Vladimir Tanakov
|
|
|
|
Resolved #1493 - Added Nation information to Civilopedia
|
|
|
|
Added Promotion information to Civilopedia
|
|
|
|
Translation updates
|
|
|
|
## 3.4.1
|
|
|
|
Fixed more crashes and ANRs related to translations
|
|
|
|
Added loading screen
|
|
|
|
Considerably sped up initial loading time
|
|
|
|
Translation updates
|
|
|
|
## 3.4.0
|
|
|
|
Natural wonders are go! :smile: - by r3versi
|
|
|
|
Great scientist now generates science like in original game - by lishaoxia1985
|
|
|
|
Solved the "0 production for settler" bug
|
|
|
|
Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi
|