Yair Morgenstern c49a282a74 Added Trade and Diplomacy screens
When the civilization is losing money, buiding gold buildings is prioritized
2018-07-02 13:33:23 +03:00
2018-07-01 17:27:52 +03:00
2018-07-02 13:33:23 +03:00
2018-06-27 22:44:56 +03:00
2018-05-23 23:40:52 +03:00

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles, resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
  • Other civilizations (No diplomacy)

What's next?

  • Expanding combat - available units, combat modifiers, and promotions
  • UI+UX improvements
  • Diplomacy options

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties

Languages
Kotlin 99.4%
OpenEdge ABL 0.5%