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* as long as there are units due to be checked by the player, replace "next turn" button by "next unit" button * fixed the next-turn button to update within WorldScreen.update() * moved due methods to CivilizationInfo.kt * "next turn" button will also show "pick a tech" and "pick a policy" when needed * added "check for idle units" to the game settings * "check for idle units" - default to false