mirror of
https://github.com/yairm210/Unciv.git
synced 2025-02-01 20:04:34 +07:00
Open-source Android/Desktop remake of Civ V
d2541e6c4a
* as long as there are units due to be checked by the player, replace "next turn" button by "next unit" button * fixed the next-turn button to update within WorldScreen.update() * moved due methods to CivilizationInfo.kt * "next turn" button will also show "pick a tech" and "pick a policy" when needed * added "check for idle units" to the game settings * "check for idle units" - default to false |
||
---|---|---|
android | ||
core | ||
desktop | ||
extraImages | ||
gradle/wrapper | ||
ios | ||
.gitignore | ||
.travis.yml | ||
app.json | ||
build.gradle | ||
CODE_OF_CONDUCT.md | ||
Credits.md | ||
debug.keystore | ||
Game Making Tips.md | ||
gradlew | ||
gradlew.bat | ||
keystore.jks | ||
LICENSE | ||
README.md | ||
settings.gradle |
UnCiv
What is this?
An Android port of Civ V Made with LibGDX on Android Studio
What's been implemented?
- Map tiles (including water), resources and improvements
- Units and movement
- Cities, production and buildings
- Population and Specialists
- Policies and Golden Ages
- Combat and barbarians
- Promotions and combat modifiers
- Other civilizations, diplomacy and trade
- Hotseat multiplayer
What's next?
- UI+UX improvements (suggestions welcome!)
- Map editor
So, does it work?
Everything that's been implemented so far, works.
You can start and finish a game by:
- Science victory - building the Apollo Program and then all the required spaceship parts.
- Cultural victory - completing 4 policy branches
- Domination victory - defeating all other civilizations!
I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!