Unciv/android
Arthur van der Staaij d7865f4a81
Made atlas textures use mipmaps again (#4187)
A previous commit changed the atlas textures to use nearest filtering,
making the game look significantly jaggier. This commit makes them use
mipmap filtering again.

Using mipmaps with atlas textures can cause the edges of the images to
bleed into each other, an effect that was indeed present before the
filtering was changed to nearest. This commit adds some additional
padding and sets the padding to duplicate the edges of images to
mitigate this effect. Note that altough this makes some of the atlas
images look very strange, the in-game result is improved.
2021-06-18 09:25:11 +03:00
..
assets Made atlas textures use mipmaps again (#4187) 2021-06-18 09:25:11 +03:00
Images 3.15.1 2021-06-16 10:59:15 +03:00
ImagesToNotAddToGame
ImagesToPackSeparately Updated the culture victory so it now requires the Utopia Project to be built (#4060) 2021-06-14 14:48:22 +03:00
res
Skin 3.15.1 2021-06-16 10:59:15 +03:00
src/com/unciv/app Follow screen rotation even to Portrait on Android with Opt-in (#3936) 2021-05-19 23:27:23 +03:00
AndroidManifest.xml Follow screen rotation even to Portrait on Android with Opt-in (#3936) 2021-05-19 23:27:23 +03:00
build.gradle.kts For the F-Droid missing libgdx.so problem (#4090) 2021-06-09 21:37:27 +03:00
ic_launcher-web.png
proguard-rules.pro
project.properties