Unciv/android
Arthur van der Staaij d7865f4a81
Made atlas textures use mipmaps again (#4187)
A previous commit changed the atlas textures to use nearest filtering,
making the game look significantly jaggier. This commit makes them use
mipmap filtering again.

Using mipmaps with atlas textures can cause the edges of the images to
bleed into each other, an effect that was indeed present before the
filtering was changed to nearest. This commit adds some additional
padding and sets the padding to duplicate the edges of images to
mitigate this effect. Note that altough this makes some of the atlas
images look very strange, the in-game result is improved.
2021-06-18 09:25:11 +03:00
..
assets Made atlas textures use mipmaps again (#4187) 2021-06-18 09:25:11 +03:00
Images 3.15.1 2021-06-16 10:59:15 +03:00
ImagesToNotAddToGame Organized non-game images (icon, feature and promo graphics etc) 2019-02-14 21:44:25 +02:00
ImagesToPackSeparately Updated the culture victory so it now requires the Utopia Project to be built (#4060) 2021-06-14 14:48:22 +03:00
res First attempt at making Unciv Android-TV-compatible 2020-12-01 23:26:01 +02:00
Skin 3.15.1 2021-06-16 10:59:15 +03:00
src/com/unciv/app Follow screen rotation even to Portrait on Android with Opt-in (#3936) 2021-05-19 23:27:23 +03:00
AndroidManifest.xml Follow screen rotation even to Portrait on Android with Opt-in (#3936) 2021-05-19 23:27:23 +03:00
build.gradle.kts For the F-Droid missing libgdx.so problem (#4090) 2021-06-09 21:37:27 +03:00
ic_launcher-web.png Initial commit 2017-11-22 00:09:35 +02:00
proguard-rules.pro Remove gdx-box2d from build files because it isn't used (#2595) 2020-05-08 08:05:26 +03:00
project.properties Initial commit 2017-11-22 00:09:35 +02:00