Unciv/android/assets/jsons/Civ V - Gods & Kings
EmperorPinguin 6f4d8fd7b5
Improve AI city settling, science game, and belief picking (#12256)
* AI behaviour changes

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update ConstructionAutomation.kt

* Update Automation.kt

* Reverting some changes

* Changes

* revert changes

* revert changes

* revert changes

* revert changes

* Update CityLocationTileRanker.kt

* Citizen assignment for stat conversion

* Update CityLocationTileRanker.kt

* Reduce AI settling

* Avoid AI building units when in negative Supply

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update ConstructionAutomation.kt

* Update build.gradle.kts

* Update gradle-wrapper.properties

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update ConstructionAutomation.kt

* Update CityLocationTileRanker.kt

* AI changes for humans

* Fix puppet focus

* Update Automation.kt

* Puppet focus

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Stats.kt

* Update CityTurnManager.kt

* Remove specialist science modifier

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update CivilianUnitAutomation.kt

* Update ReligionAutomation.kt

* Worker prioritization

Workers are valuable in expand cities.

* Update ConstructionAutomation.kt

Food always important, it's rarely good to skip e.g. granary if we're on 6 pop.

* Update ConstructionAutomation.kt

Should achieve about the same with less lines of code.

* Update Automation.kt

* Update ConstructionAutomation.kt

* Update Policies.json

* Update Policies.json

* Update Policies.json

* Update ConstructionAutomation.kt

* Update Policies.json

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Rename Crop Yield to Growth

* Update worker usage

* Update UnitAutomation.kt

* Tutorials update

* Update Tutorials.json

* Fix spelling error

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* Update Tutorials.json

* AI tech and policy choices

* Update Techs.json

* Update Policies.json

* Update ConstructionAutomation.kt

* Update UnitPromotions.json

* Update

* Update Policies.json

* Update Tutorials.json

* ReligionAutomation bugfix

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update AI city settling and science game

* Update ReligionAutomation.kt

* Maybe revert this now the belief picking has improved

* Update ReligionAutomation.kt
2024-10-06 16:46:46 +03:00
..
Beliefs.json Specific uniques to generic trigger: "upon expending a [mapUnitFilter] unit" 2024-06-10 17:35:23 +03:00
Buildings.json Specific uniques to generic trigger: "upon expending a [mapUnitFilter] unit" 2024-06-10 17:35:23 +03:00
CityStateTypes.json Added validations for city-state uniques 2022-11-21 23:03:52 +02:00
Difficulties.json Make AI difficulty changable (#11996) 2024-07-21 10:01:15 +03:00
Eras.json Converted all era uniques to conditional uniques for city-states 2022-11-21 22:46:32 +02:00
Events.json Make event choices ruleset objects, with standard "uniques" field 2024-09-05 21:00:30 +03:00
GlobalUniques.json Fixed unhappiness effect when at 0 happiness 2024-02-09 12:14:17 +02:00
ModOptions.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Nations.json Correct spelling of 'Svannah' to 'Savannah' across project. (#12018) 2024-07-27 23:41:46 +03:00
Personalities.json Personality implementation (#11729) 2024-06-15 22:02:51 +03:00
Policies.json Improve AI tech and policy choices (#12234) 2024-09-25 20:46:07 +03:00
Quests.json Moddable quest weighting for city-states 2022-11-19 23:54:16 +02:00
Religions.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Ruins.json All unit trigger uniques start with a targetting parameter 2024-08-22 01:21:38 +03:00
Specialists.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Speeds.json Basic version of EspionageManger, added a unique to gain spies (#7641) 2022-08-13 22:45:16 +03:00
Techs.json Improve AI city settling, science game, and belief picking (#12256) 2024-10-06 16:46:46 +03:00
Terrains.json Deprecate NaturalWonderConvertNeighborsExcept (#12098) 2024-08-14 09:48:43 +03:00
TileImprovements.json Improvement Unique converted to trigger - "Gain control over [tileFilter] tiles in a [amount]-tile radius" 2024-07-29 11:57:20 +03:00
TileResources.json Fix deprecated conditionals, caught by new mod checker 2024-04-07 12:43:38 +03:00
UnitPromotions.json Improve AI tech and policy choices (#12234) 2024-09-25 20:46:07 +03:00
Units.json Added Barbarian image variants for AbsoluteUnits by Pelo 2024-09-09 10:33:17 +03:00
UnitTypes.json Add Air Sweep (#7484) 2022-07-27 22:16:53 +03:00
VictoryTypes.json Enable Domination to Capture All Capitals (#10769) 2023-12-22 09:38:24 +02:00