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* City-level resources are... - Not displayed in civ top bar - Not considered civ-level resources (for trade, non-city conditionals, etc) - Are explicitly treated in city conditionals - ARE considered for constructing buildings requiring resource - ARE NOT considered for construction units requiring resource * getCityResources separates resources by origin so we need to sum them - kudos @SeventhM * CR fixes * Added new Civilization.getResourceAmount function * More usages of civInfo.getResourceAmount() * Don't add city resource table if it's empty