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* City-level resources are... - Not displayed in civ top bar - Not considered civ-level resources (for trade, non-city conditionals, etc) - Are explicitly treated in city conditionals - ARE considered for constructing buildings requiring resource - ARE NOT considered for construction units requiring resource * getCityResources separates resources by origin so we need to sum them - kudos @SeventhM * CR fixes * Added new Civilization.getResourceAmount function * More usages of civInfo.getResourceAmount() * Don't add city resource table if it's empty |
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.. | ||
Mod-file-structure | ||
.pages | ||
Creating-a-custom-tileset.md | ||
Creating-a-UI-skin.md | ||
Images-and-Audio.md | ||
Making-a-new-Civilization.md | ||
Mods.md | ||
Unique-parameters.md | ||
uniques.md |