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* Add Milan as 1st city state. Choose box for number of city states. * City states don't get settlers. * Added diplomancy relationship. Now increase by gift and decreases every turn. * Friendly culture city states provides culture bonus. * 0 city states by default. * Disable many trade items for city states. * Fix part 1. * Fix diplomacy screen and pop-ups. * City state doesn't build world wonders. * City states destroy city when conquering. * Fixed : Trying to move into border of uncountered civs caused crash. * City states don't exchange tech or declare war on others. * Fix a very strange problem : you could trade introduction of AI to itself. * City states automatically get all invented techs. * Pops defeat msg before AI founds any city. * Fix conquest victory with city states. * Fixed : AI city under seige change production every turn.
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UnCiv
What is this?
An Android port of Civ V Made with LibGDX on Android Studio
What's been implemented?
- Map tiles (including water), resources and improvements
- Units and movement
- Cities, production and buildings
- Population and Specialists
- Policies and Golden Ages
- Combat and barbarians
- Promotions and combat modifiers
- Other civilizations, diplomacy and trade
- Hotseat multiplayer
What's next?
- UI+UX improvements (suggestions welcome!)
- Map editor
So, does it work?
Everything that's been implemented so far, works.
You can start and finish a game by:
- Science victory - building the Apollo Program and then all the required spaceship parts.
- Cultural victory - completing 4 policy branches
- Domination victory - defeating all other civilizations!
I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!
Credits and 3rd parties
Languages
Kotlin
99.4%
OpenEdge ABL
0.5%