Open-source Android/Desktop remake of Civ V
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Duan Tao f2333b5839 Added City states (#681)
* Add Milan as 1st city state. Choose box for number of city states.

* City states don't get settlers.

* Added diplomancy relationship. Now increase by gift and decreases every turn.

* Friendly culture city states provides culture bonus.

* 0 city states by default.

* Disable many trade items for city states.

* Fix part 1.

* Fix diplomacy screen and pop-ups.

* City state doesn't build world wonders.

* City states destroy city when conquering.

* Fixed : Trying to move into border of uncountered civs caused crash.

* City states don't exchange tech or declare war on others.

* Fix a very strange problem : you could trade introduction of AI to itself.

* City states automatically get all invented techs.

* Pops defeat msg before AI founds any city.

* Fix conquest victory with city states.

* Fixed : AI city under seige change production every turn.
2019-04-30 19:33:32 +03:00
android Added City states (#681) 2019-04-30 19:33:32 +03:00
core Added City states (#681) 2019-04-30 19:33:32 +03:00
desktop Updated gradle wrapper 2019-04-24 09:47:33 +03:00
extraImages Apparently .replaceAll is incompatible with Android 5.1, but hey who needs them. 2019-03-24 20:27:00 +02:00
gradle/wrapper Updated gradle wrapper 2019-04-24 09:47:33 +03:00
ios
.gitignore
.travis.yml
app.json
build.gradle Icons for units replaced by civ unique units are no longer shown in tech button 2019-04-02 21:53:36 +03:00
CODE_OF_CONDUCT.md
Credits.md credit for Cossack 2019-04-22 12:34:25 +02:00
debug.keystore
Game Making Tips.md
gradlew
gradlew.bat
keystore.jks
LICENSE
README.md
settings.gradle

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles (including water), resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade
  • Hotseat multiplayer

What's next?

  • UI+UX improvements (suggestions welcome!)
  • Map editor

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties