Tested charclass sound against local player component

This commit is contained in:
Collin Smith
2020-09-13 19:46:10 -07:00
parent aa948b9b1f
commit 303e063586

View File

@ -82,7 +82,8 @@ public class SkillCastHandler extends PassiveSystem {
// // get event.entityId charclass (component does not exist yet) and compare
// if (!skill.charclass.isEmpty()) {
// if (CharacterClass.get(skill.charclass) == )
//
// if (CharacterClass.get(skill.charclass) == mPlayer.get(event.entityId).data.classId)
// Riiablo.audio.play(skill.stsoundclass, true);
// }