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Move skill consts to com.riiablo.skill.SkillCodes
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@ -26,6 +26,7 @@ import com.riiablo.item.PropertyList;
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import com.riiablo.item.Stat;
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import com.riiablo.item.StoreLoc;
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import com.riiablo.item.Type;
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import com.riiablo.skill.SkillCodes;
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import com.riiablo.util.BufferUtils;
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// TODO: support pooling CharData for multiplayer
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@ -34,25 +35,14 @@ public class CharData implements ItemData.UpdateListener, Pool.Poolable {
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private static final boolean DEBUG = true;
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private static final boolean DEBUG_ITEMS = DEBUG && !true;
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private static final int attack = 0;
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private static final int kick = 1;
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private static final int throw_ = 2;
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private static final int unsummon = 3;
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private static final int left_hand_throw = 4;
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private static final int left_hand_swing = 5;
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private static final int scroll_of_identify = 217;
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private static final int book_of_identify = 218;
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private static final int scroll_of_townportal = 219;
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private static final int book_of_townportal = 220;
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private static final IntIntMap defaultSkills = new IntIntMap();
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static {
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defaultSkills.put(attack, 1);
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defaultSkills.put(kick, 1);
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//defaultSkills.put(throw_, 1);
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defaultSkills.put(unsummon, 1);
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//defaultSkills.put(left_hand_throw, 1);
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defaultSkills.put(left_hand_swing, 1);
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defaultSkills.put(SkillCodes.attack, 1);
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defaultSkills.put(SkillCodes.kick, 1);
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//defaultSkills.put(SkillCodes.throw_, 1);
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defaultSkills.put(SkillCodes.unsummon, 1);
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//defaultSkills.put(SkillCodes.left_hand_throw, 1);
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defaultSkills.put(SkillCodes.left_hand_swing, 1);
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}
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public String name;
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@ -362,9 +352,9 @@ public class CharData implements ItemData.UpdateListener, Pool.Poolable {
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Item RARM = itemData.getEquipped(BodyLoc.RARM);
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if ((LARM != null && LARM.typeEntry.Throwable)
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|| (RARM != null && RARM.typeEntry.Throwable)) {
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skills.put(throw_, 1);
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skills.put(SkillCodes.throw_, 1);
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if (classId == CharacterClass.BARBARIAN) {
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skills.put(left_hand_throw, 1);
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skills.put(SkillCodes.left_hand_throw, 1);
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}
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}
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IntArray inventoryItems = itemData.getStore(StoreLoc.INVENTORY);
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@ -374,13 +364,13 @@ public class CharData implements ItemData.UpdateListener, Pool.Poolable {
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Item item = itemData.getItem(j);
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if (item.type.is(Type.BOOK) || item.type.is(Type.SCRO)) {
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if (item.base.code.equalsIgnoreCase("ibk")) {
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skills.getAndIncrement(book_of_identify, 0, item.props.get(Stat.quantity).value());
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skills.getAndIncrement(SkillCodes.book_of_identify, 0, item.props.get(Stat.quantity).value());
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} else if (item.base.code.equalsIgnoreCase("isc")) {
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skills.getAndIncrement(scroll_of_identify, 0, 1);
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skills.getAndIncrement(SkillCodes.scroll_of_identify, 0, 1);
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} else if (item.base.code.equalsIgnoreCase("tbk")) {
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skills.getAndIncrement(book_of_townportal, 0, item.props.get(Stat.quantity).value());
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skills.getAndIncrement(SkillCodes.book_of_townportal, 0, item.props.get(Stat.quantity).value());
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} else if (item.base.code.equalsIgnoreCase("tsc")) {
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skills.getAndIncrement(scroll_of_townportal, 0, 1);
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skills.getAndIncrement(SkillCodes.scroll_of_townportal, 0, 1);
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}
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}
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}
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35
core/src/com/riiablo/skill/SkillCodes.java
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35
core/src/com/riiablo/skill/SkillCodes.java
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@ -0,0 +1,35 @@
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package com.riiablo.skill;
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public class SkillCodes {
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private SkillCodes() {}
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public static final int attack = 0;
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public static final int kick = 1;
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public static final int throw_ = 2;
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public static final int unsummon = 3;
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public static final int left_hand_throw = 4;
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public static final int left_hand_swing = 5;
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public static final int scroll_of_identify = 217;
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public static final int book_of_identify = 218;
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public static final int scroll_of_townportal = 219;
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public static final int book_of_townportal = 220;
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public static String getCode(int code) {
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switch (code) {
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case attack: return "attack";
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case kick: return "kick";
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case throw_: return "throw_";
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case unsummon: return "unsummon";
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case left_hand_throw: return "left_hand_throw";
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case left_hand_swing: return "left_hand_swing";
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case scroll_of_identify: return "scroll_of_identify";
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case book_of_identify: return "book_of_identify";
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case scroll_of_townportal: return "scroll_of_townportal";
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case book_of_townportal: return "book_of_townportal";
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default: return null;
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}
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}
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}
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