mirror of
https://github.com/collinsmith/riiablo.git
synced 2025-07-04 15:27:30 +07:00
Added BRIGHTEN blend mode
Added BRIGHTEN blend mode which adds some contrast and lightens image BRIGHTEN more closely matches the in-game effect than TINT_ID Playing around with new blend modes -- will experiment with actual HSL method as well
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@ -69,6 +69,18 @@ void main() {
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if (color.a > 0.0) {
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color.rgb += tint.rgb;
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}
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// Same as 1, except adds contrast and brightness
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} else if (blendMode == 8) {
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if (color.a > 0.0) {
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// Apply contrast
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color.rgb -= 0.5;
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color.rgb *= 1.8;
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color.rgb += 0.5;
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// Apply brightness
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color.rgb += 0.4;
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}
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}
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vec3 colorRGB = pow(color.rgb, vec3(1.0 / gamma));
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@ -21,7 +21,7 @@ import java.util.concurrent.CopyOnWriteArraySet;
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public class Animation extends BaseDrawable {
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private static final String TAG = "Animation";
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private static final int DEBUG_MODE = 0; // 0=off, 1=box, 2=layer box
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private static final int DEBUG_MODE = 1; // 0=off, 1=box, 2=layer box
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private static final int NUM_LAYERS = COF.Component.NUM_COMPONENTS;
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private static final float FRAMES_PER_SECOND = 25f;
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@ -214,7 +214,7 @@ public class Animation extends BaseDrawable {
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Layer layer = layers[l];
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if (layer == null) break;
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if (layer.blendMode == BlendMode.ID) {
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layer.setBlendMode(BlendMode.TINT_ID, Riiablo.colors.highlight);
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layer.setBlendMode(BlendMode.BRIGHTEN, Riiablo.colors.highlight);
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}
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}
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} else {
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@ -222,7 +222,7 @@ public class Animation extends BaseDrawable {
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COF.Layer cofLayer = cof.getLayer(l);
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Layer layer = layers[cofLayer.component];
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if (layer.blendMode == BlendMode.ID) {
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layer.setBlendMode(BlendMode.TINT_ID, Riiablo.colors.highlight);
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layer.setBlendMode(BlendMode.BRIGHTEN, Riiablo.colors.highlight);
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}
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}
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}
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@ -231,7 +231,7 @@ public class Animation extends BaseDrawable {
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for (int l = 0; l < NUM_LAYERS; l++) {
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Layer layer = layers[l];
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if (layer == null) break;
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if (layer.blendMode == BlendMode.TINT_ID) {
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if (layer.blendMode == BlendMode.BRIGHTEN) {
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layer.setBlendMode(BlendMode.ID);
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}
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}
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@ -239,7 +239,7 @@ public class Animation extends BaseDrawable {
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for (int l = 0; l < cof.getNumLayers(); l++) {
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COF.Layer cofLayer = cof.getLayer(l);
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Layer layer = layers[cofLayer.component];
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if (layer.blendMode == BlendMode.TINT_ID) {
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if (layer.blendMode == BlendMode.BRIGHTEN) {
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layer.setBlendMode(BlendMode.ID);
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}
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}
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@ -14,4 +14,5 @@ public interface BlendMode {
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int TINT_BLACKS = 5;
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int TINT_WHITES = 6;
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int TINT_ID = 7;
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int BRIGHTEN = 8;
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}
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@ -69,7 +69,7 @@ public class Button extends com.badlogic.gdx.scenes.scene2d.ui.Button implements
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} else {
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setColor(over ? Riiablo.colors.highlight : Color.WHITE);
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}
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if (over) batch.setBlendMode(BlendMode.TINT_ID);
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if (over) batch.setBlendMode(BlendMode.BRIGHTEN);
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super.draw(batch, parentAlpha);
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if (over) batch.resetBlendMode();
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}
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