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https://github.com/collinsmith/riiablo.git
synced 2025-02-11 11:27:16 +07:00
Removed 'near' field and changed 'pos' to Tile50
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08ed42663a
commit
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@ -121,7 +121,7 @@ public class CameraTool extends ApplicationAdapter {
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final Vector2 vec2 = new Vector2();
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final Vector2 loc = new Vector2();
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final Vector2 pos = new Vector2();
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final Vector2 near = new Vector2();
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//final Vector2 near = new Vector2();
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final Vector2 tmp = new Vector2();
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final StringBuilder builder = new StringBuilder();
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@ -146,8 +146,8 @@ public class CameraTool extends ApplicationAdapter {
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shapes.line(-Gdx.graphics.getWidth() / 2, 0, Gdx.graphics.getWidth() / 2, 0);
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shapes.line(0, -Gdx.graphics.getHeight() / 2, 0, Gdx.graphics.getHeight() / 2);
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// shapes.setColor(Color.BLUE);
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// shapes.rect(-80, -40, 160, 80);
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// shapes.setColor(Color.BLUE);
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// shapes.rect(-80, -40, 160, 80);
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} shapes.end();
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shapes.identity();
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@ -174,23 +174,24 @@ public class CameraTool extends ApplicationAdapter {
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vec2.set(Gdx.input.getX(), Gdx.input.getY());
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iso.unproject(vec2);
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iso.toWorld(vec2);
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near.set(vec2);
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// near.set(vec2);
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iso.toTile(vec2);
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loc.set(vec2);
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iso.toScreen(vec2);
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iso.toTile50(near);
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tmp.set(near);
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iso.toScreen(tmp);
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// iso.toTile50(near);
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// tmp.set(near);
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// iso.toScreen(tmp);
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shapes.set(ShapeRenderer.ShapeType.Filled);
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shapes.setColor(Color.SALMON);
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DebugUtils.drawDiamond(shapes, vec2.x, vec2.y - Tile.SUBTILE_HEIGHT50, Tile.SUBTILE_WIDTH, Tile.SUBTILE_HEIGHT);
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shapes.set(ShapeRenderer.ShapeType.Line);
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if (!tmp.epsilonEquals(vec2)) {
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shapes.setColor(Color.SKY);
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DebugUtils.drawDiamond(shapes, tmp.x, tmp.y - Tile.SUBTILE_HEIGHT50, Tile.SUBTILE_WIDTH, Tile.SUBTILE_HEIGHT);
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}
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// shapes.set(ShapeRenderer.ShapeType.Line);
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// if (!tmp.epsilonEquals(vec2)) {
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// shapes.setColor(Color.SKY);
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// DebugUtils.drawDiamond(shapes, tmp.x, tmp.y - Tile.SUBTILE_HEIGHT50, Tile.SUBTILE_WIDTH, Tile.SUBTILE_HEIGHT);
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// }
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shapes.set(ShapeRenderer.ShapeType.Filled);
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shapes.setColor(Color.GREEN);
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@ -198,7 +199,16 @@ public class CameraTool extends ApplicationAdapter {
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} shapes.end();
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pos.set(iso.position);
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iso.toTile(pos);
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iso.toTile50(pos);
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shapes.begin(ShapeRenderer.ShapeType.Filled); {
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vec2.set(pos);
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iso.toScreen(vec2);
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shapes.setColor(Color.WHITE);
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DebugUtils.drawDiamond(shapes, vec2.x, vec2.y - Tile.SUBTILE_HEIGHT50, Tile.SUBTILE_WIDTH, Tile.SUBTILE_HEIGHT);
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} shapes.end();
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float width;
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batch.begin();
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@ -208,7 +218,8 @@ public class CameraTool extends ApplicationAdapter {
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.append("pos:").append('\n')
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.append("cursor:").append('\n')
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.append("px:").append('\n')
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.append("near:").append('\n');
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// .append("near:").append('\n')
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;
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GlyphLayout layout = font.draw(batch, builder.toString(), 0, Gdx.graphics.getHeight());
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width = layout.width;
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builder.setLength(0);
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@ -217,7 +228,8 @@ public class CameraTool extends ApplicationAdapter {
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.append(pos).append('\n')
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.append(loc).append('\n')
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.append(vec2).append('\n')
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.append(near).append('\n');
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// .append(near).append('\n')
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;
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font.draw(batch, builder.toString(), width, Gdx.graphics.getHeight());
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batch.end();
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}
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