mirror of
https://github.com/collinsmith/riiablo.git
synced 2025-02-21 20:18:14 +07:00
NPC paths now show action index at points
This commit is contained in:
parent
27976a3712
commit
8cfe8f9090
@ -432,7 +432,7 @@ public class Entity {
|
||||
shapes.set(ShapeRenderer.ShapeType.Line);
|
||||
}
|
||||
|
||||
public void drawDebugPath(ShapeRenderer shapes) {}
|
||||
public void drawDebugPath(PaletteIndexedBatch batch, ShapeRenderer shapes) {}
|
||||
|
||||
public void draw(Batch batch) {
|
||||
draw((PaletteIndexedBatch) batch);
|
||||
|
@ -53,7 +53,7 @@ public class Monster extends Entity {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawDebugPath(ShapeRenderer shapes) {
|
||||
public void drawDebugPath(PaletteIndexedBatch batch, ShapeRenderer shapes) {
|
||||
DS1.Path path = object.path;
|
||||
if (path == null) return;
|
||||
float p1x = +(position.x * Tile.SUBTILE_WIDTH50) - (position.y * Tile.SUBTILE_WIDTH50);
|
||||
@ -91,6 +91,19 @@ public class Monster extends Entity {
|
||||
shapes.setColor(Color.WHITE);
|
||||
shapes.rect(p1x - HALF_BOX, p1y - HALF_BOX, BOX_SIZE, BOX_SIZE);
|
||||
}
|
||||
|
||||
shapes.end();
|
||||
batch.begin();
|
||||
batch.setShader(null);
|
||||
for (int i = 0; i < path.numPoints; i++) {
|
||||
DS1.Path.Point point = path.points[i];
|
||||
p1x = +(point.x * Tile.SUBTILE_WIDTH50) - (point.y * Tile.SUBTILE_WIDTH50);
|
||||
p1y = -(point.x * Tile.SUBTILE_HEIGHT50) - (point.y * Tile.SUBTILE_HEIGHT50);
|
||||
Diablo.fonts.consolas16.draw(batch, Integer.toString(point.action), p1x, p1y - BOX_SIZE, 0, Align.center, false);
|
||||
}
|
||||
batch.end();
|
||||
batch.setShader(Diablo.shader);
|
||||
shapes.begin(ShapeRenderer.ShapeType.Filled);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -491,7 +491,7 @@ public class MapRenderer {
|
||||
}
|
||||
|
||||
if (RENDER_DEBUG_PATHS)
|
||||
drawDebugPaths(shapes);
|
||||
drawDebugPaths(batch, shapes);
|
||||
|
||||
if (RENDER_DEBUG_CAMERA) {
|
||||
float viewportWidth = width;
|
||||
@ -883,7 +883,7 @@ public class MapRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
private void drawDebugPaths(ShapeRenderer shapes) {
|
||||
private void drawDebugPaths(PaletteIndexedBatch batch, ShapeRenderer shapes) {
|
||||
shapes.set(ShapeRenderer.ShapeType.Filled);
|
||||
int startX2 = startX;
|
||||
int startY2 = startY;
|
||||
@ -901,7 +901,7 @@ public class MapRenderer {
|
||||
Vector3 position = entity.position();
|
||||
if ((stx <= position.x && position.x < stx + Tile.SUBTILE_SIZE)
|
||||
&& (sty <= position.y && position.y < sty + Tile.SUBTILE_SIZE)) {
|
||||
entity.drawDebugPath(shapes);
|
||||
entity.drawDebugPath(batch, shapes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user