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Minor fixes
ControlPanel left/right skills will change to aura color if aura Moved yoffset down a bit for weapon alternates
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@ -24,6 +24,7 @@ import com.riiablo.codec.DC;
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import com.riiablo.codec.DC6;
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import com.riiablo.codec.excel.SkillDesc;
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import com.riiablo.codec.excel.Skills;
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import com.riiablo.graphics.BlendMode;
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import com.riiablo.key.MappedKey;
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import com.riiablo.loader.DC6Loader;
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import com.riiablo.screen.GameScreen;
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@ -119,6 +120,7 @@ public class ControlPanel extends Table implements Disposable {
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}
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leftSkill = new HotkeyButton(icons, iconCel, skill.Id);
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if (skill.aura) leftSkill.setBlendMode(BlendMode.DARKEN, Riiablo.colors.darkenGold);
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int index = ArrayUtils.indexOf(gameScreen.player.skillBar, leftSkillId);
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if (index != ArrayUtils.INDEX_NOT_FOUND) {
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MappedKey mapping = Keys.Skill[index];
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@ -146,6 +148,7 @@ public class ControlPanel extends Table implements Disposable {
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}
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rightSkill = new HotkeyButton(icons, iconCel, skill.Id);
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if (skill.aura) rightSkill.setBlendMode(BlendMode.DARKEN, Riiablo.colors.darkenGold);
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int index = ArrayUtils.indexOf(gameScreen.player.skillBar, rightSkillId);
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if (index != ArrayUtils.INDEX_NOT_FOUND) {
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MappedKey mapping = Keys.Skill[index];
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@ -136,7 +136,7 @@ public class InventoryPanel extends WidgetGroup implements Disposable {
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getHeight() - inventory.rArmBottom);
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rArm.yOffs = 2;
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rArm.xOffsAlt = 4;
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rArm.yOffsAlt = 5;
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rArm.yOffsAlt = 4;
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addActor(rArm);
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BodyPart lArm = bodyParts[BodyLocs.LARM] = new BodyPart(BodyLoc.LARM, inv_weapons.getTexture());
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@ -146,7 +146,7 @@ public class InventoryPanel extends WidgetGroup implements Disposable {
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getHeight() - inventory.lArmBottom);
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lArm.yOffs = 2;
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lArm.xOffsAlt = 4;
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lArm.yOffsAlt = 5;
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lArm.yOffsAlt = 4;
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addActor(lArm);
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BodyPart head = bodyParts[BodyLocs.HEAD] = new BodyPart(BodyLoc.HEAD, inv_helm_glove.getTexture(1));
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