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Fixed issue where render bounds rect was incorrect color
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@ -508,8 +508,8 @@ public class MapRenderer {
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shapes.rect(
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tpx - renderWidth / 2 + Tile.WIDTH50,
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tpy - renderHeight / 2 + Tile.HEIGHT50 + renderHeight,
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renderWidth, 96);
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shapes.setColor(Color.GRAY);*/
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renderWidth, 96);*/
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shapes.setColor(Color.GRAY);
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shapes.rect(
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tpx - renderWidth / 2 + Tile.WIDTH50,
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tpy - renderHeight / 2 + Tile.HEIGHT50,
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