Increased button sizes on mobile

This commit is contained in:
Collin Smith 2019-03-20 01:06:19 -07:00
parent 4624f6c3d3
commit c0e8a87876

View File

@ -1,5 +1,7 @@
package com.riiablo.panel;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
@ -73,12 +75,14 @@ public class SpellsQuickPanel extends Table implements Disposable {
CharSkillicon[i] = Riiablo.assets.get(CharSkilliconDescriptor[i]);
}
final float SIZE = Gdx.app.getType() == Application.ApplicationType.Android ? 64 : 48;
Player player = gameScreen.player;
CharacterClass charClass = player.charClass;
keyMappings = new ObjectMap<>(31);
Table top = new Table() {{
add(new HotkeyButton(Skillicon, 14, -1));
add(new HotkeyButton(Skillicon, 18, -1));
add(new HotkeyButton(Skillicon, 14, -1)).size(SIZE);
add(new HotkeyButton(Skillicon, 18, -1)).size(SIZE);
pack();
}};
Table[] tables = new Table[5];
@ -118,12 +122,12 @@ public class SpellsQuickPanel extends Table implements Disposable {
SpellsQuickPanel.this.setVisible(false);
}
});
table.add(button);
table.add(button).size(SIZE);
}
Table bottom = new Table() {{
add(new HotkeyButton(Skillicon, 4, -1));
add(new HotkeyButton(Skillicon, 6, -1));
add(new HotkeyButton(Skillicon, 2, -1));
add(new HotkeyButton(Skillicon, 4, -1)).size(SIZE);
add(new HotkeyButton(Skillicon, 6, -1)).size(SIZE);
add(new HotkeyButton(Skillicon, 2, -1)).size(SIZE);
pack();
}};
add(top).align(leftSkills ? Align.left : Align.right).row();