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Added support for stand-still casting for left skill
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030077009b
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c284e1f7fa
@ -505,10 +505,15 @@ public class GameScreen extends ScreenAdapter implements LoadingScreen.Loadable
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item.position().set(player.position());
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entities.put(entities.size + 1, item);
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} else {*/
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mapListener.update();
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//mapListener.update();
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//}
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if (Gdx.input.isButtonPressed(Input.Buttons.RIGHT)) {
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if (Gdx.input.isButtonPressed(Input.Buttons.LEFT) && UIUtils.shift()) {
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mapRenderer.unproject(tmpVec2.set(Gdx.input.getX(), Gdx.input.getY()));
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player.lookAt(tmpVec2.x, tmpVec2.y);
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HotkeyButton leftSkill = controlPanel.getLeftSkill();
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player.cast(leftSkill.getSkill());
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} else if (Gdx.input.isButtonPressed(Input.Buttons.RIGHT)) {
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mapRenderer.unproject(tmpVec2.set(Gdx.input.getX(), Gdx.input.getY()));
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player.lookAt(tmpVec2.x, tmpVec2.y);
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HotkeyButton rightSkill = controlPanel.getRightSkill();
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@ -519,6 +524,8 @@ public class GameScreen extends ScreenAdapter implements LoadingScreen.Loadable
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player.target().setZero();
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player.setPath(null, null);
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}
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} else {
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mapListener.update();
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}
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}
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else if (DEBUG_HIT) Gdx.app.debug(TAG, hit.toString());
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