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Changed default clear color to match the in-game logical black -- will require adjustments with contrast/brightness/gamma
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@ -317,7 +317,8 @@ public class Client extends Game {
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setScreen(new SplashScreen());
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}
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final float color = 0;//0.025f;
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// TODO: This needs to be updated if some shader settings change to match the "new" black
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final float color = 10/255f;//0.025f;
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Gdx.gl.glClearColor(color, color, color, 1.0f);
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Gdx.gl.glDisable(GL20.GL_DEPTH_TEST);
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