Changed default clear color to match the in-game logical black -- will require adjustments with contrast/brightness/gamma

This commit is contained in:
Collin Smith 2019-03-15 17:14:34 -07:00
parent f37960aa42
commit e7a0228de4

View File

@ -317,7 +317,8 @@ public class Client extends Game {
setScreen(new SplashScreen());
}
final float color = 0;//0.025f;
// TODO: This needs to be updated if some shader settings change to match the "new" black
final float color = 10/255f;//0.025f;
Gdx.gl.glClearColor(color, color, color, 1.0f);
Gdx.gl.glDisable(GL20.GL_DEPTH_TEST);