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Added constants for difficulties
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@ -21,6 +21,10 @@ import com.riiablo.screen.GameScreen;
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public class Riiablo {
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private Riiablo() {}
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public static final int NORMAL = 0;
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public static final int NIGHTMARE = 1;
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public static final int HELL = 2;
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public static final int MAX_DIFFS = 3;
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public static final int MAX_ACTS = 5;
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public static final int MAX_PLAYERS = 8;
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@ -243,7 +243,7 @@ public class GameScreen extends ScreenAdapter implements GameLoadingScreen.Loada
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this.charData = charData;
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this.socket = socket;
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charData.getD2S().loadRemaining();
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charData.updateD2S(2);
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charData.updateD2S(Riiablo.HELL);
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charData.loadItems();
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D2S.ItemData items = charData.getD2S().header.merc.items.items;
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if (items != null) for (Item item : items.items) item.load();
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